Alright, so during the most recent playtest of my patch, some odd bugs are occurring. First, Alchemists (who have replaced the chemist class) can jump much higher than they should be able. They have a jump 4 set through FFT Patcher, but I've seen them clear a 5 jump in the Magic City Gariland battle. (Has repeated itself on other computers). Also, they seem to be able to throw potions through walls. Any thoughts?
*Added Note* I've changed nothing about the potion abilities except increasing the level required for enemies to have it (had them tossing X-Potions in Sand Rat Cellar battle!), and changing their cost in the store.
*Other Item Notes* Using FFTorgASM I limited the number of items allowed to be used in battle to 5. Also, made Phoenix Downs only do 1/4 damage to undead.