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My/our Red Mage Sprite  (Read 43156 times)
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Cheetah [Posts: 3656]
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  • [January 12, 2008, 05:00:54 AM]
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« Reply #40 on: January 12, 2008, 05:00:54 AM »
Quote from: "Kuraudo Sutoraifu"
I like the middle cape.

Yeah the middle cape looks good, the only problem is that it is basically the same as the design on Weigraf's cape. Since this red mage is based off his sprite, I don't want them to look any more similar than they already do.

BTW I don't know much about sprite editing, especially when it comes to actually getting it working in game. So I could use all the advice I can get. So the limitation is 16 colors on a single sprite, and those colors have to be some combination of the RGB values found on the excel sheet in this forum? How do you designate where to crop the individual frames of the sprite, and are there any demension limitations? Or best of all is there an FAQ for all this I can look at :).

Oh and Zodiac no problem about the sprite viewer. You have provided more than enough tools for me to figure out some way to get this working. The fact that I'm a Mac user just means I have a few extra hurdles, but that is part of the fun.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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Cheetah [Posts: 3656]
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  • [January 12, 2008, 05:14:59 AM]
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« Reply #41 on: January 12, 2008, 05:14:59 AM »
Here is the question of the day though mates. What are we going to base the female Red Mage on?
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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Kuraudo Sutoraifu [Posts: 903]
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  • [January 12, 2008, 06:45:17 AM]
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« Reply #42 on: January 12, 2008, 06:45:17 AM »
I was going to base it off of Balmafula and mix in some other stuff.
« Last Edit: December 31, 1969, 11:00:00 PM by Kuraudo Sutoraifu »
Cheetah [Posts: 3656]
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  • [January 12, 2008, 07:16:53 AM]
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« Reply #43 on: January 12, 2008, 07:16:53 AM »
Quote from: "Kuraudo Sutoraifu"
I was going to base it off of Balmafula and mix in some other stuff.

I hadn't even thought of using her, that is a really good idea. I like her cape too. I might try using her cape, but on a different body. Was she even used in any story battles?
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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Kourama [Posts: 385]
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  • [January 12, 2008, 03:12:28 PM]
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« Reply #44 on: January 12, 2008, 03:12:28 PM »
She isn't used in any story battles and doesn't even have her own skill set. I'm pretty sure that she has all the necessary sprites to do all of the animations possible by a regular generic character.
« Last Edit: December 31, 1969, 11:00:00 PM by Kourama »
VincentCraven [Posts: 1094]
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  • [January 12, 2008, 09:26:41 PM]
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« Reply #45 on: January 12, 2008, 09:26:41 PM »
Quote from: "Cheetah"
Here is the question of the day though mates. What are we going to base the female Red Mage on?

You won't need a female Red Mage for my patch, but I would assume other people want to replace some generic character for Red Mage in their patches. Balmafula is a popular sprite to alter/use.

As for your sprites, I'd say either the first or third.
« Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
I changed jobs and that has made all the difference.
Cheetah [Posts: 3656]
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  • [January 16, 2008, 10:17:51 PM]
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« Reply #46 on: January 16, 2008, 10:17:51 PM »
Okay everyone thanks for the feedback on the cape designs. I have decided to keep the plain cape as the standard, and the stripes as a palette swap option or something.

I have been working on getting the colors right on my rough Red Mage sprite. I can't understand the palette thing, because the values listed rarely seem to match what the actual in game sprites have. If someone wants to clarify all that for me it would be appreciated. But what I did instead was just found sprites with the colors I wanted and just took them directly from there. I also got my sprite down to only 16 colors so that it meets those restrictions. It was pretty easy and the only thing I really lost was some minor highlighting around the eye that I can't even notice zoomed out anyways. So here is the current draft:

http://i212.photobucket.com/albums/cc59 ... 1200525443

Nothing all that interesting, but now that I have all this figured I might have a finished sprite sheet to show off in the next few days.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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Cheetah [Posts: 3656]
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  • [January 18, 2008, 09:25:17 PM]
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« Reply #47 on: January 18, 2008, 09:25:17 PM »
Tada 3:

