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Avalanche [Posts: 161] Logged
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  • [February 16, 2012, 10:21:20 PM]
Re: Final check for bugs before tournament
« Reply #40 on: February 16, 2012, 10:21:20 PM »
I would like to see the final and maybe the semifinals in Bo5 though
Barren [Posts: 1721] Logged
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  • [February 16, 2012, 11:59:45 PM]
Re: Final check for bugs before tournament
« Reply #41 on: February 16, 2012, 11:59:45 PM »
Best of 5 is too long anyways. Let's keep it 2 out of 3

Keep calm and stay classy, kupo!
Gaignun [Posts: 325] Logged
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  • [February 17, 2012, 06:31:21 PM]
Re: Final check for bugs before tournament
« Reply #42 on: February 17, 2012, 06:31:21 PM »
Rule 4) THE COLOUR PALETTE PURPLE (05) IS BANNED DUE TO BUGS. Wow, that sounds so stupid when I read it.

I'm curious: how is the purple palette bugged?
ALL THE THINGS Official Caretaker.
RavenOfRazgriz (Global Moderator) [Posts: 2958] Logged
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  • [February 17, 2012, 06:33:27 PM]
doriantoki [Posts: 82] Logged
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  • [February 17, 2012, 09:20:08 PM]
Re: Final check for bugs before tournament
« Reply #44 on: February 17, 2012, 09:20:08 PM »
I agree that best of 5 is too long.  I concur on the best of 3.

Also, no one seems to be making use of my post in the problem maps thread!  I understand if you disagree with it, but I spent a lot of time counting squares between unit starting positions, and at the very lest, it seems to be a good starting point for utilizing a system that organizes maps between small/medium/large.  At the very lest, for large maps, which are genuinely large.

http://ffhacktics.com/smf/index.php?topic=7646.0
Avalanche [Posts: 161] Logged
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  • [February 23, 2012, 08:06:49 PM]
Re: Final check for bugs before tournament
« Reply #45 on: February 23, 2012, 08:06:49 PM »
i would like to have a bo5 in the final, i already thought about that in tha last tournament. That would make the final a lot more entertaining. i think : )


And i have a bug report, doesnt seems to be a great propblem, dualsword wielding breaking skills seem to be buggy. At least the Headbreak. I saw i twice now in my battles.
I just want to know if its just headbreak or does it effect all breaking techniques?
☯☯☯☯
FFMaster [Posts: 2459] Logged
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  • [February 23, 2012, 11:08:50 PM]
Re: Final check for bugs before tournament
« Reply #46 on: February 23, 2012, 11:08:50 PM »
It's working as intended. That's how it used to be in vanilla.

☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢
Barren [Posts: 1721] Logged
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  • [February 27, 2012, 12:34:40 AM]
Re: Final check for bugs before tournament
« Reply #47 on: February 27, 2012, 12:34:40 AM »
If anyone wants to get the tournament started then what I can do to get the ball rolling is start a registration page March 1st 8:00 AM EST. We still need to go over who will help hosting it besides myself and if we are having a loser's bracket.

Keep calm and stay classy, kupo!
Barren [Posts: 1721] Logged
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  • [March 03, 2012, 01:05:16 PM]
Re: Final check for bugs before tournament
« Reply #48 on: March 03, 2012, 01:05:16 PM »
In the description during game play, the diamond armor only states cancels berserk, darkness and poison. Doesn't say anything about don't move unlike the master's guide. You might wanna fix that FFM when you get the chance

Keep calm and stay classy, kupo!
Gaignun [Posts: 325] Logged
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  • [March 04, 2012, 06:34:25 AM]
Re: Final check for bugs before tournament
« Reply #49 on: March 04, 2012, 06:34:25 AM »
One other thing:  Priest's Esuna doesn't cure the Berserk status in-game.
T.L
TrueLight [Posts: 264] Logged
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  • [March 04, 2012, 01:36:20 PM]
Re: Final check for bugs before tournament
« Reply #50 on: March 04, 2012, 01:36:20 PM »
One other thing:  Priest's Esuna doesn't cure the Berserk status in-game.

