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Please use .png instead of .bmp when uploading unfinished sprites to the forum!

We need MOAR Monsters  (Read 75341 times)
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Kagebunji [Posts: 4322]
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  • [February 21, 2019, 05:41:04 PM]
Re: We need MOAR Monsters
« Reply #260 on: February 21, 2019, 05:41:04 PM »
Looking good there, awesome to see you still doing stuff :D
Motivates me to start doing stuff again, haha.
Victor FrankeinSprite
CONMAN [Posts: 335]
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  • [February 22, 2019, 06:38:34 PM]
Re: We need MOAR Monsters
« Reply #261 on: February 22, 2019, 06:38:34 PM »
Thanks for the support guys.  I'm going to use the cougar sprite as reference for feet.  Noticed the attack frames have a weird split.  Like the 4/5 are an uppercut, while the 6/7 are like a swinging for the feet....never noticed that. 

I've had the urge to sprite several times, but the amount the of time required holds me back.  I have 2 big sprite projects to eventually finish my own mod.  I need to get this one done and then a "God of Magic" Kefka to replace Altima.  After that I would expect to rarely sprite unless I fall in love with a concept.

Really trying to focus on this and not mess with some new project.  I've been staring really hard at ff6 hacking lately.... I saw the perfect meme actually...
Victor FrankeinSprite
CONMAN [Posts: 335]
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  • [February 23, 2019, 07:02:33 PM]
Re: We need MOAR Monsters
« Reply #262 on: February 23, 2019, 07:02:33 PM »
small update. still haven't changed the feet.  Planning on smoothing the demon gloves out to look more like regular (big) hands.  Haven't messed with a tail poof- I assume that will be the easiest thing I do.
The world does not want a savior.
Valkirst [Posts: 297]
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  • [February 23, 2019, 10:32:50 PM]
Re: We need MOAR Monsters
« Reply #263 on: February 23, 2019, 10:32:50 PM »
This is looking great Conman! I love seeing your work. It's so unique and transformative.

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    Timbo [Posts: 547]
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    • [February 24, 2019, 08:50:17 AM]
    Re: We need MOAR Monsters
    « Reply #264 on: February 24, 2019, 08:50:17 AM »
    Nice looking Garuda Conman.
    Victor FrankeinSprite
    CONMAN [Posts: 335]
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    • [February 28, 2019, 06:05:15 PM]
    Re: We need MOAR Monsters
    « Reply #265 on: February 28, 2019, 06:05:15 PM »
    Thanks everyone!  I keep putting off the feet... I think I'm going to change the tail color to grey so that the tail puff can stand out a little more.  The 2 spots where critical/dead  normally would be are spell casting frames on the lucavi frames.  I figured an roaring on all 4's would be a decent way to go.  Once I am a little closer on this sheet I will begin trying to make a port.
    Ansehelm [Posts: 63]
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    • [March 05, 2019, 08:10:25 PM]
    Re: We need MOAR Monsters
    « Reply #266 on: March 05, 2019, 08:10:25 PM »
    Wow, this is brilliant  :shock:.  Brilliant.  I'll have to save a spot for this guy in my hack.  And when I'm rich and famous, I'll appoint you to be the Secretary of Spriting
    Vanya [Posts: 3965]
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    • [March 16, 2019, 03:56:41 PM]
    Re: We need MOAR Monsters
    « Reply #267 on: March 16, 2019, 03:56:41 PM »
    Love it!! It's almost an Owlbear, and those are awesome.

