Test System: PSP-2000 CFW 5.50 Prometheus-4
Patching Version: LivePatch Beta
Test 1
Patches Enabled: fast.live, unstretch.live
Notes: All other plugins disabled
Result: screen is un-stretched, full-speed skills, no sound de-sync, saving is functional, game doesn't crash on pressing "Home" but game crashes on quit attempt.
Test 2
Patches Enabled: fast.live
Notes: All other plugins disabled
Results: stretched, full-speed skills, no sound de-sync, saving is functional, game doesn't crash on pressing "Home" but game crashes on quit attempt.
Test 3
Patches Enabled: unstretch.live
Notes: All other plugins disabled
Results: un-stretched, slow skill animations, sound de-sync, saving is functional, game doesn't crash on pressing "Home" but game crashes on quit attempt.
Assessment: Looks like something is still causing the game to freeze and crash but it is from the short test I did fairly stable aside from trying to quit to the XMB. BTW Thanks for the hard work, ingenious patching method utilized it is nice to not have to rip and patch a new ISO each time I want to change patches. The gang here should look into this as perhaps a viable method of patching when creating patches; it makes patch testing much faster. I wonder if it could be implemented into fftpatcher and the other tools on the site.