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Mediator
Eternal [Posts: 3073]
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  • [August 18, 2011, 06:18:14 PM]
Parted Ways Master Guide (Accurate as of version 0.33)
« on: August 18, 2011, 06:18:14 PM »
« Last Edit: September 04, 2011, 12:18:23 AM by Eternal248 »
    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [August 26, 2011, 03:39:37 PM]
    Re: Parted Ways Master Guide (Will be accurate as of .31)
    « Reply #1 on: August 26, 2011, 03:39:37 PM »
    This is a rip-off! I demand payment!

    POST RESERVED!

    I keep leaving, I keep coming back. Boomerang boy.
    Mediator
    Eternal [Posts: 3073]
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    • [August 26, 2011, 06:38:44 PM]
    Re: Parted Ways Master Guide (Will be accurate as of .31)
    « Reply #2 on: August 26, 2011, 06:38:44 PM »
    It's still coming along, but it's tedious as hell inserting monster stat info and special attack info. Don't worry, this'll be posted soon. :P

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Mediator
    Eternal [Posts: 3073]
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    • [September 04, 2011, 12:18:48 AM]
    Re: Parted Ways Master Guide (Accurate as of version 0.33)
    « Reply #3 on: September 04, 2011, 12:18:48 AM »
    Master Guide is mostly done, only lacking info on Special Job/Monster skills, but everything else is there. Enjoy!

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Unreliable as a Mime.
    The Damned [Posts: 2168]
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    • [September 06, 2011, 04:21:11 PM]
    Re: Parted Ways Master Guide (Accurate as of version 0.33)
    « Reply #4 on: September 06, 2011, 04:21:11 PM »
    (I wasn't aware that Google was used for yet something else. Hunh. They really are everywhere....)

    For the most part, this is rather useful. However, there appears to be a rather significant problem in that you're abbreviating things, when it comes to equipment at least, without providing a key what exactly those abbreviations are.

    For instance, I was looking at Alchemist rather closely (for a number of reasons) and "ST, BK, HT, CL, SS, CK" means very little to me, even though I could eventually suss out the first four pretty easily. I'm guessing that SS is "Shoes" and CK is "Cloaks", even though those things aren't called by what they're abbreviated as in the sheet--they're "Boots" & "Capes", respectively--and I was unaware that you had separated access to Accessories so much; as such, even though I had considered the same thing (and still might do it when I redo equipment), I have no way of being sure about this.

    So, yeah. I'd imagine a key would help.

    It's still coming along, but it's tedious as hell inserting monster stat info and special attack info. Don't worry, this'll be posted soon. :P

    Ugh. Don't remind me.

    Not that you have to since my lazy ass is still doing it. Sigh.

    "Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

    "Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

    "Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"
    Mediator
    Eternal [Posts: 3073]
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    • [September 07, 2011, 02:07:12 AM]
    Re: Parted Ways Master Guide (Accurate as of version 0.33)
    « Reply #5 on: September 07, 2011, 02:07:12 AM »
    Yeah, I expected that would happen. Expect a key in the next update.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Unreliable as a Mime.
    The Damned [Posts: 2168]
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    • [March 20, 2012, 02:00:05 AM]
    Re: Parted Ways Master Guide (Accurate as of version 0.33)
    « Reply #6 on: March 20, 2012, 02:00:05 AM »
    (Having posted an update yesterday, asking about this will now come off as 100 times less hypocritical...though still hypocritical.)

    So, is there any plans of updating at least the equipment and other stuff you've changed (for humans) that was already existent in the version above?

    "Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

    "Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

    "Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"
    RJ Cid [Posts: 54]
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    • [August 11, 2018, 02:23:12 PM]
    Re: Parted Ways Master Guide (Accurate as of version 0.33)
    « Reply #7 on: August 11, 2018, 02:23:12 PM »
    Hey guys! Superb mod! I just started Chapter 2 and I'm enjoying the hell outta this!

    -Special character that early on was an excellent idea.
    -Blue magic character  :mrgreen:
    -Balancing all equipment to add more strategy into the way your characters dress was brilliant.
    -Enjoying all the new classes with non-linear skill sets that make battle strategies much more interesting.

    I'm posting here because the guide up top isn't working properly. I don't really feel an entire guide is necessary, but if you have time from your other projects, could you simply post some 'hints' as to what I should be looking out for? Some examples from vanilla might be...
    -Look to steal equipment at Limberry Castle
    -Check Goug Machine City frequently in Ch. 4.
    -Use Move-Find Item in the Deep Dungeon

    Vague clues that will prompt me to explore your mod further. Does the Bar and it's Propositions hold any new value? Are their any new sub-quests to look out for? Do some fights have missable equipment/skills? Any hints are much appreciated, and I'm happy to offer feed back whenever you're ready to continue modding and polishing this game. Thanks for everything! Hope all's going well!
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