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Do not use ePSXe (PC)! Instead use any other emulator. For the purposes of FFT, pSX works wonderfully well!

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Jubei1986 [Posts: 53]
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  • [October 08, 2011, 08:21:19 PM]
anyway to make an enchant spell?
« on: October 08, 2011, 08:21:19 PM »
What i mean by this is is there anyway to make a spell (for instance like ffxi redmage en-fire type) where you can imbue a weapon with a property through the
use of a skill. I know you can choose the elemental of your spell an so forth, but im looking along the lines of seeing say a flame on your blade when you attack
and for it to boost dmg a bit. I also know i can just use something like the fire spell/weapon strike, but not quite what im looking for. If anyone understands what im talking about, if this is possible through animation editing or what not, please advise me. thanks  :P
Mediator
Eternal [Posts: 2782]
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  • [October 08, 2011, 08:39:12 PM]
Re: anyway to make an enchant spell?
« Reply #1 on: October 08, 2011, 08:39:12 PM »
Make an attack that uses Dmg_Weapon formula and slap the element you want on it perhaps? Won't do any extra damage unless you have a Strengthen: Element item on, though.

"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
MysticKnightFF5
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  • [October 09, 2011, 02:49:08 AM]
Re: anyway to make an enchant spell?
« Reply #2 on: October 09, 2011, 02:49:08 AM »
Better idea.
Use the 2D formula Dmg_(PA*(WP+Y))
This will boost your damage and still be just like the Dmg_Weapon formula (if Y is zero, you do your normal damage) and you get the element. As for animations, that's something a spriter would (but won't) need to handle.

EDIT: Edited for accuracy...I derp'd
« Last Edit: October 09, 2011, 02:51:03 AM by Dunkelritter Luna »
Jubei1986 [Posts: 53]
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  • [October 09, 2011, 12:13:24 PM]
Re: anyway to make an enchant spell?
« Reply #3 on: October 09, 2011, 12:13:24 PM »
thank you for the quick responses  :) . I think I figured a way to get it how I want it. Thanks again
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