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    Victor FrankeinSprite
    CONMAN [Posts: 335]
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    • [April 12, 2019, 07:02:38 PM]
    Re: We need MOAR Monsters
    « Reply #268 on: April 12, 2019, 07:02:38 PM »
    Sorry I haven't updated in a while.  I didn't have a computer for about a month... Rather than go back to the sprite cold, I figured I would attempt a port.  well... this demon tiamat fusion is something.... It's at least close to what I had in mind.
    Victor FrankeinSprite
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    • [May 24, 2019, 07:15:48 PM]
    Re: We need MOAR Monsters
    « Reply #269 on: May 24, 2019, 07:15:48 PM »
    This is pretty close to what I want/think I can pull off.  This version is Lucavi type but I want to have a normal monster type as well.  I just need to shift some stuff and make a dead pose.

    I couldn't get lion paws on this to look right... I tried to see what the sprite would look like with a different color tail and it was weird. Didn't like gold claws either. Put a little work into the port... it's closer.  Bulked the biceps on a few poses.  Smoothed some of the glove/hand business from the demon.
    Vanya [Posts: 3965]
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    • [June 06, 2019, 02:08:15 PM]
    Re: We need MOAR Monsters
    « Reply #270 on: June 06, 2019, 02:08:15 PM »
    Looks awesome!
    I'm curious how wierd it looked with a different colored tail.

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    The Puppet ---Master---
    Elric (Overseer) [Posts: 4269]
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    • [June 10, 2019, 02:17:28 AM]
    Re: We need MOAR Monsters
    « Reply #271 on: June 10, 2019, 02:17:28 AM »
    This is pretty close to what I want/think I can pull off.  This version is Lucavi type but I want to have a normal monster type as well.  I just need to shift some stuff and make a dead pose.

    I couldn't get lion paws on this to look right... I tried to see what the sprite would look like with a different color tail and it was weird. Didn't like gold claws either. Put a little work into the port... it's closer.  Bulked the biceps on a few poses.  Smoothed some of the glove/hand business from the demon.

    This thing has got Jot5 Mark written all over it ;)

    Well done man!

    Now if only I could get you to do that tutorial on replacing music :D

    • Modding version: PSX
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    Kagebunji [Posts: 4322]
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    • [June 11, 2019, 07:54:37 PM]
    Re: We need MOAR Monsters
    « Reply #272 on: June 11, 2019, 07:54:37 PM »
    It looks clean Conman, the only suggestions I have would be for the critical and dead frames. They are pretty much the same, while you could for example on critical make his head look down with eyes closed, and on dead frames just leave a head/arm/wing whichever you please. It would add variety for sure, and keep it more to FFT style frames.
    Victor FrankeinSprite
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    • [June 13, 2019, 12:13:16 AM]
    Re: We need MOAR Monsters
    « Reply #273 on: June 13, 2019, 12:13:16 AM »
    Thanks for the comments guys.  I actually forgot about the critical/dead frames and started messing with something else!

    Quote
    Now if only I could get you to do that tutorial on replacing music 

    I need to try out a mic on my computer that I've never used.  I feel like I could make a passable tutorial as a video.  Honestly, I have a limited ear for music and I'm sure others could do a better job if I laid it out.
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    Elric (Overseer) [Posts: 4269]
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    • [June 13, 2019, 01:53:19 PM]
    Re: We need MOAR Monsters
    « Reply #274 on: June 13, 2019, 01:53:19 PM »
    Well i mostly just need to know how to replace it in general. I could never gey pokeytax tool to work.

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    Victor FrankeinSprite
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    • [June 13, 2019, 04:52:59 PM]
    Re: We need MOAR Monsters
    « Reply #275 on: June 13, 2019, 04:52:59 PM »
    Oh, weird.  Where does it get funky for you?  You probably know excel better than I do, so I assume that you enter the file location fine and enable/run the macro (on my old excel version it is found under the view tab).  When I run it, I get the weird run-time error '1004'.  Excel tries to tell me that the mid to smd xls can not be found and then I hit end.

    I close the excel sheet without saving and in the same folder as my mid-smd excel sheet an xml  sheet called MUSIC99 is created. (the default might be MUSIC## something else)

    Certain midi files have not worked for me and they can definitely be too big of a file to be processed.
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