Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to FFH, where all your dreams come true!

Always Critical Animation?  (Read 253 times)
Pages: [1]
Jubei1986 [Posts: 53] Logged
  • View Profile
  • share
  • [April 22, 2012, 02:47:37 AM]
Always Critical Animation?
« on: April 22, 2012, 02:47:37 AM »
was wondering if there was a way to make an skill always have crit animation? im trying to make the skill
"Sidewinder" and i want the skill to be High Dmg / Low Acc and when it does hit to have critical hit animation..
is this possible to do w/out ASM hacking? maybe and option im overlooking in fftpatcher?
SaGa Frontier Hacker
Pickle Girl Fanboy [Posts: 1482] Logged
  • View Profile
  • Bio Research Lab
  • share
  • [April 23, 2012, 10:18:50 PM]
Re: Always Critical Animation?
« Reply #1 on: April 23, 2012, 10:18:50 PM »
How does the Critical Hit animation and sound effect differ from the normal attack animation and sound effect?

Maybe Second Advent disassembled something on it, and it's on the wiki.
Pages: [1]