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Event Editing Problem  (Read 2202 times)
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Event Kid, Mr. Peanut
Jumza [Posts: 1518]
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  • [May 17, 2012, 03:15:01 AM]
Event Editing Problem
« on: May 17, 2012, 03:15:01 AM »
Ok getting straight to the problem, in the event in chapter 4 in with which Ramza and Co. are chasing Rofel through orbonne's underground library, appears to have some sort of error in it... When I first finished the beginning of the event, the victory scene went as it did in vanilla (text boxes showed coming from the door with Rofel talking etc...) but when i tried to edit it at all, it showed the final message and the game just stopped doing stuff. (the music played and everyone just stared at the door) then when I put the regular event back in with no edits whatsoever, it does the same thing, just with the vanilla text showing up. (I know its rather long winded) I was wondering why this is happening and how I can fix it. It may have something to do with Ramza (Unit ID 03) not being on the field because i also changed the final message to appear for Unit ID 35.

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    • [May 17, 2012, 03:39:42 AM]
    Re: Event Editing Problem
    « Reply #1 on: May 17, 2012, 03:39:42 AM »
    Ok getting straight to the problem, in the event in chapter 4 in with which Ramza and Co. are chasing Rofel through orbonne's underground library, appears to have some sort of error in it... When I first finished the beginning of the event, the victory scene went as it did in vanilla (text boxes showed coming from the door with Rofel talking etc...) but when i tried to edit it at all, it showed the final message and the game just stopped doing stuff. (the music played and everyone just stared at the door) then when I put the regular event back in with no edits whatsoever, it does the same thing, just with the vanilla text showing up. (I know its rather long winded) I was wondering why this is happening and how I can fix it. It may have something to do with Ramza (Unit ID 03) not being on the field because i also changed the final message to appear for Unit ID 35.

    Sorry i deleted my first post because i misread the issue.

    Can you post the event in pastebin and make a link here? I would like to take a look.
    It may be an issue with the Unit ID, but I find it rather unlikely

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    Jumza [Posts: 1518]
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    • [May 17, 2012, 08:43:44 PM]
    Re: Event Editing Problem
    « Reply #2 on: May 17, 2012, 08:43:44 PM »
    kk (never used pastebin, ill give it a shot though)
    http://pastebin.com/DakdQdqY
    As you can see, i have only edited message 7's character name from {Ramza} and in the instruction changed x03 to x35. I have edited very little of this event so far, and yet im getting this crazy error  :?

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    Elric (Overseer) [Posts: 4068]
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    • [May 18, 2012, 12:51:51 AM]
    Re: Event Editing Problem
    « Reply #3 on: May 18, 2012, 12:51:51 AM »
    Alright, home from work

    * Elric42 cracks knuckles

    First off,

    Remove this

    Quote
    Text(x0000017D)
    //Remove the previous line if you wish text to compile directly after instructions.

    Also, why do your messages start at 4? Is this what is what in vanilla? Cuz it should start with 1 and increase as it goes on.

    Try this, and if it still doesn't work PM me and we can figure it out together.

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    • [May 18, 2012, 01:45:47 AM]
    Re: Event Editing Problem
    « Reply #4 on: May 18, 2012, 01:45:47 AM »
    Oh yes, right keep forgeting to get rid of that line >.<
    The messages start at 4 because this part of the event is when you have completed the battle, this is as it was in vanilla as well.

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    • [May 18, 2012, 01:58:54 AM]
    Re: Event Editing Problem
    « Reply #5 on: May 18, 2012, 01:58:54 AM »
    hmm, ive still never done it that way successfully, without issue. I would first suggest changing the numbers to 1-4 (or however many there is) the number of the line in the victory or other event condition, has nothing to do with the first events dialogue :P They may happen in the same battle, but they are still separate events

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    • [May 18, 2012, 02:17:42 AM]
    Re: Event Editing Problem
    « Reply #6 on: May 18, 2012, 02:17:42 AM »
    Oh! It worked! Sweet, thx for all ur help Elric! I'm just wondering now though, what caused that to happen? because that's exactly the same thing as it was in vanilla and it screwed up completely (well i changed a value and a name so...)

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    • [May 18, 2012, 02:26:18 AM]
    Re: Event Editing Problem
    « Reply #7 on: May 18, 2012, 02:26:18 AM »
    Because this:
    Code: [Select]
    //Message x04is a comment.

    If you truly want to start at x04, you need to put {end}{end}{end} before your first message. It is only a hint and should never be considered as a real ID.

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    • [May 18, 2012, 02:29:01 AM]
    Re: Event Editing Problem
    « Reply #8 on: May 18, 2012, 02:29:01 AM »
    From what i understand from Kokojo, the compiler used to allow that to work, but now it doesn't for some reason, Ive had this issue every time I've tried.

    Anyway, glad it worked out for ya. If you have any other event questions. Don't hesitate to ask!

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    • [May 18, 2012, 02:35:36 AM]
    Re: Event Editing Problem
    « Reply #9 on: May 18, 2012, 02:35:36 AM »
    I don't know where Koko pulled that from lol, I coded the compiler and out of the 2 versions released, neither does what he claims. :P

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    • [May 18, 2012, 02:49:18 AM]
    Re: Event Editing Problem
    « Reply #10 on: May 18, 2012, 02:49:18 AM »
    Maybe it wasn't exactly that. I just know it had something to do with  dummy text. Or maybe it was just his excuse for being to lazy to remove it :P

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    • [May 18, 2012, 02:58:58 AM]
    Re: Event Editing Problem
    « Reply #11 on: May 18, 2012, 02:58:58 AM »
     Thanks again :)

    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
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