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Always Critical Animation?  (Read 579 times)
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Jubei1986 [Posts: 53]
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  • [April 22, 2012, 02:47:37 AM]
Always Critical Animation?
« on: April 22, 2012, 02:47:37 AM »
was wondering if there was a way to make an skill always have crit animation? im trying to make the skill
"Sidewinder" and i want the skill to be High Dmg / Low Acc and when it does hit to have critical hit animation..
is this possible to do w/out ASM hacking? maybe and option im overlooking in fftpatcher?
SaGa Frontier Hacker
Pickle Girl Fanboy [Posts: 1482]
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  • [April 23, 2012, 10:18:50 PM]
Re: Always Critical Animation?
« Reply #1 on: April 23, 2012, 10:18:50 PM »
How does the Critical Hit animation and sound effect differ from the normal attack animation and sound effect?

Maybe Second Advent disassembled something on it, and it's on the wiki.
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