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quick axe question  (Read 298 times)
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Jubei1986 [Posts: 53] Logged
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  • [August 18, 2011, 01:07:42 PM]
quick axe question
« on: August 18, 2011, 01:07:42 PM »
are axes hardcoded to do random damage? or is it as simple as changing the formula in patcher for it to not do random damage anymore?
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formerdeathcorps [Posts: 1307] Logged
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  • [August 18, 2011, 02:21:26 PM]
Re: quick axe question
« Reply #1 on: August 18, 2011, 02:21:26 PM »
Axes are hard-coded to deal random damage, but we now have the means to change the ASM.  If you change axes to not use formulas 00-07, however, it will take a non-random damage formula, but since X/Y = 0 for all weapons, it's kind of useless to do that.

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Jubei1986 [Posts: 53] Logged
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  • [August 18, 2011, 02:47:23 PM]
Re: quick axe question
« Reply #2 on: August 18, 2011, 02:47:23 PM »
so lets say i used 2D  Dmg_(PA*(WP+Y)) 100% Status formula....i would technically not get random dmg correct? So i left Y as 0..and added no status effects... the new formula would
basically be PA*WP?? Or am i way off lol
Pride [Posts: 716] Logged
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  • [August 18, 2011, 03:54:49 PM]
Re: quick axe question
« Reply #3 on: August 18, 2011, 03:54:49 PM »
That would be correct. Using formula 2d would make Axes PA * WP. It would not affect an ability, however, if it were using formulas 1-7, it would do random damage there.

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Jubei1986 [Posts: 53] Logged
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  • [August 18, 2011, 04:59:07 PM]
Re: quick axe question
« Reply #4 on: August 18, 2011, 04:59:07 PM »
kk i understand it now, thank you guys  :)
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