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A Very Special PW Update!  (Read 940 times)
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Eternal [Posts: 2525] Logged
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  • [December 03, 2011, 04:45:43 PM]
A Very Special PW Update!
« on: December 03, 2011, 04:45:43 PM »
No, no, PW is far from dead. In fact, it's getting a slight overhaul!

In the next update, Elementalists are going to be replaced by a new job- Shinobi. I know you're all saying to yourselves, "But Eternal, Assassins are already the Ninja-esque job! Why should we have another?" Well, simply, these are Ninja of a vastly different breed from Assassins. The Shinobi will follow the more realistic view of traditional Ninja, by combining Ninja skills with a traditional Geomancer skill. Depending on the terrain the Shinobi is on, they'll be able to perform a different Bansenshukai skill.

Their skillset is currently this (better Japanese names coming soon):


In addition to those skills, the Shinobi will have Waterwalking as an innate skill, allowing them to easily get to their prey. In addition to this, Shinobi will be able to use Knives, Rods, Staves, Poles and Katana, giving them a wide array of weapon types based on how you wish to use your Shinobi. They'll have the same job prereqs as the Elementalist, so they won't be too hard to unlock.

Shinobi aside, I'm fixing a bunch of weird little bugs that slipped past before, such as the transgender Freelancer at Gariland. Freelancers will also be getting an overhaul, so look forward to that! :)

Here dying, join my legion of undeath. Your blood, the roses on unhallow'd graves!
The Puppet ---Master---
Elric (Administrator) [Posts: 2100] Logged
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  • [December 03, 2011, 04:47:57 PM]
Re: A Very Special PW Update!
« Reply #1 on: December 03, 2011, 04:47:57 PM »
Woot Go Ninjamancer!!

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Mediator
Eternal [Posts: 2525] Logged
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  • [December 03, 2011, 05:36:44 PM]
Re: A Very Special PW Update!
« Reply #2 on: December 03, 2011, 05:36:44 PM »
To add to this:


Oh yeah, and some new random battles, too. ;)

Here dying, join my legion of undeath. Your blood, the roses on unhallow'd graves!
Scearcely [Posts: 51] Logged
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  • [December 04, 2011, 02:44:20 AM]
Re: A Very Special PW Update!
« Reply #3 on: December 04, 2011, 02:44:20 AM »
yay he's finally updating PW
Serious Business.
GeneralStrife [Posts: 1435] Logged
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  • [December 08, 2011, 04:57:47 AM]
Re: A Very Special PW Update!
« Reply #4 on: December 08, 2011, 04:57:47 AM »
No, no, PW is far from dead. In fact, it's getting a slight overhaul!
Good to announce it. Some of the lurkers were getting nervous.
New class sounds fun. How are the events coming along?
The Lazy Spriter
Kagebunji (Global Moderator) [Posts: 4089] Logged
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  • [December 08, 2011, 01:30:35 PM]
Re: A Very Special PW Update!
« Reply #5 on: December 08, 2011, 01:30:35 PM »
After weeks of nagging something finally awakens here :P

Though I wish you did item icons first, instead of a new job(which will probably cause bugs, and you will work on them untill you get burnt out again)...

Thou art I, and I art thou...
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Eternal [Posts: 2525] Logged
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  • [December 08, 2011, 02:21:42 PM]
Re: A Very Special PW Update!
« Reply #6 on: December 08, 2011, 02:21:42 PM »
Nah, Shinobi is basically Geomancer so it won't be too buggy. The biggest problem will be Counter Flood, but that'll likely just be removed.

Here dying, join my legion of undeath. Your blood, the roses on unhallow'd graves!
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Eternal [Posts: 2525] Logged
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  • [December 08, 2011, 09:07:10 PM]
Re: A Very Special PW Update!
« Reply #7 on: December 08, 2011, 09:07:10 PM »
I've also decided on Gerard and Quinn's skillsets.

Gerard (Beastmaster) is going to have Innate: Tame, and a variety of learn-on-hit Monster Skills, very similar to a Blue Mage. He'll use Knives, Flails, and Bows and will be obtained at Sweegy Woods. Although he'll start crappy, if you put effort into filling out his skillset, he'll be great all through the game.

