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Queen of Palemoon
Celdia [Posts: 1598] Logged
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  • [September 25, 2011, 03:38:31 AM]
CCP - AI Battles - Team Submissions and Rules
« on: September 25, 2011, 03:38:31 AM »

~Team Construction Rules~

A quick note: These rules are just preliminary. They will likely change down the line.

The patch version that will be used for these fights is currently CCP v1.96. If you're not familiar with the changes from earlier versions, go grab it and have a look. I apologize for not having the class skills up in the Master Guide yet. Since I'm not pushing this as a serious competition yet though I don't think you all will need the kind of detail found in those lists yet. They are forthcoming, I promise.

Teams must be of 4 units.

Brave and Faith can be any value from 40 to 70. All 13 Zodiac signs are valid for this.

There is no JP cap on skills. Go wild.

Each skillset can only be present ONCE. This means if you have a Red Mage, no other unit can have Red Magic. If someone is using Valiance as a secondary, there can be no Champions in your team.

Each Reaction, Support and Move skill is allowed TWICE. I will be counting class innate skills and skills granted from equipment against this total per team. Choose your gear carefully.

Each piece of equipment is allowed TWICE. Only items available from the Shop can be used - nothing poached, nothing listed as a findable or war trophy.

While they are not banned, I would recommend not using Tactician skills since the AI doesn't handle them well.

The following skills are banned for any of the above reasons (equipment dependant) or for being too powerful: Titan Call (Ruby), Elixir, Ahriman's Eye, Mosfungus, FADE, NUKE, Bless, Resurrection.

I think that's everything. Please try to submit teams in the same format as is accepted for Arena teams. Since I use a similar spreadsheet it will make my life much easier. (You can find those guidelines here. Team Palettes won't matter much since they're not well aligned yet. I will likely just put in random numbers for those.) Thank you and good luck!
« Last Edit: October 08, 2011, 12:45:45 PM by Celdia »
Teh Video Expert
Wiz [Posts: 763] Logged
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  • [September 25, 2011, 03:54:15 AM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #1 on: September 25, 2011, 03:54:15 AM »
W00T to this topic, interesting sprite choice for the mime, is the purple hooded mystery supposed to be male or female out of curiosity?

Also, couldn't help to say it, but it some of the sprites should be recolored such as the mime for green and the torero who's on the green team, but seems like he's on the red team :P

If you could make your vids larger in recording size that'd be great, black borders on the sides of the video bother me somewhat <_<

And also, you could do a PvP style and make it much more interesting if you into that running the FPS at 60 ^_^

http://www.youtube.com/user/Wizdaddy714 ... check out my Youtube Channel and subscribe.
Queen of Palemoon
Celdia [Posts: 1598] Logged
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  • [September 25, 2011, 01:11:38 PM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #2 on: September 25, 2011, 01:11:38 PM »
That's the female Mime since the Unmasked Female Mime became my Female Ghaele. I'm aware of the palette inconsistencies, obviously :P That's just details to be taken care of at a later point - for right now I'm just happy I've got the AI hack functioning. I'll try to remember to zoom the video if I do another recording since that's easy enough. If by PvP style you mean two differing teams built to fight each other properly, well that's what I'll need team submissions for. I'm still working out details on rules for that and I don't want to open the gates on that officially until I've replaced the Warlock class with the planned Loremaster I've been working on.

As for FPS...that's a hardware limitation. I was recording at the max turbo speed in ePSXe. You were viewing 200 FPS as seen on my laptop while recording. That's how bad the slowdown is. I can try and crunch the video to speed it up during post production, but its going to look unnatural. If I do get around to holding a real tournament with this, someone else is going to have to do the recording if people want anything better looking than that.
Teh Video Expert
Wiz [Posts: 763] Logged
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  • [September 25, 2011, 09:25:04 PM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #3 on: September 25, 2011, 09:25:04 PM »
Actually, I mean "Player vs Player" for PvP, kind of like this. :)

If the host streamed the emulator at normal speed, 60 FPS, instead of 200 FPS, there wouldn't be any lag meaning the players participating would be able to give out commands at a much quicker rate since it'd (the stream would) refresh faster. Essentially, there (hardly) wouldn't be any loading times on the players end resulting in a swifter, smoother and more exciting match.

Btw, I wouldn't mind doing the recordings :mrgreen:

http://www.youtube.com/user/Wizdaddy714 ... check out my Youtube Channel and subscribe.
Queen of Palemoon
Celdia [Posts: 1598] Logged
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  • [October 01, 2011, 09:09:24 PM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #4 on: October 01, 2011, 09:09:24 PM »
Alright folks. I'd like to run some more matches to see how things go with 1.96 and I'd really like them to be player-submitted teams. See the OP for rules on designing teams.
Teh Video Expert
Wiz [Posts: 763] Logged
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  • [October 02, 2011, 09:16:04 PM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #5 on: October 02, 2011, 09:16:04 PM »
Alright folks. I'd like to run some more matches to see how things go with 1.96 and I'd really like them to be player-submitted teams. See the OP for rules on designing teams.


