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Elric (Administrator) [Posts: 2290] Logged
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  • [July 09, 2012, 10:31:56 PM]
Additional ASMer needed for Journey of the Five
« on: July 09, 2012, 10:31:56 PM »
Hello everyone, I would first off like to thank everyone that has taken interest in Journey of the Five and helped out the many ways you have.

Now that we are at the point of the story/events for Chapter 1 being completed, we now turn to Raven to setup the battle system, which should be fairly quick.
The problem is that we currently need some ASMs finished for Raven to start doing his part. We have Pride currently doing ASMs, but I would really like to get some
of the weight off of his back, since he does have a life outside of FFH just as all of us do.

For anyone willing to help out, please PM me or RavenOfRazgriz.

This is a rough list of what we currently need for Raven to start testing:

1. Support below Equip Change becomes Final Accuracy +XX% on all skills. (Damage and To-Hit. Can be written in the space Xifanie uses for her accuracy hack if you want.)

2. Support below Non-Charge becomes either HP +20% or Final Damage Taken -20%. (If the latter, make it not affect healing, if possible. Can be written to the same space as Unyielding/Overwhelm since it's essentially the same thing.)

3. Support two below Non-Charge becomes Final Damage/Healing Give +20%. (Can be written to the same place as Unyielding/Overwhelm since it's essentially the same thing.)

4. Game Over Routine triggers when any Unit ID from 1 to 7 Crystalizes.

5. Sprite IDs 01, 02, 03, 04, 07, 0C, 32 cannot be dismissed. (This will be increased later on)

« Last Edit: July 09, 2012, 10:41:42 PM by Elric »
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MiKeMiTchi [Posts: 1930] Logged
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  • [July 10, 2012, 12:12:05 AM]
Re: Additional ASMer needed for Journey of the Five
« Reply #1 on: July 10, 2012, 12:12:05 AM »
So by the looks of it, I take it that 4 and 5 should be finished first, right?

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Elric (Administrator) [Posts: 2290] Logged
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  • [July 10, 2012, 12:24:49 AM]
Re: Additional ASMer needed for Journey of the Five
« Reply #2 on: July 10, 2012, 12:24:49 AM »
Well actually, for testing purposes those could actually come last, since he needs the others to make all the abilities function correctly to test them.

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Pride [Posts: 719] Logged
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  • [July 10, 2012, 02:58:04 AM]
Re: Additional ASMer needed for Journey of the Five
« Reply #3 on: July 10, 2012, 02:58:04 AM »
So by the looks of it, I take it that 4 and 5 should be finished first, right?

Oddly, I thought the same thing but, ask Elric said, I was told that the gameplay one's should be completed first.

My Youtube account. Doesn't have much yet >.<
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Elric (Administrator) [Posts: 2290] Logged
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  • [July 10, 2012, 03:00:44 AM]
Re: Additional ASMer needed for Journey of the Five
« Reply #4 on: July 10, 2012, 03:00:44 AM »
Either way it won't come out until they are all done, but this way, those 2 could be worked on while Raven is setting up the other stuff

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Choto [Posts: 644] Logged
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  • [July 12, 2012, 11:44:12 AM]
Re: Additional ASMer needed for Journey of the Five
« Reply #5 on: July 12, 2012, 11:44:12 AM »
I'll try my hand at 1 2 and 3 when i have time, but that's hard to come by these days... maybe this weekend.

FFM's Fixed Hack: Blank support below Non-Charge increases damage and healing by X%. Blank support 2 under Non-Charge reduces damage/healing by 20%. Note: X value is hexadecimal. Default is 0x14, or 20%.


Addend: This removes the decrease in healing for the 2nd blank support under Non-Charge.


@ Raven: Revised these to work with Item and fixed the decrease to be 20% for simplicity.

With Xif's hack altered to add 20% hit, this should work with most formulas but i'm sure a couple oddballs won't.

« Last Edit: August 07, 2012, 02:32:56 AM by Choto »
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  • [August 13, 2012, 10:29:43 PM]
Re: Additional ASMer needed for Journey of the Five
« Reply #6 on: August 13, 2012, 10:29:43 PM »
For #4, have you tried changing 0xDAC3C in BATTLE.BIN from 03 to 07?
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  • [August 14, 2012, 03:58:57 AM]
Re: Additional ASMer needed for Journey of the Five
« Reply #7 on: August 14, 2012, 03:58:57 AM »
Turns out that worked like a charm ^_^

although it was strange, the event triggered before the camera shifted to the crystal-to-be... i thought it usually centers the camera on them first. Regardless it'll get the job done... mind if I get your notes on those routines so i can understand them a bit better?
ALL THE THINGS Official Caretaker.
RavenOfRazgriz (Global Moderator) [Posts: 2958] Logged
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  • [August 15, 2012, 09:04:07 PM]
Re: Additional ASMer needed for Journey of the Five
« Reply #8 on: August 15, 2012, 09:04:07 PM »
The camera not shifting is due to the Game Over Event itself, Choto.  We know where it is and how to edit that easily, we just need to actually get it triggering then it's free fallin'.
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  • [August 23, 2012, 09:32:34 PM]
Re: Additional ASMer needed for Journey of the Five
« Reply #9 on: August 23, 2012, 09:32:34 PM »
I have returned from karate camp, and I have about a week or two till school starts, so give me a recap of the ASM's you need here or in PM and i'll see if I can get to them sooner than later
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Elric (Administrator) [Posts: 2290] Logged
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  • [September 17, 2012, 01:40:49 AM]
Re: Additional ASMer needed for Journey of the Five
« Reply #10 on: September 17, 2012, 01:40:49 AM »
The ASM's for chapter 1 (besides a few tiny ones) are now finished, so I will lock this thread.

A huge thanx to Pride and Choto for working on the Jot5 ASM's. And thank you to all the people who have made the other misc ASM's that we have used for Jot5.
Couldn't have made it look nearly as good without you guys!

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