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FFT: A Hero's Tale UPDATED!!!  (Read 6749 times)
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DarkShade [Posts: 259]
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  • [November 01, 2011, 09:00:03 PM]
FFT: A Hero's Tale UPDATED!!!
« on: November 01, 2011, 09:00:03 PM »
This mod is a revamp of the original and will be harder due to the limit of jobs. (im limiting the job amount between 6 and 10) Also every class will be revamp with more abilities. Every monster and Job and boss will have a complete different status. there will be minor bosses at some locations. New special characters will join the mod. I will need people to help me with this mod ill get the list of jobs and monsters changes.

Generic Jobs Classes & Abilities UPDATED!!!

Special Job Classes - UPDATED!!!

Job Tier and Description and status modifies

Minor Bosses - UPDATED!!! TWO NEW BOSSES!!!
If you see (You guys vote) you can choose what type of move you want the person to have but must me related to the job type. first come first serve really good luck! Remember If it saids summons it must be the ones from the summons class and must be related to the class.

Beta v1 coming soon
« Last Edit: December 15, 2011, 03:20:25 PM by DarkShade »
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Eternal [Posts: 3077]
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  • [November 01, 2011, 09:16:21 PM]
Re: FFT: A Hero's Tale
« Reply #1 on: November 01, 2011, 09:16:21 PM »
I really advise you keep your projects small or they'll just die. Please read the "Why Your Project Won't Be Completed" thread. It may seem negative at first, but it gives really good tips on how to ensure your patch gets completed. It's also best to have a demo or some videos of your patch before asking for help- people are often busy with other projects and will need a good reason to help with someone else's. Good luck! :D

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    DarkShade [Posts: 259]
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    • [November 02, 2011, 12:30:52 AM]
    Re: FFT: A Hero's Tale
    « Reply #2 on: November 02, 2011, 12:30:52 AM »
    This mod will be small since im limiting jobs and making it a bit more difficult (not like 1.3) wish me luck please.

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    Elric (Overseer) [Posts: 4287]
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    • [November 02, 2011, 01:10:15 AM]
    Re: FFT: A Hero's Tale
    « Reply #3 on: November 02, 2011, 01:10:15 AM »
    I really advise you keep your projects small or they'll just die. Please read the "Why Your Project Won't Be Completed" thread. It may seem negative at first, but it gives really good tips on how to ensure your patch gets completed. It's also best to have a demo or some videos of your patch before asking for help- people are often busy with other projects and will need a good reason to help with someone else's. Good luck! :D
    He is correct Shade, and you were doing a good job with your other mod you should really finish that first. for example i have 2 other mod ideas that are going to be quite cool, but they wont even begin until my current mod is done

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    DarkShade [Posts: 259]
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    • [November 02, 2011, 01:15:09 AM]
    Re: FFT: A Hero's Tale
    « Reply #4 on: November 02, 2011, 01:15:09 AM »
    there is a reason i started a new mod my group quit on me and i couldn't finish without them. That's the reason why i started on this mod it was going to be my first one and its small so i wouldn't have to do any major editing.

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    Elric (Overseer) [Posts: 4287]
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    • [November 02, 2011, 01:25:56 AM]
    Re: FFT: A Hero's Tale
    « Reply #5 on: November 02, 2011, 01:25:56 AM »
    there is a reason i started a new mod my group quit on me and i couldn't finish without them. That's the reason why i started on this mod it was going to be my first one and its small so i wouldn't have to do any major editing.
    I understand and im sorry to hear that but with what you were changing you could definately do it by yourself, before i got Durbs and Joseph Strife i did everything myself with some help with reading the forums and printing certain tutorials I know its easy to feel discouraged but with practice comes perfection, either way you decide to go, I will be looking forward to seeing some more work from you :) or it you ever want to help out on Jot5 we would more than welcome you

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    DarkShade [Posts: 259]
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    • [November 02, 2011, 02:27:53 AM]
    Re: FFT: A Hero's Tale
    « Reply #6 on: November 02, 2011, 02:27:53 AM »
    thanks for the encouragement this mod was easy to do i had all the info down on paper, but i lost most of it and i wont be needing to edit the events, unless anyone wants to suggest a character and ill practice working on it.

