I like a lot of these ideas, Keep in mind unlike the other 4, Ramza will be able to change classes.
HUM, this change a lot my mind ^^ and i was thinking about Rambza Being a suport type, but the name Duke made me think on something more offensive.
1.) Soul Cross- Attack damage (+ an element, perhaps holy) around the unit
2.) Spirit Purge- Ranged attack + removes positive statii
3.) Harrowing Blade- Ranged attack + gives Ramza protect
4.) Hallowed Blade- Ranged attack + gives Ramza shell
5.) Ultima Sword- To emulate Ultima in the game; high non-elemental damage to one unit
6.) Wish- Revive a fallen unit
7.) Wishga- Revive a fallen unit with more hp
8.) Cleanse- Removes most negative statii
9.) Cleansega- Remove fewer negative statii to a group
10.) Restore- Moderate healing spell to one unit
11.) Restoraga- Decent healing spell to a group
12.) Refresh- Significant healing spell to one unit
13.) Purifying Hymn- Adds regen, protect, shell, and haste on one unit
14.) Rejuvenate- Adds regen on a group
15.) Mantra- Adds shell on a group
16.) Aura- Adds protect on a group
Before say my opinion, i have in mind that another class will remain close as Vanilla, so
I think that the way it its to much close to a priest and some skills could be something more for diference from priest, like ( note that ill only talk about skills 6~16, as the first 5 i liked )
6) Wish - Instant Revive with really low HP, always a need on some suport, but close range
7) Wishga - revive with 75% HP, high MP and/or CT = Raise, that way it will at leat be better than Raise, but still close range as wish
8) Calm Body - remove, on self and around, body stats debuff: Don´t Move, Dont Act, Silence, Darkness, Petrify, Poison, stop, slow and Oil.
9) Tranquil Mind - only on one, remove mind debuff: Berseker, Sleep, Confuse and Charm
10)Purish Soul - only on one, remove soul debuff: Death Sentence, Undead, Blood Suck and Frog
11)Protecure - only hit one with small HP recover (cure 1) + protect
12)Reshell - only hit one, Regen + Shell
13)X-Cure - Cure 3 on one character
14)Arise - Reraise if not dead, Raise 2 if dead
15)Purifying Hymn- Adds regen, protect, shell, and haste on one unit ( Mag Barrieeerrrr ^^ )
16)THROW STONE - just kidding, to tell true i was thinking on another ranged skill that have 100% knockback AND cancel charge, but didnt think on one good name,
Why i´ve thought on those changes:
for 8~10, one suport need to help with debuffs, but having one that takes everything is to much powerfull, also they need Range restrain ( for 8 ) or only hit one ( for 9 and 10 ), so you could use Priest as secondary for Esuna having both range AND cross AOE.
And for 10 is something that i always missed on game, as the only way to dispel Blood suck was... no get it or Holy Water, forcing you to need a item user on team, as your team will consist on 4 class locked hero, at last the last Ramza could have another option intead of having one secondary (item) on fights that you have change to get blood suck, and the same you could say about Undead ( and i think its even worse on this case as you cannot revive someone undead )
11 and 12, initially i thought of both being cure 1 + protect/shell, but then this would make 2 skills that make not so much diference, and then i thought, why not put regen on this mixture, and when i was thininking on name... well, thats what ended ( not only that, but too for function, as protect + regen would make Ramza do it early soyour fighter could get on mid of enemy more tranquil, as also he could be counted that would lose less HP and recover at end of turn, and for someone target with some magic charge, if it was cure + shell that would be to much easy way to save they... but if there can be people that think the reversi, that Protec+Regen and Cure+Shell is better for the this same reason... one way or another, its only ideias i´ve got )
13, as we always need that cure for someone next to critical
14, i dont know if its even possible ( like if you programed for first give Reraise and after revive ), but if it was could be great asset, but with one big MP cost, of course
15- well, i always loved the MBarrier, even without Reraise.
16- its a skills situational that can put enemy where you want for another char hit they, or can cancel that wipeout attack, i think that fit as a suport skills, not a ofensive one. Also i´ve always thought that at leat one character need a knockback effect ( for the strategy ) and the charge cancel is nice too, but they separate is two skill spaces for something too much situational, IMHO.
Another thing i was thinking is on how each char could learn they skills
Dante is dependent of equip, great ! ^^
Link could be the event like i said
Cloud i thought on something like reading rumors on some guy on black that liberate a fight on some place that you can only enter with Cloud, like a duel, as if Cloud was seacrhing after the rumor being something on Sephirot, there he would battle someone and start next to some crystal with the new skill.
Snake, AMMUNITION ! ( trash some itens, make they into the skill and plan where they could be avaible )
Also, monsters would be tammed on this game ? If not, Tortoise could have something like
* HardShell Strike
An attack with knockback efect
* Big Guard
Protect+Shell on EVERY ENEMY
HPmax - HPactual
And more, will they have tiers as Vanilla ? if Yes, what about to make some a 4th Tier thats like Byblos/Worker 8, i mean, special monsters, that have acess to every attack from they and buffs ?
welll, i think this is for now ^^, loving this topic !
EDIT. Just to say, on the skills i didnt put something for group buff for two reasons
1- someone with group buff + atack would end to much versatile, that can make it a little broken, and if you put the group buff with low hit hate, then people would just not use they, or use only when there was not anything else to do
2- Thats the charm on secondary moveset, you can focus the first one on one thing and the other on what you need to complement the first.