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FFT: ReTouched (version 0.7)  (Read 7488 times)
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Generic19 [Posts: 21]
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  • [November 21, 2011, 05:29:47 PM]
Re: FFT: ReTouched (version 0.7)
« Reply #20 on: November 21, 2011, 05:29:47 PM »
This actually looks like a pretty attractive patch to me.  Don't know how I missed it.  I'll try it out after work later today.
I was wondering if you planned on altering Two Hands and Two Swords?  I think FFT Redesign is changing the damage outputs of these two skills to make Two Swords not so omfg-good, and make Two Swords, Two Hands, and one hand + shield all equally attractive in their own unique way.
Lucifer_zero [Posts: 76]
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  • [November 27, 2011, 10:19:39 AM]
Re: FFT: ReTouched (version 0.7)
« Reply #21 on: November 27, 2011, 10:19:39 AM »
I´m starting to play this one right now, but one thing i noticed looking through FFTPacher (when i was looking to growth and job requeriments ):

- Mime needs almost all jobs lvl 3, but that make some things not to show up when someone join you with mime open, like geomancer, that need lvl 4 in monk

My english sucks... and i know this.

Currently playing:
- FFT +, by Dome
- CCP, by Celdia
Generic19 [Posts: 21]
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  • [November 28, 2011, 11:18:03 AM]
Re: FFT: ReTouched (version 0.7)
« Reply #22 on: November 28, 2011, 11:18:03 AM »
Found what appears to be a bug.  Tailwind's chance to hit is less than 10% at all times, whether the unit casting is targeting itself or an ally.  :(

Also, not really a bug but more so a complaint I suppose.  In the swamp chapter 1 my level 2 characters have around 60 life.  Black Goblins standard attack does over 60 damage, 1 hit KO.  This early in the game options are very limited with how to deal with this.
« Last Edit: November 28, 2011, 11:25:40 AM by Generic19 »
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