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CCP - Bug Reports  (Read 35140 times)
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Queen of Palemoon
Celdia [Posts: 1640]
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  • [December 08, 2012, 01:12:45 PM]
Re: CCP - Bug Reports
« Reply #200 on: December 08, 2012, 01:12:45 PM »
Immunity status definitely has the right flags on it to block Petrify. I do know that with the Velius fight some Start/Always status items don't apply their effects properly because of the battle-restart after the 1-on-1 fight with Wiggy though. There was a fight I watched where a unit started with Tactician's Shoes [Always: Don't Move] and could walk around for the first two actions of the battle before something finally made the game check the unit's equipment and then the Shoes took effect and he was DM'd for the rest of the fight.
dis astranagant [Posts: 34]
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  • [December 08, 2012, 09:10:07 PM]
Re: CCP - Bug Reports
« Reply #201 on: December 08, 2012, 09:10:07 PM »
Are aim:head and crush punch supposed to proc on undead, killing them normally?  Not to mention procing on floating undead with my earth guns and crush punch @_@
Queen of Palemoon
Celdia [Posts: 1640]
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  • [December 09, 2012, 01:01:07 AM]
Re: CCP - Bug Reports
« Reply #202 on: December 09, 2012, 01:01:07 AM »
Probably not...and I know that's not the first complaint I've had about Float not blocking Earth-element attacks. Not quite sure where the error with that is though.
dis astranagant [Posts: 34]
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  • [December 09, 2012, 03:20:35 AM]
Re: CCP - Bug Reports
« Reply #203 on: December 09, 2012, 03:20:35 AM »
Aim: head has some odd interactions in general.  You can poach with it if the target doesn't null or absorb the bullet, but if they absorb the damage they'll end up regular dead when it procs.  Now I just have to figure out how to keep Zalera from killing my gun'sbrastas in one shot with flare 2.
ZanderCruze [Posts: 3]
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  • [June 26, 2013, 04:00:35 AM]
Re: CCP - Bug Reports
« Reply #204 on: June 26, 2013, 04:00:35 AM »
I'm not entirely sure if you're still updating this version or if you're focusing on your remake, but i just "invited" one of the thieves from the dorter fight at the beginning of chapter two, and two things here, he has young ramza's picture, and mustadio's engineer default class...It's not a big deal, i'll just have two mustadios  :lol:
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