Lore does not need natural selection because everyone uses elemental lore as a means to heal their squad + damage the enemy. Bio 1/2 don't need to be dark elemental, and tornado and quake need better effects because they're effectively summons that are outclassed by titan and now, silf.
Didn't we decide to replace Float (the ability) with Comet (Fixed 80 damage)?
Flash Hat adding 90 HP? I'd rather it add 70 HP and 35 MP since it's meant to be the ninjitsu spammer's hat.
The pole nerfs also aren't on here, though it probably would be more interesting if we did
10 WP (Whale Whisker, 2H)
11 WP (Octagon Rod, no 2H)
12 WP (Gokuu Rod, no 2H)
14 WP (Iron Fan, no 2H)
If you insist on nerfing Lancer SPD, can we also add +1 SPD to the obelisk as well? I'd rather see only +1 PA on that spear, but there's no reason insist on making martial arts lancers slower since they aren't even the best at damage (that's your 2H lancer [which now has 9 SPD]), healing (that's your item bot Javelin lancer [10 SPD]), or range (that's your dragon whisker knight who uses jump), all for the sake of jump (which is mostly redundant for an earth slash lancer).
I personally still see no reason to lower it. It's just the vagary of someone who wants to use JUMP more, and the way JUMP is currently structured gives no good choice. I'd rather see lancer have only one move called JUMP at 4-6 Range / 8 Height Tolerance (with the ability to add jump status to self while charging, if we can't code that yet, then it should be instant with HP recoil) on top of a real skillset, like every other class we've fixed.
As for these moves, I suggest:
Lancet (1 Range v1; hack Night Sword so HP restored is only 1/3 of your DMG)
Ice Breath (2 Range v4 linear, PA * 8, boosted by MATKUP, blocked by M-EV/Shell/MADEF)
Fire Breath (2 Range v4 linear, PA * 8, boosted by MATKUP, blocked by M-EV/Shell/MADEF)
Lightning Breath (2 Range v4 linear, PA * 8, boosted by MATKUP, blocked by M-EV/Shell/MADEF)
Holy Breath (2 Range v4 linear, PA * 8, boosted by MATKUP, blocked by M-EV/Shell/MADEF)
Jump (6 Range v8, Fixed 6 CTR, standard JUMP damage [formula 64], no evade, +Jump status to self while Jumping)
Jump [v2] (4 Range v8, standard JUMP damage [formula 64], no evade, hack Formula 64 so the Y value is recoil %; Y = 25)
This way, Lancer becomes the counterpart to ninja in terms of elements used (if you make ninja dark/earth/wind on their ninjitsu attacks).