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French Maid
Xifanie (Webmistress) [Posts: 3485] Logged
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  • [June 19, 2012, 08:00:39 PM]
Memory Card Generator v2.02 - Arena 1.38
« on: June 19, 2012, 08:00:39 PM »
Note: This file has Arena v1.38 as a base, but it can be adapted to any other patch.

Memory Card Generator 2
This utility allows you to easily build AI Battles/Tournament teams with a lot of information, statistics and error-checking provided along with high customisability. It can be adapted to any patch when used with the AI Tournament Hack. This version comes with all the submitted Arena teams to date, as of 2012/08/22. Credits to Barren for updating the teams.


Requirements:
  • Microsoft Excel 2007 or higher with macros enabled (forget about OpenOffice/LibreOffice/whatever, won't do!)

Recommended:
  • FDC's hack to get rid of the save checksum (not needed for Arena)

New Features:
- Complete overhaul
- Auto ripping of the SCUS data and text data (you still have to paste them in the spreadsheet)
- Powerful error checking for any type or error you can think of
- Powerful import function from forum text
- Quick export to forum format
- Supports up to 1024 teams
- The team list is automatically sorted from A to Z
- Ability to save memory cards directly to .gme/.bin/.mc/.mcr without having to convert
- Alternate names for Abilities, Jobs, Items and Skillsets
- Saves team directly to Hex in ASCII format, allowing a smooth transition to newer versions
- A crazy number of settings


Future Features:
- Calculated formulas based on current unit targeting a chosen member of the same party or of another team (This one will probably never be implemented)
- Only show most recent teams when generating a memory card
- All Geomancy and such will be automatically recognized as the entire skillset learned (next version)
- Total JP and available jobs will be calculated when generating the memory card to avoid forced team updates (2.02)
- Adding .mcr as a Memory Card type (2.01)
- Keep old Player Name, Team Name, Colours, Last Revision if they were not detected during the import (2.01)


Known bugs:
- Users with the Macintosh version of Excel 2007-2011 cannot save memory cards (no fix/alternative)
- R/S/M which aren't assigned to any generic job defaults to Squire instead of being unavailable
- 2 Hands bonus is not applied (2.02)
- Wrong palettes are selected when generating memory cards (2.02)
- Awareness' global evasion bonus isn't displayed (2.01)
- Move & Jump+1/2/3 bonuses aren't displayed (2.01)
- # of Item dupes is mistakenly linked to # of Job dupes (2.01)
- Mimes can equip accessories (2.01)
- The Export function forcefully enables all action abilities (2.01)

Changelog:
2.02:
- Upgrade to Arena 1.38
- Bug fixes
- Note: FFMaster applied the checksum hack to this new version, so it doesn't need to be reapplied.


Downloads:
Download Memory Card Generator v2.021
.xml checksum hack (credits to formerdeathcorps)


Screenshots:
« Last Edit: December 09, 2013, 10:32:06 PM by Xifanie »
<R999> My target market is not FFT mod players
Pride [Posts: 709] Logged
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  • [June 19, 2012, 08:25:28 PM]
Re: Memory Card Generator v2.00b
« Reply #1 on: June 19, 2012, 08:25:28 PM »
Its so awesome :O

My Youtube account. Doesn't have much yet >.<
Not a Girl
mucus [Posts: 91] Logged
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  • [June 19, 2012, 08:52:02 PM]
Re: Memory Card Generator v2.00b
« Reply #2 on: June 19, 2012, 08:52:02 PM »
Such awesome work!  You are so awesome for doing such awesome work!
Bad code, beware! The NOPs are coming to eat you!
formerdeathcorps [Posts: 1305] Logged
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  • [June 19, 2012, 09:03:14 PM]
Re: Memory Card Generator v2.00b
« Reply #3 on: June 19, 2012, 09:03:14 PM »
WORLD.BIN
0x503F6
63

The destruction of the will is the rape of the mind.
The dogmas of every era are nothing but the fantasies of those in power; their dreams are our waking nightmares.
Dynablade [Posts: 133] Logged
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  • [June 23, 2012, 11:23:45 AM]
Re: Memory Card Generator v2.00b
« Reply #4 on: June 23, 2012, 11:23:45 AM »
Wow, looks amazing, can't wait to start poking around!
Thanks, this easily looks to be 40% cooler and more sleek than the last version.
NO, I'M NOT THE SHOE GUY!!
Otabo [Posts: 696] Logged
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  • [June 23, 2012, 02:43:44 PM]
Re: Memory Card Generator v2.00b
« Reply #5 on: June 23, 2012, 02:43:44 PM »
Oh, now this is great stuff. Will definetly give this a go.
Fighting Spirit
Barren [Posts: 1576] Logged
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  • [June 23, 2012, 10:22:45 PM]
Re: Memory Card Generator v2.00b
« Reply #6 on: June 23, 2012, 10:22:45 PM »
I approve this work! Great job Xiffy! :)

He who fears being conquered is sure of defeat
☯☯☯☯
FFMaster [Posts: 2459] Logged
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  • [June 24, 2012, 02:32:36 AM]
Re: Memory Card Generator v2.00b
« Reply #7 on: June 24, 2012, 02:32:36 AM »
I'll have both old and new versions of the memcard generator just in case this one runs into problems.

☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢
French Maid
Xifanie (Webmistress) [Posts: 3485] Logged
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  • [June 24, 2012, 10:01:04 PM]
Re: Memory Card Generator v2.00b
« Reply #8 on: June 24, 2012, 10:01:04 PM »
I need some concrete feedback on what is working and what isn't... I sincerely doubt you can break the sheet or something without noticing, so unless some people say otherwise, I would find it odd to bother working with such an old, crappy MC Generator when its only advantage is compatibility. To be honest, from what I know right now, this new spreadsheet is vastly superior in every way but that one; I really worked my ass off.

Also I added the .xml to patch the checksum in the first post.
« Last Edit: June 24, 2012, 10:27:12 PM by Xifanie »
<R999> My target market is not FFT mod players
Ryason55 [Posts: 14] Logged
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  • [June 30, 2012, 04:39:57 AM]
Re: Memory Card Generator v2.00b
« Reply #9 on: June 30, 2012, 04:39:57 AM »
Minor thing: It says Mimes are able to equip accessories.
French Maid
Xifanie (Webmistress) [Posts: 3485] Logged
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  • [July 04, 2012, 02:11:22 PM]
Re: Memory Card Generator v2.01
« Reply #10 on: July 04, 2012, 02:11:22 PM »
Updated to 2.01

New teams imported/updated courtesy of Barren.

<R999> My target market is not FFT mod players
Bad code, beware! The NOPs are coming to eat you!
formerdeathcorps [Posts: 1305] Logged
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  • [July 28, 2012, 10:36:25 PM]
Re: Memory Card Generator v2.01
« Reply #11 on: July 28, 2012, 10:36:25 PM »
Xif, we have a problem.  Units with 2 Hands don't receive the 2H damage bonus unless you manually reequip their gear in the formation menu.
« Last Edit: July 29, 2012, 09:20:45 AM by formerdeathcorps »
The destruction of the will is the rape of the mind.
The dogmas of every era are nothing but the fantasies of those in power; their dreams are our waking nightmares.
Fighting Spirit
Barren [Posts: 1576] Logged
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  • [August 07, 2012, 01:00:11 AM]
Re: Memory Card Generator v2.01
« Reply #12 on: August 07, 2012, 01:00:11 AM »
One other thing detected as a error, for fanatic's team when i choose the primary color white, in the game its black. and black is not fanatic's secondary, yellow is.

So basically the color for the team palettes don't display them as selected.

He who fears being conquered is sure of defeat
French Maid
Xifanie (Webmistress) [Posts: 3485] Logged
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  • [August 22, 2012, 03:53:03 PM]
Re: Memory Card Generator v2.02
« Reply #13 on: August 22, 2012, 03:53:03 PM »
Updated to 2.02 + Arena 1.38

New teams imported/updated courtesy of Barren.
« Last Edit: August 27, 2012, 12:06:23 PM by Xifanie »
<R999> My target market is not FFT mod players
Fighting Spirit
Barren [Posts: 1576] Logged
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  • [August 22, 2012, 08:13:17 PM]
Re: Memory Card Generator v2.02 - Arena 1.38b
« Reply #14 on: August 22, 2012, 08:13:17 PM »
Quick bug I noticed so far: Move- 1 in the spreadsheet still adds 1 move to the unit; not subtracts

plus when I do the move- 1 it still registers as move +1 from the thief skill tree

He who fears being conquered is sure of defeat
French Maid
Xifanie (Webmistress) [Posts: 3485] Logged
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  • [August 22, 2012, 08:25:10 PM]
Re: Memory Card Generator v2.02 - Arena 1.38b
« Reply #15 on: August 22, 2012, 08:25:10 PM »
Ah crap, this is problematic because I have to make my auto-detect function weaker in order for this to work... so "move hp up" wouldn't be valid anymore since it would miss the dash.

I also completely forgot to code the new Move+-= altogether.

<R999> My target market is not FFT mod players
Fighting Spirit
Barren [Posts: 1576] Logged
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  • [August 22, 2012, 08:36:36 PM]
Re: Memory Card Generator v2.02 - Arena 1.38b
« Reply #16 on: August 22, 2012, 08:36:36 PM »
Not mention I just found also that the move and jump +1 doesn't apply with the tactician's blade. I'll post for more as I try out other equips and abilities

He who fears being conquered is sure of defeat
Fighting Spirit
Barren [Posts: 1576] Logged
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  • [August 22, 2012, 08:39:44 PM]
Re: Memory Card Generator v2.02 - Arena 1.38b
« Reply #17 on: August 22, 2012, 08:39:44 PM »
Eye Drops is also no longer suppose to be in the spread sheet, its chrono's tear now.

He who fears being conquered is sure of defeat
French Maid
Xifanie (Webmistress) [Posts: 3485] Logged
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  • [August 22, 2012, 08:48:49 PM]
Re: Memory Card Generator v2.01
« Reply #18 on: August 22, 2012, 08:48:49 PM »
Well, tell that to FFM because I ripped the tactext data.

And Tactician's Blade doesn't have Move/Jump+1 because FFM didn't give that item any item attribute.

<R999> My target market is not FFT mod players
French Maid
Xifanie (Webmistress) [Posts: 3485] Logged
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  • [August 22, 2012, 10:19:34 PM]
Re: Memory Card Generator v2.02 - Arena 1.38b
« Reply #19 on: August 22, 2012, 10:19:34 PM »
Updated to 2.021
Move-1 / Move=0 fix

But FFM still has a lot of things to do left on his patch it seems.

<R999> My target market is not FFT mod players
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