Esuna is not meant to cure Berserk. Some people like using Salty Rage and its a hassle if the healer takes the status off early when the player wants the unit to go on the offense.
« Last Edit: March 04, 2012, 01:59:33 PM by TrueLight »
Equip Ranged
SoySauceMaster [Posts: 34] Logged
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  • [March 04, 2012, 01:57:09 PM]
Re: Final check for bugs before tournament
« Reply #51 on: March 04, 2012, 01:57:09 PM »
1) Best of 5 is way too long.
2) There's more to maps than starting distance and positioning. There's also elevation, weather, and terrain; all of which greatly effects mobility.
3) Sorry, but I can't host for technical reasons.
4) Will all teams participate, or is each contestant limited to a number of teams that can be enlisted?
T.L
TrueLight [Posts: 264] Logged
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  • [March 04, 2012, 02:10:01 PM]
Re: Final check for bugs before tournament
« Reply #52 on: March 04, 2012, 02:10:01 PM »
4) Will all teams participate, or is each contestant limited to a number of teams that can be enlisted?

One team per person.
Avalanche [Posts: 161] Logged
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  • [March 04, 2012, 02:28:30 PM]
Re: Final check for bugs before tournament
« Reply #53 on: March 04, 2012, 02:28:30 PM »
maybe i could host a few matches, but i lack the know how.


I see that noone likes the Idea of Bo5, still  i want to ask again, what you think of doing the Final Match of the tournament a bo5?
I think that would make it special somehow ; )
Barren [Posts: 1721] Logged
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  • [March 04, 2012, 03:25:45 PM]
Re: Final check for bugs before tournament
« Reply #54 on: March 04, 2012, 03:25:45 PM »
maybe i could host a few matches, but i lack the know how.


I see that noone likes the Idea of Bo5, still  i want to ask again, what you think of doing the Final Match of the tournament a bo5?
I think that would make it special somehow ; )

I have a video made on how to set up FFT Arena. As far as recording software, try getting Camtasia Studio. If you need any tips you can PM me Avalanche

Keep calm and stay classy, kupo!
Gaignun [Posts: 325] Logged
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  • [March 05, 2012, 03:10:02 AM]
Re: Final check for bugs before tournament
« Reply #55 on: March 05, 2012, 03:10:02 AM »

Esuna is not meant to cure Berserk. Some people like using Salty Rage and its a hassle if the healer takes the status off early when the player wants the unit to go on the offense.

Then the master's guide is out of date.  The small fix gets smaller.

As for hosting, I am willing to fill in for people who cannot host a match due to circumstance.  This question is best posed in its own thread so a list of potential hosts can be kept for all to see.

...still  i want to ask again, what you think of doing the Final Match of the tournament a bo5?

I think that's accommodable.  The final match usually lacks commentary, so it takes less effort to throw together.  I'll do it myself if nobody else is willing to.
« Last Edit: March 05, 2012, 03:17:14 AM by Gaignun »
Barren [Posts: 1721] Logged
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  • [March 05, 2012, 08:43:54 AM]
Re: Final check for bugs before tournament
« Reply #56 on: March 05, 2012, 08:43:54 AM »
Then the master's guide is out of date.  The small fix gets smaller.

As for hosting, I am willing to fill in for people who cannot host a match due to circumstance.  This question is best posed in its own thread so a list of potential hosts can be kept for all to see.

I think that's accommodable.  The final match usually lacks commentary, so it takes less effort to throw together.  I'll do it myself if nobody else is willing to.

Well I know I can host for sure. When FFM releases a format of some sort we can see who will host what part of a bracket and go from there

Keep calm and stay classy, kupo!
Barren [Posts: 1721] Logged
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  • [March 14, 2012, 11:39:04 AM]
Re: Final check for bugs before tournament
« Reply #57 on: March 14, 2012, 11:39:04 AM »
If you check out Annoying III vs Naturalists you'll notice somewhere in the video that Sinkhole might be bugged....still cancels charging/performance but the priest absorbs it like it was an element....might want to check that out...Dol mentioned it in my video

Keep calm and stay classy, kupo!
Avalanche [Posts: 161] Logged
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  • [March 14, 2012, 12:13:30 PM]
Re: Final check for bugs before tournament
« Reply #58 on: March 14, 2012, 12:13:30 PM »
i thought it was intended that undead units absorb sinkhole.
due to the reverse healing/damage effect.


So when do you think the tournament will start? I could host some matches now.
Barren [Posts: 1721] Logged
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  • [March 14, 2012, 01:41:35 PM]
Re: Final check for bugs before tournament
« Reply #59 on: March 14, 2012, 01:41:35 PM »
i thought it was intended that undead units absorb sinkhole.
due to the reverse healing/damage effect.


So when do you think the tournament will start? I could host some matches now.

I guess its whenever FFM provides us a Tournament Sheet. Hopefully it will be soon

Keep calm and stay classy, kupo!
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