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Question on this hack  (Read 454 times)
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Jubei1986 [Posts: 53] Logged
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  • [September 04, 2011, 01:33:35 PM]
Question on this hack
« on: September 04, 2011, 01:33:35 PM »
(per FF Masters Hacks)

Wall status does nothing and AI attacks units with wall status.

0x124AE2
change 40 to 00
0x137F56
change 80 to 00

This makes the status itself blank, but allows the CT to be used elsewhere, or you can code your own status effect if you really wanted to.


SO, my question is, if i Implement this hack, could I essentially use it as a provoke type of skill where AI is forced to attack one unit if it has wall active? Or am I understanding it wrong? And will the AI still attack other units in range or focus solely on this unit?
Queen of Palemoon
Celdia [Posts: 1563] Logged
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  • [September 04, 2011, 02:02:27 PM]
Re: Question on this hack
« Reply #1 on: September 04, 2011, 02:02:27 PM »
I think it just removes the Vanilla defaults which is the AI ignores units with Wall status, much like the AI ignores units with Death Sentence status. Applying the hack makes Wall into a sort of non-status. Enemies will attack the unit normally and its default effect (which I think is preventing all damage) is removed as well. It effectively makes a new, blank status effect that you can then modify to do what you like.
Jubei1986 [Posts: 53] Logged
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  • [September 04, 2011, 07:32:34 PM]
Re: Question on this hack
« Reply #2 on: September 04, 2011, 07:32:34 PM »
oh i see. Thank you Celdia  :). So any idea on how to make a provoke like skill? im really trying to make a awesome paladin with a provoke skill!
Queen of Palemoon
Celdia [Posts: 1563] Logged
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  • [September 04, 2011, 07:43:56 PM]
Re: Question on this hack
« Reply #3 on: September 04, 2011, 07:43:56 PM »
I don't know enough about how the statuses work to make something like that but if a status can be flagged to make AI ignore it I suppose its possible someone could magic up a way to make them attack someone with a specific status. You might go ask some of the ASM crew.
ALL THE THINGS Official Caretaker.
RavenOfRazgriz (Global Moderator) [Posts: 2958] Logged
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  • [September 05, 2011, 12:51:58 AM]
Re: Question on this hack
« Reply #4 on: September 05, 2011, 12:51:58 AM »
Use a Perservering skill of some kind, the AI will generally prioritize trying to midcharge over everything else and the skill itself can be a self-heal or something to compensate for that.
Jubei1986 [Posts: 53] Logged
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  • [September 05, 2011, 01:42:48 AM]
Re: Question on this hack
« Reply #5 on: September 05, 2011, 01:42:48 AM »
so basically what your saying is, make a self -cure spell with a moderate charging time so the AI will be more likely to attack that unit on that turn?
usckitty [Posts: 17] Logged
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  • [September 08, 2011, 10:15:13 PM]
Re: Question on this hack
« Reply #6 on: September 08, 2011, 10:15:13 PM »
0x137F56
change 80 to 00

I'm guessing this is the one that prevents the AI from ignoring units with Wall status?
French Maid
Xifanie (Webmistress) [Posts: 3592] Logged
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  • [September 08, 2011, 11:44:01 PM]
Re: Question on this hack
« Reply #7 on: September 08, 2011, 11:44:01 PM »
??? AI always considered the wall status because that status makes you invincible... well more precisely:
All status, magical and physical attacks are nulled. You can only receive damage from traps and HP Cost backfire in abilities.

<R999> My target market is not FFT mod players
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