~Team Construction Rules~
A quick note: These rules are just preliminary. They will likely change down the line.
The patch version that will be used for these fights is currently CCP v1.96. If you're not familiar with the changes from earlier versions, go grab it and have a look. I apologize for not having the class skills up in the Master Guide yet. Since I'm not pushing this as a serious competition yet though I don't think you all will need the kind of detail found in those lists yet. They are forthcoming, I promise.
Teams must be of 4 units.
Brave and Faith can be any value from 40 to 70. All 13 Zodiac signs are valid for this.
There is no JP cap on skills. Go wild.
Each skillset can only be present ONCE
. This means if you have a Red Mage, no other unit can have Red Magic. If someone is using Valiance as a secondary, there can be no Champions in your team.
Each Reaction, Support and Move skill is allowed TWICE
. I will be counting class innate skills and skills granted from equipment against this total per team. Choose your gear carefully.
Each piece of equipment is allowed TWICE
. Only items available from the Shop can be used - nothing poached, nothing listed as a findable or war trophy.
While they are not banned, I would recommend not using Tactician skills since the AI doesn't handle them well.
The following skills are banned for any of the above reasons (equipment dependant) or for being too powerful: Titan Call (Ruby), Elixir, Ahriman's Eye, Mosfungus, FADE, NUKE, Bless, Resurrection.
I think that's everything. Please try to submit teams in the same format as is accepted for Arena teams. Since I use a similar spreadsheet it will make my life much easier. (You can find those guidelines here
. Team Palettes won't matter much since they're not well aligned yet. I will likely just put in random numbers for those.) Thank you and good luck!