    Edit:
    The post above has been updated
    « Last Edit: November 03, 2011, 10:20:56 PM by DarkShade »
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    Elric (Overseer) [Posts: 4287]
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    • [November 04, 2011, 12:56:54 AM]
    Re: FFT: A Hero's Tale
    « Reply #7 on: November 04, 2011, 12:56:54 AM »
    I really like the new classes and abilities you have setup for this, as for what the ones that you suggest that we decide for you, I will have to think and get back to you on it, none the less great job and looking forward to seeing more :)

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    DarkShade [Posts: 259]
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    • [November 04, 2011, 04:08:15 AM]
    Re: FFT: A Hero's Tale
    « Reply #8 on: November 04, 2011, 04:08:15 AM »
    Quote
    I really like the new classes and abilities you have setup for this, as for what the ones that you suggest that we decide for you, I will have to think and get back to you on it, none the less great job and looking forward to seeing more :)

    Thanks for the comment just comment once you finally figure what you know.

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    Elric (Overseer) [Posts: 4287]
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    • [November 04, 2011, 05:07:23 AM]
    Re: FFT: A Hero's Tale
    « Reply #9 on: November 04, 2011, 05:07:23 AM »
    Thanks for the comment just comment once you finally figure what you know.

    For Black Mage, try Lich (which should cost A LOT to unlock) as well as maybe something like Ifrit

    For Archer, try something like Aim Head maybe which would cause blindness, and then something like lucky strike, low hit chance, but does critical

    If i think of anything else i will let you know

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    Joseph Strife [Posts: 580]
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    • [November 05, 2011, 12:32:45 AM]
    Re: FFT: A Hero's Tale
    « Reply #10 on: November 05, 2011, 12:32:45 AM »
    Let's get to it DarkShade, here are my comments.

    Special Jobs
    1) Why having Ch.1 Ramza have beast tongue if he only can learn invite at Ch.2? Unnecessary i think.
    2) I would go with just one more move for mustadio.
    3) Giving Boco ultima doesn't make much sense to me... :?

    Job Tier
    All good here by me.

    Generic jobs
    Freelancer - All good here
    Apprentice - Sounds like Red mage in some other patches, i think only 1 summon may be good enough.
    White Mage - All good here
    Black Mage - I think you missed Ice 4 here
    Dimensionalist - All good here
    Archer - Two more moves of course, maybe some version of Sonic Boom would be cool?
    Rogue - Only 3 attacks moves, maybe a version of backstab (if possible), some status inflicting attack and another one.
    Knight - Don't need that lot of attack moves, that crush punch and earth slash is already cool, if you want that bad maybe just one more.
    Berserker - Same as knight.
    Temple Knight - Now we need more attack moves other than just drain, maybe some sword moves like stasis sword and this kind of things (all of them weak version)

    That's my report, hope you like it and good luck on your project. Expect some more reviews as soon as you update. :)

    Gaffgarion: It's in the contract!
    Ramza: Does your contract says: "When you find a former squire, that now is a Holy knight that has kidnapped a princess, in a bridge by a waterfall fighting a brigade you are supposed to kill everybody that helps him!"
    Gaffgarion: ... Sure!
    Ramza: ... Let me see your contract...
    Gaffgarion: ... No...

    DarkShade [Posts: 259]
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    • [November 05, 2011, 03:02:11 PM]
    Re: FFT: A Hero's Tale
    « Reply #11 on: November 05, 2011, 03:02:11 PM »
    thanks man but the reason why boco has ultima is that the first one is gonna be reduced and it has to be next to ramza to use it also ramza wont have it for chapter (i wasnt thinking when i posted it) the two summoms are going to do less damage and for black mage im trying to get more elemental moves rather just have fire ice and bolt all the time. ill post an updated version soon

