Here are the known jobs and skillsets...
Generics---------------------------------------------------------------------------
Squire---Similar to FFTA Soldier
Focus, Rush, Stone, First Aid (Heals Casters HP by 5%, CT1, and requires 10MP, Heal (Removes Poison, Blind and Silence from Caster)
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Chemist----No change
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Knight----No change
Archer---Complete change
Shockwave(needs new name)-causes area damage. (3 range, 3 effect area, 2 vertical, Weapon damage formula)MP Cost 8
No name at moment-Cuts hp by 25% (Range 4, Vert.4) MP20
Cupid-Charms Enemy (Range3 Vert.3) MP5
No name at moment-random damage (Weapon Range)
Magick Arrow-Does magick damage (Formula F(MA*Y) y=15) (range4 vert4)
Absorb Shot-Absorbs 10%of enemy HP (Weapon range, Formula Abs_(Y)% Hit_F(MA+X)% x=150 y=10)
Leg shot-immobolize
Arm Shot-disable
Mind Arrow-MP Damage (range4 vert4 Damage formula--DmgMP_(TarCurMP) Hit_F(MA+X)%NS x=139
Beso Toxico-Does damage and adds poison (Range4 Vert4 Weapon Damage and Range)
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Monk-No change but added Salve
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White Mage -Curaja Removed
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Black Mage-Ja spells removed
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Summoner-No change
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Thief-No change
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Gambler-Changed from Orator
No name yet-Randomly changes enemis or allies into toads
No name yet-Randomly Blinds enemies or allies
No name yet-Randomly confuses enemies or allies
No name yet-Randomly puts enemies or allies to sleep
No name yet-Randomly uses Dispel on enemies or allies
No name yet-Randomly reduces enemies or allies HP by 90%
Black Shades-Randomly casts Fire, Blizzard, Thunder 1/2/3 on enemies or allies.
No name yet-Randomly casts flare on enemies or allies
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Necromancer-Changed from Mystic
Undead-65% chance to inflict undead (Range3 Vert3 CT2 MP8)
Zombify-85% chance to inflict Undead (range 3 vert 0 CT3 MP16)
Destroy Undead-Small chance to kill Undead (Range2 Vert0 CT3 MP18)
No name yet-Inflicts Traitor on Undead(Range3 Vert0 CT0 MP10)
Erode-Gradual Damage to Undead (Range3 Vert0 CT2 MP12)
No name yet-Grants Undead Protect, Shell, and Haste (Range3 Vert0 CT2 MP10)
Curse-Inflict multiple harmful statuses to Undead(Range1 Vert1 CT2 MP30
Control Undead-Charms undead (Range4 Vert 4 CT0 MP8)
Vampire-Inflicts Vampire on Enemy
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Berserker-Changed from Geomancer
Reckless Charge (Increased Attack Power from when Pig used it)
Berserk-Inflicts Berserk (Range 3 MP5)
Disable-Inflicts Disable (Range1 Vert1 MP5)
Immobolize-Inflicts Immobolize (Range1 Vert1 MP3)
Feral Spin-Inflicts damage around user
Pickaxe-Inflict damage on enemy
Earthsplitter-inflicts damage to enemies 2 spaces away (Range0 EA2 Vert2
Beef Up-Icreases Caster's Attack Power by 2 but inflicts slow
No name yet-Risky attack that causes great damage to enemy but hurts the caster (Range1 Ver1 CT1 MP10)
Cripple-Inflicts damage and slow (Range1 Ver1 MP8)
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Dragoon-FFTA Based
Jump-Jump high then lands on enemy (Range5 Ver5 CT4)
Fire Breath-Inflicts fire damage (0Range Ea2 Ver2)
Thunder Breath (Range0 EA2 Ver2)
Ice Breath (Range0 EA2 Ver2)
Soundwave (Range0 Ea2 Ver2)
Lancet-Absorbs 5% of Enemy HP (Range3 Vert3)
No name yet-Charms dragons (Range3 Vert0)
Osmose-Absorbs 5% of Enemy MP (Range 3 Vert3)
No name yet-Inflicts doom on dragon kinds (Range1 Ver1 MP15)
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Samurai-No change
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Ninja-No change
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Red Mage- Changed from Arithmetician
Cure
Cura
Raise
Protect
Shell
Fire
Fira
Thunder
Thundara
Blizzard
BLizzara
Haste
Slow
Gravity
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Bard/Dancer-No change
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Holy Knight-Changed from Mime
Judgement Blade
Cleansing Strike
Northwain's Strike
Hallowed Bolt
Divine Ruination
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Dark Knight-No change
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I'll try to finish Special jobs next soon. Ideas on ability names and ideas are welcome and so are any comments and criticism!