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CoP Master Guide  (Read 8554 times)
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-Event editor- Creator of CoP
Kokojo [Posts: 1758] Logged
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  • [February 02, 2012, 12:15:17 PM]
CoP Master Guide
« on: February 02, 2012, 12:15:17 PM »
« Last Edit: February 19, 2012, 09:09:03 PM by Kokojo »
-Event editor- Creator of CoP
Kokojo [Posts: 1758] Logged
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  • [February 02, 2012, 12:15:54 PM]
Re: CoP Master Guide
« Reply #1 on: February 02, 2012, 12:15:54 PM »
1 - Classes

Those classes are always unlocked to any player.


Special Jobs:
Enemies have acess to special jobs or skillsets. Those skills are usually unique and more powerfull, to offer a great challenge.

Gospel, Lysay and Ecclesius will have unique jobs instead of modified ones
« Last Edit: April 04, 2012, 05:19:37 PM by Kokojo »
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Kokojo [Posts: 1758] Logged
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  • [February 02, 2012, 12:16:00 PM]
Re: CoP Master Guide
« Reply #2 on: February 02, 2012, 12:16:00 PM »
Items

Here is a list of the new CoP items. They are subject to change withouth much mention, but will be updated before CoP 2.100 gets out. Suggestions are welcome in the appropriate topic.






« Last Edit: February 12, 2012, 10:03:59 PM by Kokojo »
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Kokojo [Posts: 1758] Logged
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  • [February 02, 2012, 12:16:06 PM]
Re: CoP Master Guide
« Reply #3 on: February 02, 2012, 12:16:06 PM »
3 - Custom Maps


« Last Edit: August 21, 2012, 01:29:41 AM by Kokojo »
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Kokojo [Posts: 1758] Logged
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  • [February 02, 2012, 12:16:13 PM]
Re: CoP Master Guide
« Reply #4 on: February 02, 2012, 12:16:13 PM »
4 - Tips
- Move-Find Items can be really helpful, look for them.
- Everyone gets 25JP per action. Using spillover JP, you can master classes very quickly.
- Gospel having Tactics + Synergy can be a BEAST. Equip robes on him too.
« Last Edit: February 02, 2012, 12:55:51 PM by Kokojo »
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Kokojo [Posts: 1758] Logged
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  • [February 02, 2012, 12:16:19 PM]
Re: CoP Master Guide
« Reply #5 on: February 02, 2012, 12:16:19 PM »
5 - ASM

CoP has quite the number of ASM work implemented, including a ton of custom ones, made by lovely asmers.

Most important are :
Every complex calculus (*, /) in formulas are now simplier (+ or -). This means a lot to CoP as it keeps it low damage.
 
Weak to elemental damage is now 3/2.
-Permanent brave and faith changes removed.
-Generics can be guest and loaded from the roster nomber.
-Generic skillset fix
-All actions give 25jp.
-Global C-ev
-Multiple formula changes (unfortunately, I din't note them all).
« Last Edit: February 06, 2012, 04:06:33 AM by Kokojo »
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Kokojo [Posts: 1758] Logged
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  • [February 02, 2012, 12:16:26 PM]
Re: CoP Master Guide
« Reply #6 on: February 02, 2012, 12:16:26 PM »

6 - Battle Guide(Including spoilers)


Mini Legend :
Red  = Target
Green = Strategic area
White = Noteworthy
Blue = Trouble spot

Don't forget there is SPOILERS.































« Last Edit: July 12, 2012, 01:12:19 AM by Kokojo »
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Kokojo [Posts: 1758] Logged
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  • [February 02, 2012, 12:16:32 PM]
Re: CoP Master Guide
« Reply #7 on: February 02, 2012, 12:16:32 PM »
7- Battle system

CoP uses a battle system consisting of low hp, low damage, and straight-foward abilities.


Battle damage:
Some weapon have power boost while attacking certain armor types.

