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FFT: Plus battle logs  (Read 10295 times)
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krilz [Posts: 50] Logged
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  • [May 06, 2012, 04:59:12 PM]
Re: FFT: Plus battle logs
« Reply #160 on: May 06, 2012, 04:59:12 PM »
Finally finished Adramelk. What a sucker.

The problem with this fight (just like it was in 1.3) has always been that the first part favors one setup while the other favors totally another, which is not really the case with Velius. However, thanks to one big helpful tip I managed to break this down using a setup like this:

Ramza - Knight /w steal (I really wanted that rifle in the beginning, CBA to poach...)
Beowulf - Templar /w white magic (my healer)
Agrias - Holy Knight /w punch art
Meliadoul - Divine Knight /w yin yang
Worker 8 (aka THE BEAST)

First you might think "What? No Orlandu?" but the reason I brought Agrias and Meliadoul instead is because they can equip something he can't, which is Ribbons. Because of that and Defense Rings on Ramza and Beo, the only ones susceptible to any status ailments was the two latter and because of my damage output, he mostly spent his time casting Golem which is totally according to my plan, since Dispose and sword techniques all bypass that. The only problem was I only had one resser (which meant if Beo died, I was ******) and I really had to get the magic breaks in on Dycedarg in the beginning or he would start breaking my stuff. But other than that, most of it worked and I was actually quite pleased.

Now onto Murond!
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Dome [Posts: 4690] Logged
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  • [May 06, 2012, 05:43:33 PM]
Re: FFT: Plus battle logs
« Reply #161 on: May 06, 2012, 05:43:33 PM »
Glad you are enjoying the patch, Krilz :-)
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Dome [Posts: 4690] Logged
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  • [May 10, 2012, 07:38:26 PM]
Release The Kraken!
Otabo [Posts: 623] Logged
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  • [May 25, 2012, 05:57:23 AM]
Re: FFT: Plus battle logs
« Reply #163 on: May 25, 2012, 05:57:23 AM »
Putting DD run on hold until next patch comes out (hopefully with fixed existing fights and more DD fights).
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Dome [Posts: 4690] Logged
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  • [May 25, 2012, 08:10:31 AM]
Re: FFT: Plus battle logs
« Reply #164 on: May 25, 2012, 08:10:31 AM »
I'll soon start working, so I might not be able to upgrade it for a while...but I'll try my best anyway :-)
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Dome [Posts: 4690] Logged
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  • [June 17, 2012, 01:07:47 PM]
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Dome [Posts: 4690] Logged
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  • [June 24, 2012, 08:57:01 PM]
Re: FFT: Plus battle logs
« Reply #166 on: June 24, 2012, 08:57:01 PM »
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Dome [Posts: 4690] Logged
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  • [July 10, 2012, 06:39:34 PM]
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Dome [Posts: 4690] Logged
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  • [January 23, 2013, 10:00:01 AM]
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Dome [Posts: 4690] Logged
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  • [January 24, 2013, 09:31:45 AM]
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Dome [Posts: 4690] Logged
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  • [January 25, 2013, 09:52:16 AM]
Zenius [Posts: 418] Logged
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  • [January 27, 2013, 09:53:58 AM]
Re: FFT: Plus battle logs
« Reply #171 on: January 27, 2013, 09:53:58 AM »
Hey Dome are you still working on this??

AI Tournament Season 4 Winner's Bracket Semifinalist
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Dome [Posts: 4690] Logged
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  • [January 27, 2013, 11:23:08 AM]
Neophyte Ronin [Posts: 137] Logged
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  • [January 27, 2013, 03:21:50 PM]
Re: FFT: Plus battle logs
« Reply #173 on: January 27, 2013, 03:21:50 PM »
Of course he is.  Other things like life might get in his way, but I'm sure he'll have the ground-up revamp out soon.
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Dome [Posts: 4690] Logged
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  • [January 27, 2013, 03:55:54 PM]
Re: FFT: Plus battle logs
« Reply #174 on: January 27, 2013, 03:55:54 PM »
Since I want to re-make FFT: Plus from scratch (Editing a pre-existing patch might be a good start, but becomes horribly tiring later), I want to start in the best, most polished way
Work on the next version won't start until this is released, and vanilla plus won't be released until Elric releases Ch1 of Jot5
Before the release, we also need to have a script ready
I understand that the wait might be very long, but I think that a good-quality product is well worth the wait :-)
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Dome [Posts: 4690] Logged
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  • [January 28, 2013, 04:55:22 PM]
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