I have not tested this in conjunction with Remotejoy. I could try doing so, but the problem is probably something I'd have to fix, if it's even a bug in my code and not just some weird interaction.
Oh, alrighty then.
If you felt up to looking into it I'd personally appreciate it but I'm unsure as to whether or not there would be that great of a demand for it to make the project worth doing.
Just thought I'd offer up the issue in case anyone else might've run into it at any point, and possibly collaborate on any possible workarounds or ideas.
As for what was happening the game would either crash as its loading (Prior to the SquareEnix logo) or during the beginning of the game (The intro conversation inside the church), and it doesnt happen every single time, I've played past that point with my PSP and I'm going to try playing with RMJ on the rest of the game and see if any other issues arise.
But each time its crashed the screen will either get stuck (or go blank) and you can still hear the sound, the home button also still works.
Not sure if any of that helps
Regardless, I cant express just how awesome this patch is, I've played the PSX version of FFT to death and never played WOTL because of the PSP lag, and now I can fully enjoy it with no lag just as if this was still on the PSX, THANK YOU!!!!!