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Atma's Sprites  (Read 38914 times)
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Atma [Posts: 220]
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  • [March 20, 2014, 04:45:39 PM]
Re: Atma's Sprites
« Reply #140 on: March 20, 2014, 04:45:39 PM »
It's funny.  The left frame the head was raised and I added pixels at the collar.  The right one I did the same, but dropped the eyes.  I will probably use a different base for the female.  Unlikely I'll keep it as is.  As for the hair, it would free up a few spots on the palette, but I do think it's worth keeping, unless I can make the body feminine enough without it.

My name is Atma... I am pure energy... and as ancient as the cosmos.
Queen of Palemoon
Celdia [Posts: 1640]
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  • [March 21, 2014, 04:57:55 AM]
Re: Atma's Sprites
« Reply #141 on: March 21, 2014, 04:57:55 AM »
Okay, I preface this with my usual "I'm not a spriter" statement, but I puttered around with the first frame a little on the female wizard. I don't know if this is a viable design idea or not, but I thought maybe making her less bulky all around would bring out a feminine touch. I cut down a bit on the edges of the robe, lowered the hat again, added the hair back on and also thinned the robe collar and bands on the sleeves a bit. Also gave her left arm a little more definition in the sleeve. I think all of these together give her a more feminine appearance, especially standing next to the new, taller male wizard.

Multi-edit: Apparently I was working in a 16 color mode and didn't notice an initial loss of colors. I think I got it all straightened out now.
« Last Edit: March 21, 2014, 05:12:52 AM by Celdia »
Valkirst [Posts: 137]
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  • [May 22, 2014, 04:55:57 AM]
Re: Atma's Sprites
« Reply #142 on: May 22, 2014, 04:55:57 AM »
I am all about those Wizards, I think they look fantastic! :D
Atma [Posts: 220]
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  • [May 09, 2018, 08:22:58 PM]
Re: Atma's Sprites
« Reply #143 on: May 09, 2018, 08:22:58 PM »
Holy crap!  Almost 4 years since I last uploaded anything.
I've been busy in real life.  Moving to a new city, new job, have my PC in storage, all that jazz.
I've been slowly chipping away at my custom FFT mod, but haven't done much spriting.  I have been doing a bit of tinkering with FFVI (PC), so that's taking up a bit of my time, but I figured until there's better ways to mod that version I may as well re-focus on FFT.  Quickly finished the Male Wizard with the stripe around his hat.  Only took about an hour to finish, just never got around to it.  I hope there's no noticeable pixels out of place once it's in motion.  This laptop is old and doesn't let me test stuff in game easily.
Anyway, here's the edited variant:

My name is Atma... I am pure energy... and as ancient as the cosmos.
Atma [Posts: 220]
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  • [May 10, 2018, 11:09:05 AM]
Re: Atma's Sprites
« Reply #144 on: May 10, 2018, 11:09:05 AM »
Here's a bit of progress on the female version.  Nothing too exciting, but I wanted to keep them similar in design and style.  I was debating doing more of a FFX-2 style, but that would mean skin tone, so more colours to factor in, plus it would look very different from the male.

My name is Atma... I am pure energy... and as ancient as the cosmos.
Valkirst [Posts: 137]
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  • [May 10, 2018, 11:57:20 PM]
Re: Atma's Sprites
« Reply #145 on: May 10, 2018, 11:57:20 PM »
Hey man, I'm kind of in the same boat I tend to disappear for awhile and then come back. I'm loving the work, please keep it up!
Atma [Posts: 220]
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  • [May 11, 2018, 09:48:33 PM]
Re: Atma's Sprites
« Reply #146 on: May 11, 2018, 09:48:33 PM »
 :D
Here's a bit more.  Nothing too exciting, just a few more frames.

My name is Atma... I am pure energy... and as ancient as the cosmos.
Valkirst [Posts: 137]
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  • [May 13, 2018, 02:09:40 AM]
Re: Atma's Sprites
« Reply #147 on: May 13, 2018, 02:09:40 AM »
This is a lot better than the frumpy looking for sprites Final Fantasy tactics is known for.
Atma [Posts: 220]
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  • [May 14, 2018, 07:21:01 AM]
Re: Atma's Sprites
« Reply #148 on: May 14, 2018, 07:21:01 AM »
Here's some more progress. 
I've finished the top half of the sheet.  So, the walking, hit and KO frames and the corresponding water frames.
Next is the 5 attack frames, front and back as well as the duplicate water frames.
Once those are done, just a matter of flipping through the frames in Shishi to see how the arms align and if there are pixels that need to be tweaked from frame to frame.
EDIT: After a quick check... that last part might take a while.  Arms aren't lining up very well.  Oh well, after making my Ronin sprite and mistakenly editing an entire TYPE1 sheet and using TYPE2 arms, it's nothing I can't handle.
« Last Edit: May 14, 2018, 07:40:17 AM by Atma »
My name is Atma... I am pure energy... and as ancient as the cosmos.
Valkirst [Posts: 137]
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  • [May 18, 2018, 12:20:53 AM]
Re: Atma's Sprites
« Reply #149 on: May 18, 2018, 12:20:53 AM »
I almost made that mistake once lol, I'm glad I caught myself though!  :mrgreen:  Looking good though!
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