http://i212.photobucket.com/albums/cc59 ... 1200694766

I am essentially done with my Red Mage sprite! This is just a preview, if you would like to put the sprite into the game email me at cheetah569@hotmail.com . Please post any feedback you have, there is still room for improvement on this, especially since I accidently got the final build down to 15 colors so I have an entire color I could still use. I'm a mac user so I'm a long ways from ever getting this working on my own, so if any ones wants to get this working in game I would love to see it. Just remember to email me for the real thing because this is just a preview.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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Kuraudo Sutoraifu [Posts: 903]
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  • [January 18, 2008, 09:30:05 PM]
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« Reply #48 on: January 18, 2008, 09:30:05 PM »
Good job!
« Last Edit: December 31, 1969, 11:00:00 PM by Kuraudo Sutoraifu »
VincentCraven [Posts: 1094]
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  • [January 18, 2008, 10:09:46 PM]
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« Reply #49 on: January 18, 2008, 10:09:46 PM »
Well done. I think you have done a wonderful job.
« Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
I changed jobs and that has made all the difference.
Cheetah [Posts: 3656]
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  • [January 18, 2008, 10:51:21 PM]
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« Reply #50 on: January 18, 2008, 10:51:21 PM »
Thanks guys, it definitely took a lot of work. Now hopefully things will start coming together on the implementation side of things so we can actually see these things in action (as in the attack animations working as well).
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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  • [January 18, 2008, 11:03:17 PM]
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« Reply #51 on: January 18, 2008, 11:03:17 PM »
damn! it's really professional looking!  :D
« Last Edit: December 31, 1969, 11:00:00 PM by karsten »
trickstardude7
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  • [January 18, 2008, 11:04:18 PM]
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« Reply #52 on: January 18, 2008, 11:04:18 PM »
Quote from: "Cheetah"
Tada 3:

http://i212.photobucket.com/albums/cc59 ... 1200694766

I am essentially done with my Red Mage sprite! This is just a preview, if you would like to put the sprite into the game email me at cheetah569@hotmail.com . Please post any feedback you have, there is still room for improvement on this, especially since I accidently got the final build down to 15 colors so I have an entire color I could still use. I'm a mac user so I'm a long ways from ever getting this working on my own, so if any ones wants to get this working in game I would love to see it. Just remember to email me for the real thing because this is just a preview.


jeez its AMAZING I'm gonna mail you soon for it ^_^ now the only thing i want left is a blue mage or something  :D
« Last Edit: December 31, 1969, 11:00:00 PM by trickstardude7 »
Cheetah [Posts: 3656]
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  • [January 18, 2008, 11:09:35 PM]
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« Reply #53 on: January 18, 2008, 11:09:35 PM »
Quote from: "karsten"
ps: while singing it's wonderful :D

If you are referring to the magic casting animation I have to give props to Kuraudo for probably the best looking hat out of all of the angles.

There is a complete Blue Mage somewhere here, but I'm not sure if the colors are right and if there are too many.

Thanks for all the praise and tips. Where do you think there should be white on the cap Karsten?
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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  • [January 18, 2008, 11:16:42 PM]
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« Reply #54 on: January 18, 2008, 11:16:42 PM »
Quote from: "Cheetah"
Quote from: "karsten"
ps: while singing it's wonderful :P maybe some simple white mark, like stilized lion or whatever... anyway, it ROCKS even without touching it!

could we see the blue mage too? ;)
« Last Edit: December 31, 1969, 11:00:00 PM by karsten »
Cheetah [Posts: 3656]
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  • [January 18, 2008, 11:44:57 PM]
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« Reply #55 on: January 18, 2008, 11:44:57 PM »
Quote from: "karsten"

on the cape i meant, not cap ;)

I tried different designs for the cape that I posted, but the best looking one was a copy of the original sprite's and I'm trying to differentiate them as much as possible. It is definitely something I will look into in the future.

Once we over come the attack animations stuff I will give a lot more thought to the next project. I could spend days touching up this sprite once I see it in action.

No matter what my next sprite will be of a female, whether red mage or blue. I don't like the fact that the male sprites are getting all of the attention.

I like your efforts to look for outside resources Karsten, lets get the ball rolling and smashing down walls. Well the obstructing kind of walls, not those handy support walls.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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VincentCraven [Posts: 1094]
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  • [January 18, 2008, 11:58:08 PM]
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« Reply #56 on: January 18, 2008, 11:58:08 PM »
Go for the Blue Mage female. I need one of those.
« Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
I changed jobs and that has made all the difference.
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Xifanie (Webmistress) [Posts: 4387]
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  • [January 19, 2008, 01:05:30 AM]
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« Reply #57 on: January 19, 2008, 01:05:30 AM »
Quote from: "Cheetah"
No matter what my next sprite will be of a female, whether red mage or blue. I don't like the fact that the male sprites are getting all of the attention.

ROFL

Nice Sprite sheet, if you give me your raw image, I can test it in an emulator (I can't use the PNG, it uses 30 colors).
« Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
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    karsten
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    • [January 19, 2008, 10:43:00 AM]
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    « Reply #58 on: January 19, 2008, 10:43:00 AM »
    be sure to make the F sprites sexy! :)
    « Last Edit: December 31, 1969, 11:00:00 PM by karsten »
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    Xifanie (Webmistress) [Posts: 4387]
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    • [January 19, 2008, 12:35:14 PM]
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    « Reply #59 on: January 19, 2008, 12:35:14 PM »
    Besides one little thing that you can't fix, it works perfectly.

    That thing is that for an animation, the character takes a normal stance, then the charging state, then the critical state (I suppose it's an anim to bow). Basically the 1st and 2nd stance uses the normal head stance and the 3rd has the head at 60º.

    It's just that the feather on the hat instantly jumps from it's normal angle to 60º; eye catchy.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
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