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    Joseph Strife [Posts: 580]
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    • [November 05, 2011, 03:08:05 PM]
    Re: FFT: A Hero's Tale
    « Reply #12 on: November 05, 2011, 03:08:05 PM »
    thanks man but the reason why boco has ultima is that the first one is gonna be reduced and it has to be next to ramza to use it
    So it's gonna be like a monster skill, that way it ok, i thought it would be a normal skill

    for black mage im trying to get more elemental moves rather just have fire ice and bolt all the time.
    It's just that you put fire 2, 3 and 4, bolt 2, 3 and 4, and ice you would go with 2 and 3, for me sounded reasonable if ice 4 was in the skillset too

    ill post an updated version soon
    Looking foward to it :)

    Gaffgarion: It's in the contract!
    Ramza: Does your contract says: "When you find a former squire, that now is a Holy knight that has kidnapped a princess, in a bridge by a waterfall fighting a brigade you are supposed to kill everybody that helps him!"
    Gaffgarion: ... Sure!
    Ramza: ... Let me see your contract...
    Gaffgarion: ... No...

    DarkShade [Posts: 259]
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    • [November 06, 2011, 03:58:49 PM]
    Re: FFT: A Hero's Tale
    « Reply #13 on: November 06, 2011, 03:58:49 PM »
    UPDATE!!! - The above post is updateded with new information

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    Joseph Strife [Posts: 580]
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    • [November 06, 2011, 04:24:40 PM]
    Re: FFT: A Hero's Tale
    « Reply #14 on: November 06, 2011, 04:24:40 PM »
    Now everything is good with generics, just to decide what to do with the rogue skillset. Black Mage is now epic.

    Gaffgarion: It's in the contract!
    Ramza: Does your contract says: "When you find a former squire, that now is a Holy knight that has kidnapped a princess, in a bridge by a waterfall fighting a brigade you are supposed to kill everybody that helps him!"
    Gaffgarion: ... Sure!
    Ramza: ... Let me see your contract...
    Gaffgarion: ... No...

    DarkShade [Posts: 259]
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    • [November 06, 2011, 04:51:22 PM]
    Re: FFT: A Hero's Tale
    « Reply #15 on: November 06, 2011, 04:51:22 PM »
    thanks man. im still trying to figure out what the rogue will have.

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    RandMuadDib [Posts: 381]
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    • [November 06, 2011, 05:50:28 PM]
    Re: FFT: A Hero's Tale
    « Reply #16 on: November 06, 2011, 05:50:28 PM »
    just so you know, you can't have beastmaster skills for specific monsters like ultima demons and worker/construct 8. so the only way to have boco know ultima with beastmaster is to make him a generic monster, which would mean that you could breed and army of ultima-wielding chocobos. This is fixed if you use the no breeding hack found... somewhere i'll try and look for it.

    Edit: Here's the ASM and the link
    No monster breeding
    WORLD.BIN
    0x45B6E change 0x40 to 0x42
    « Last Edit: November 06, 2011, 06:01:07 PM by RandMuadDib »
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    DarkShade [Posts: 259]
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    • [November 06, 2011, 06:27:54 PM]
    Re: FFT: A Hero's Tale
    « Reply #17 on: November 06, 2011, 06:27:54 PM »
    wow thats new information i guess ill make boco have more skills and not give boco ultima. i didn't want to use that much asm hacks and i don't know how to use it. im still learning.

    Edit - Boco now has different skills
    « Last Edit: November 06, 2011, 06:48:58 PM by DarkShade »
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    RandMuadDib [Posts: 381]
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    • [November 06, 2011, 07:59:03 PM]
    Re: FFT: A Hero's Tale
    « Reply #18 on: November 06, 2011, 07:59:03 PM »
    It shouldn't be too difficult, im pretty sure its one of the default hacks in FFT orgASM

    I will show you the power of SARDIIIIINES!!!!
    DarkShade [Posts: 259]
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    • [November 07, 2011, 02:58:51 AM]
    Re: FFT: A Hero's Tale
    « Reply #19 on: November 07, 2011, 02:58:51 AM »
    Will the asm hack effect all monsters or just what ever you choose if it does effect all i dont want to use it.

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