Quinn (Ecclesian Sage) is going to use Vanilla Math Skill, albeit with a heavier focus on defensive magicks. I plan for her to be in three battles- Orbonne Third Floor, Orbonne First Floor, and Outside Murond Cathedral.

I'm also toying with the idea of making Accessories omniclass again, like they are in Vanilla. Thoughts?


Here dying, join my legion of undeath. Your blood, the roses on unhallow'd graves!
The Puppet ---Master---
Elric (Administrator) [Posts: 2100] Logged
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  • [December 08, 2011, 09:13:54 PM]
Re: A Very Special PW Update!
« Reply #8 on: December 08, 2011, 09:13:54 PM »
I've also decided on Gerard and Quinn's skillsets.

Gerard (Beastmaster) is going to have Innate: Tame, and a variety of learn-on-hit Monster Skills, very similar to a Blue Mage. He'll use Knives, Flails, and Bows and will be obtained at Sweegy Woods. Although he'll start crappy, if you put effort into filling out his skillset, he'll be great all through the game.

Quinn (Ecclesian Sage) is going to use Vanilla Math Skill, albeit with a heavier focus on defensive magicks. I plan for her to be in three battles- Orbonne Third Floor, Orbonne First Floor, and Outside Murond Cathedral.

I'm also toying with the idea of making Accessories omniclass again, like they are in Vanilla. Thoughts?

I really like your ideas here, especially the Beastmaster/Blue Mage. But i must ask, how will you get over the weakness of the monster skills that you mentioned to me on IRC the other day when i was talking about Cloud having an Enemy Skill Class?

Journey of the Five Youtube ChannelThe Lion War Current Status
   
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Eternal [Posts: 2525] Logged
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  • [December 08, 2011, 09:16:33 PM]
Re: A Very Special PW Update!
« Reply #9 on: December 08, 2011, 09:16:33 PM »
Leaning more towards using defensive Blue Magic or Percentile skills that don't really rely on a solid stat. Not 100% sure yet, but I know that'll be his theme.

Here dying, join my legion of undeath. Your blood, the roses on unhallow'd graves!
The Puppet ---Master---
Elric (Administrator) [Posts: 2100] Logged
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  • [December 08, 2011, 09:23:04 PM]
Re: A Very Special PW Update!
« Reply #10 on: December 08, 2011, 09:23:04 PM »
Leaning more towards using defensive Blue Magic or Percentile skills that don't really rely on a solid stat. Not 100% sure yet, but I know that'll be his theme.
Ah that's neat, Durbs had a similar idea as well for a Beastmaster type Generic that wouldn't be available to the player but would be sort of like this, to appear in random battles with monsters to buff them up as well as provide monster skill to give them that extra move.

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GeneralStrife [Posts: 1435] Logged
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  • [December 10, 2011, 08:00:39 AM]
Re: A Very Special PW Update!
« Reply #11 on: December 10, 2011, 08:00:39 AM »
I've also decided on Gerard and Quinn's skillsets.

Gerard (Beastmaster) is going to have Innate: Tame, and a variety of learn-on-hit Monster Skills, very similar to a Blue Mage. He'll use Knives, Flails, and Bows and will be obtained at Sweegy Woods. Although he'll start crappy, if you put effort into filling out his skillset, he'll be great all through the game.

Quinn (Ecclesian Sage) is going to use Vanilla Math Skill, albeit with a heavier focus on defensive magicks. I plan for her to be in three battles- Orbonne Third Floor, Orbonne First Floor, and Outside Murond Cathedral.

I'm also toying with the idea of making Accessories omniclass again, like they are in Vanilla. Thoughts?


Sweet, so we are getting special characters for our party?
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Eternal [Posts: 2525] Logged
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  • [December 10, 2011, 03:07:56 PM]
Re: A Very Special PW Update!
« Reply #12 on: December 10, 2011, 03:07:56 PM »
For space reasons, only Gerard will join your party, but a former ally will turn against you when I finish events, so you'll have room for Gerard.

Here dying, join my legion of undeath. Your blood, the roses on unhallow'd graves!
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