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[Old] Moar testing.  (Read 2487 times)
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Kokojo [Posts: 1801] Logged
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  • [June 26, 2011, 10:24:47 PM]
[Old] Moar testing.
« on: June 26, 2011, 10:24:47 PM »
 :ban:

Fine. I din't want to make this topic, but I need more people to test the new damage system. Enjoy, and REPORT PLEASE.

I wanted to wait for the new text and the damage system output, but it seems nobody really reported back.

http://kokojo.ffhacktics.com/

It's the 1300 version. Use it. Report any bugs.
« Last Edit: February 02, 2012, 01:16:12 PM by Kokojo »
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Kokojo [Posts: 1801] Logged
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  • [June 27, 2011, 03:16:12 PM]
Re: Moar testing.
« Reply #1 on: June 27, 2011, 03:16:12 PM »
Woa. All persons who downloaded this version : scrap it and wait for a new update.

There is a big problem with that patch.

PLEASE DON'T PLAY.
I'ma Firin Mah Lazorz!
RandMuadDib [Posts: 381] Logged
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  • [June 27, 2011, 06:47:26 PM]
Re: Moar testing.
« Reply #2 on: June 27, 2011, 06:47:26 PM »
sad i was gonna try it out tonight.

I will show you the power of SARDIIIIINES!!!!
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Kokojo [Posts: 1801] Logged
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  • [June 27, 2011, 07:16:29 PM]
Re: Moar testing.
« Reply #3 on: June 27, 2011, 07:16:29 PM »
The new version will be up in circa two hours.
I'ma Firin Mah Lazorz!
RandMuadDib [Posts: 381] Logged
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  • [June 27, 2011, 07:35:02 PM]
Re: Moar testing.
« Reply #4 on: June 27, 2011, 07:35:02 PM »
lol no rush just showing my interest not trying to push :D

I will show you the power of SARDIIIIINES!!!!
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Kokojo [Posts: 1801] Logged
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  • [June 28, 2011, 01:36:45 AM]
Re: Moar testing.
« Reply #5 on: June 28, 2011, 01:36:45 AM »
Readded
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FFMaster [Posts: 2485] Logged
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  • [June 28, 2011, 11:46:56 AM]
Re: Moar testing.
« Reply #6 on: June 28, 2011, 11:46:56 AM »
Hard patch. I died saving the prisoners by taking it easy a bit too much =p

Need to bring in Elementalists to deal with that 70 HP fat and the other 50 HP fat.

☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢
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dinosaur [Posts: 453] Logged
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  • [June 29, 2011, 02:24:56 AM]
Re: Moar testing.
« Reply #7 on: June 29, 2011, 02:24:56 AM »
I stopped testing because I got annoyed that my equipment would get broken and there was no way to get it back. The lack of shops and random battles to boost level really got to me.

That is personally why I stopped but I know your patch kokoboo is not tailored that way. Sorry lover.

Other people will lurv it :3 I did enjoy the dialog though!!
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Eternal [Posts: 2618] Logged
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  • [June 29, 2011, 09:15:29 AM]
Re: Moar testing.
« Reply #8 on: June 29, 2011, 09:15:29 AM »
Koko, is there an event command that calls up a shop? If so, that may be something worth considering for future updates.

Here dying, join my legion of undeath. Your blood, the roses on unhallow'd graves!
Durbs [Posts: 617] Logged
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  • [June 30, 2011, 01:45:50 PM]
Re: Moar testing.
« Reply #9 on: June 30, 2011, 01:45:50 PM »
I don't know if it's too late to go back yet, but what might be an easier format is to use a world map like in the actual FFT. The different towns would each have their corresponding events, while some, such as in Riovanes in FFT, would have several events attached to it. It would mean more saving and the presence of shops. But if you are far enough along that this would be a serious challenge to do, then it's not a huge deal.

"Evanescence... what a sad word..." -Agrias Oaks

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Kokojo [Posts: 1801] Logged
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  • [June 30, 2011, 06:45:34 PM]
Re: Moar testing.
« Reply #10 on: June 30, 2011, 06:45:34 PM »
In fact, Pride and me are thinking of making towns and shop available... Il make a vote topic about that.
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Kagebunji (Global Moderator) [Posts: 4184] Logged
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  • [June 30, 2011, 08:14:03 PM]
Re: Moar testing.
« Reply #11 on: June 30, 2011, 08:14:03 PM »
In fact, Pride and me are thinking of making towns and shop available... Il make a vote topic about that.

Definitly yes.

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Dome [Posts: 4792] Logged
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  • [June 30, 2011, 08:29:32 PM]
Re: Moar testing.
« Reply #12 on: June 30, 2011, 08:29:32 PM »
But then the whole loot system would be useless...

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Kagebunji (Global Moderator) [Posts: 4184] Logged
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  • [June 30, 2011, 08:34:56 PM]
Re: Moar testing.
« Reply #13 on: June 30, 2011, 08:34:56 PM »
That is the bad side, yes. But I wouldn't mind walking on World Map, really.

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RandMuadDib [Posts: 381] Logged
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  • [June 30, 2011, 09:25:05 PM]
Re: Moar testing.
« Reply #14 on: June 30, 2011, 09:25:05 PM »
with that new spreadsheet hack to modify what is in shops, you can severely limit what's available, down to consumables if you wanted, and whatever you set as poachable

I will show you the power of SARDIIIIINES!!!!
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Kokojo [Posts: 1801] Logged
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  • [July 13, 2011, 09:03:04 PM]
Re: Moar testing.
« Reply #15 on: July 13, 2011, 09:03:04 PM »
So... anyone played it?
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Kagebunji (Global Moderator) [Posts: 4184] Logged
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  • [July 13, 2011, 09:06:12 PM]
Re: Moar testing.
« Reply #16 on: July 13, 2011, 09:06:12 PM »
Where all the testers went off to?

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I'ma Firin Mah Lazorz!
RandMuadDib [Posts: 381] Logged
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  • [July 13, 2011, 10:11:36 PM]
Re: Moar testing.
« Reply #17 on: July 13, 2011, 10:11:36 PM »
my bad i've been busy with work and.... zelda. i'll see if i can try it out in the next day or two

I will show you the power of SARDIIIIINES!!!!
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Wiz [Posts: 763] Logged
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  • [July 13, 2011, 10:39:20 PM]
Re: Moar testing.
« Reply #18 on: July 13, 2011, 10:39:20 PM »
Where all the testers went off to?

I already tested 1.300 (1.3000 also) and gave a 26 min vid of what I thought of the individual battles + gameplay as well as a summary of the abilities I think can be reworked in the General Discussion thread ;)

http://www.youtube.com/user/Wizdaddy714 ... check out my Youtube Channel and subscribe.
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Kokojo [Posts: 1801] Logged
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  • [July 13, 2011, 10:50:07 PM]
Re: Moar testing.
« Reply #19 on: July 13, 2011, 10:50:07 PM »
I already tested 1.300 (1.3000 also) and gave a 26 min vid of what I thought of the individual battles + gameplay as well as a summary of the abilities I think can be reworked in the General Discussion thread ;)

Wiz. You're one of two that did test and I am happy of that. I thought more people would test.
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