While I await New Game+ to be finished (huge props to Elric, Raven, and Pride for that, btw), I've done a few mechanics changes I think people will enjoy. The following changes will also be in .37:
-Elemental magic is unique. Fire magic costs less MP, Blizzard magic gets more AoE, Thunder magic is faster to cast, Aero magic gets extra Range, Stone magic is stronger, Water magic is unreflectable, Dark magic cannot be Counter Magic'd, and Dia magic cannot be evaded.
-Pain is fixed.
-Stone and Stone II have been given different animations.
-Awakening is back to Cheer, but now gives +1 Speed to an ally.
-Prayer no longer Perseveres.
-Rehearsal no longer costs MP.
-Parley now inflicts Stop, rather than reducing CT to 0.
-Some ridiculously bad items are being given a makeover. No more useless Shielded Bow and Hand Crossbow, folks!
-Hand Crossbow is now Riviera, a Chapter I Crossbow that may cast Power Ruin.
-Shielded Bow is now the Hayate Bow, which may sometimes release a second attack.
-Thorned Bow is no longer Auto: Poison, may inflict Immobilize on hit.
-Gourmand's Outfit now also grants immunity to Poison and Immobilize.
-Thief's Cap and Liberating Armlet now also grant immunity to Slow and Stop.
-Gigantoad Armlet now also grants immunity to Poison and Oil.
-Eau de Malboro's Evasion is up to 50%.
-Some buyable items have been spread out some more among the chapters to make it less overwhelming.
-Added the 65 Treasure Idols.
-Each battlefield has lost one Elixir as a Treasure Hunt and has been replaced with a Magicite Shard.
-Omega will have his proper sprite. Hopefully.
-Shinryu gets Speed Save.
-Yiazmat gains immunity to Immobilize and Slow.
-All Immortal flagged enemies gain immunity to all debuffs. Recruited Lucavi lose their debuff resistances.
-Nobody will be able to equip Magicite, to prevent a rather... interesting bug involving attacking oneself. Damn emo Avatars.