« Last Edit: February 19, 2012, 09:28:15 PM by Kokojo »
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Kokojo [Posts: 1758] Logged
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  • [February 06, 2012, 04:02:34 AM]
Re: CoP Master Guide
« Reply #8 on: February 06, 2012, 04:02:34 AM »
Updated ASM section a bit.

Sorry to be a slow worker :P
Becoming an eventer, sort of...
Joseph Strife [Posts: 576] Logged
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  • [February 06, 2012, 11:34:38 AM]
Re: CoP Master Guide
« Reply #9 on: February 06, 2012, 11:34:38 AM »
your pic at the battle system post is broken, at least i can't see it.

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Gaffgarion: ... Sure!
Ramza: ... Let me see your contract...
Gaffgarion: ... No...

The old (un)wise bastard
Dome [Posts: 4755] Logged
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  • [February 06, 2012, 11:38:51 AM]
Re: CoP Master Guide
« Reply #10 on: February 06, 2012, 11:38:51 AM »
your pic at the battle system post is broken, at least i can't see it.
Same

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-Event editor- Creator of CoP
Kokojo [Posts: 1758] Logged
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  • [February 07, 2012, 09:04:24 PM]
Re: CoP Master Guide
« Reply #11 on: February 07, 2012, 09:04:24 PM »
Fixed?
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Dome [Posts: 4755] Logged
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  • [February 07, 2012, 09:13:26 PM]
Re: CoP Master Guide
« Reply #12 on: February 07, 2012, 09:13:26 PM »
Yes

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RavenOfRazgriz (Global Moderator) [Posts: 2956] Logged
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  • [February 07, 2012, 11:09:44 PM]
Re: CoP Master Guide
« Reply #13 on: February 07, 2012, 11:09:44 PM »
RE: Battle System. 

Blunt -> Strong v Cloth -> Weak v Armor
Slicing -> Strong v Robe -> Weak v Cloth
Piercing -> Strong v Armor -> Weak v Robe
Magic -> Neutral v All.

This makes it a proper damage wheel, and makes the "Magic" property's unique element being its ability to affect all armor types evenly, since magic gives no fucks about your armor.

Also, I would recommend removing Global C-EV.  Global C-EV reduces the need for good positioning at no gameplay benefit.
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Dome [Posts: 4755] Logged
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  • [February 09, 2012, 11:46:33 AM]
Re: CoP Master Guide
« Reply #14 on: February 09, 2012, 11:46:33 AM »
Looks like the Fire Emblem Sword->Axe->Lance system
I like this

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-Event editor- Creator of CoP
Kokojo [Posts: 1758] Logged
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  • [February 12, 2012, 10:04:41 PM]
Re: CoP Master Guide
« Reply #15 on: February 12, 2012, 10:04:41 PM »
Added some images for the Items (Weapons, Shield, Armors, Acessories)

Tell me if you can see them well, and if not, suggest a better image uploader.
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Kokojo [Posts: 1758] Logged
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  • [February 19, 2012, 09:08:50 PM]
Re: CoP Master Guide
« Reply #16 on: February 19, 2012, 09:08:50 PM »
Replaced ''Changes'' with battle guide. Starting to write on it right now.
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Kokojo [Posts: 1758] Logged
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  • [May 08, 2012, 04:08:57 AM]
Re: CoP Master Guide
« Reply #17 on: May 08, 2012, 04:08:57 AM »
Updated the maps with a new version of the last one.
Added a bit to the battle guide.
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Kokojo [Posts: 1758] Logged
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  • [July 12, 2012, 01:12:34 AM]
Re: CoP Master Guide
« Reply #18 on: July 12, 2012, 01:12:34 AM »
Finished battle guide. Finnaly.
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Kokojo [Posts: 1758] Logged
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  • [August 21, 2012, 01:29:52 AM]
Re: CoP Master Guide
« Reply #19 on: August 21, 2012, 01:29:52 AM »
Added plain plains to the new maps.
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