Well, in order to do that, could you post the CCP 1.96 Tournament .ppf file here please? :D

Kinda tough to make a good team by just looking at it on paper and not testing it XD

http://www.youtube.com/user/Wizdaddy714 ... check out my Youtube Channel and subscribe.
Queen of Palemoon
Celdia [Posts: 1598] Logged
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  • [October 02, 2011, 09:29:31 PM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #6 on: October 02, 2011, 09:29:31 PM »
Its not going to be any different from the existing 1.96 patch since its just generic units fighting. That has all the data in it you need. Testing ruins all the fun because then nothing is a surprise. ^_^
Teh Video Expert
Wiz [Posts: 763] Logged
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  • [October 02, 2011, 09:31:42 PM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #7 on: October 02, 2011, 09:31:42 PM »
Its not going to be any different from the existing 1.96 patch since its just generic units fighting. That has all the data in it you need. Testing ruins all the fun because then nothing is a surprise. ^_^

Lol, didn't think about that, if you insist >_>

http://www.youtube.com/user/Wizdaddy714 ... check out my Youtube Channel and subscribe.
Queen of Palemoon
Celdia [Posts: 1598] Logged
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  • [October 02, 2011, 09:35:49 PM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #8 on: October 02, 2011, 09:35:49 PM »
Only for now. Later on when I hold a full tournament I will provide as much information as I can, including a PPF for it.
Queen of Palemoon
Celdia [Posts: 1598] Logged
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  • [October 02, 2011, 10:05:24 PM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #9 on: October 02, 2011, 10:05:24 PM »
For anyone curious, the 1.961 patch won't affect anything functionally in regards to CCP-AI. Its mostly monsters and uniques getting fixed and a lot of text.
Queen of Palemoon
Celdia [Posts: 1598] Logged
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  • [October 04, 2011, 06:49:07 AM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #10 on: October 04, 2011, 06:49:07 AM »
So I finally got some information about AI flags I was missing (Thanks, Raven!) and I've updated the Tactician's skills. I did a little testing and the AI will use them now when they're available via different status effects. That said, the skills that require Transparent are a little iffy because the AI hates to lose Transparent and it will burn turns using Battle Plans to put it back on if it loses it. The skills that buff your other party members seem pretty solid now in the AI's hands though so I'm less wary about people giving those a try.
Queen of Palemoon
Celdia [Posts: 1598] Logged
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  • [October 07, 2011, 09:48:45 AM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #11 on: October 07, 2011, 09:48:45 AM »
The Master Guide is done! Go make teams! You people have no excuses now. :P
Queen of Palemoon
Celdia [Posts: 1598] Logged
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  • [October 07, 2011, 11:38:08 AM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #12 on: October 07, 2011, 11:38:08 AM »
Wiz, the following items on your units are not available in shops and thus are not usable for the AI matches: Ironheart Armor, Waterflying Cloth.

Replace those and it looks like you'll be good to go. ^_^
Barren [Posts: 1769] Logged
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  • [October 07, 2011, 11:57:19 AM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #13 on: October 07, 2011, 11:57:19 AM »
Save me a spot :P I'll come up with one today!

Keep calm and stay classy, kupo!
Barren [Posts: 1769] Logged
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  • [October 07, 2011, 01:56:41 PM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #14 on: October 07, 2011, 01:56:41 PM »
This I just came up with, let me know if there's anything wrong with it

« Last Edit: October 08, 2011, 12:33:38 AM by Barren »
Keep calm and stay classy, kupo!
Teh Video Expert
Wiz [Posts: 763] Logged
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  • [October 07, 2011, 04:19:06 PM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #15 on: October 07, 2011, 04:19:06 PM »
Fixed my team Celdia, thanks :D

http://www.youtube.com/user/Wizdaddy714 ... check out my Youtube Channel and subscribe.
Queen of Palemoon
Celdia [Posts: 1598] Logged
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  • [October 07, 2011, 06:28:04 PM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #16 on: October 07, 2011, 06:28:04 PM »
Barren, the Guardian Sword is not a Shop item and isn't usable for the AI matches. Also, there is no more Two Swords option. Even with Gun Kata you can't have two sword weapons equipped on one unit - its two guns to two attacks barefisted. Finally, Power Guard is an 'Armor' type item in addition to being an Accessory, so you need to have the Equip Armor support or be able to equip Armor from your class. Your Brawler can't use it I'm afraid.

Other than that the team looks good.
Barren [Posts: 1769] Logged
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  • [October 07, 2011, 08:27:37 PM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #17 on: October 07, 2011, 08:27:37 PM »
Just fixed my team...thanks for the tip Celdia

Keep calm and stay classy, kupo!
Barren [Posts: 1769] Logged
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  • [October 07, 2011, 11:19:31 PM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #18 on: October 07, 2011, 11:19:31 PM »
Just made one more change...It isnt too late is it???

Keep calm and stay classy, kupo!
Queen of Palemoon
Celdia [Posts: 1598] Logged
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  • [October 07, 2011, 11:31:28 PM]
Re: CCP - AI Tournament (Forthcoming)
« Reply #19 on: October 07, 2011, 11:31:28 PM »
Nope. You caught me cooking dinner actually so I haven't had time to run the teams yet.
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