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We need MOAR Monsters  (Read 15183 times)
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mav [Posts: 2595] Logged
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  • [June 01, 2011, 10:30:02 PM]
Re: beowolf jr.
« Reply #20 on: June 01, 2011, 10:30:02 PM »
Fix those dead frames too, chief.
Asmo X [Posts: 1694] Logged
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  • [June 02, 2011, 07:51:01 AM]
Re: beowolf jr.
« Reply #21 on: June 02, 2011, 07:51:01 AM »
New shield on the back diagonal is good, but it he should be holding it up a bit higher, i think, if you compare it to the other frame.
Victor FrankeinSprite
CONMAN [Posts: 166] Logged
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  • [June 02, 2011, 11:33:54 PM]
Re: beowolf jr.
« Reply #22 on: June 02, 2011, 11:33:54 PM »
I'm not sure on what to do with the dead frames, I figured I had a good way to cheat with the shield/sword
« Last Edit: June 02, 2011, 11:38:23 PM by CONMAN »
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Mando [Posts: 367] Logged
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  • [June 03, 2011, 12:40:31 AM]
Re: beowolf jr.
« Reply #23 on: June 03, 2011, 12:40:31 AM »
put the head of the dragon only with blacked out eyes lol...


^ New FFAT website made by St4r!
Victor FrankeinSprite
CONMAN [Posts: 166] Logged
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  • [June 03, 2011, 02:59:45 AM]
Re: beowolf jr.
« Reply #24 on: June 03, 2011, 02:59:45 AM »
?sword under his belly or something? Perhaps in his back?
« Last Edit: June 04, 2011, 02:26:45 AM by CONMAN »
The Lazy Spriter
Kagebunji (Global Moderator) [Posts: 4085] Logged
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  • [June 04, 2011, 01:40:33 PM]
Re: beowolf jr.
« Reply #25 on: June 04, 2011, 01:40:33 PM »
Looks awesome if you ask me. For the portrait I would suggest stealing Belmondt Dark Dragon portait, it would be 100% fit.

Thou art I, and I art thou...
mav [Posts: 2595] Logged
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  • [June 04, 2011, 05:08:32 PM]
Re: beowolf jr.
« Reply #26 on: June 04, 2011, 05:08:32 PM »
Great improvements on the dead frames.
« Last Edit: June 05, 2011, 04:52:07 AM by mav »
Victor FrankeinSprite
CONMAN [Posts: 166] Logged
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  • [June 04, 2011, 11:35:41 PM]
Re: beowolf jr.
« Reply #27 on: June 04, 2011, 11:35:41 PM »
...I suck at portraits.  I've tried to make a few for sprites without them and they really weren't very good.

On the plus side my old lady saw me struggling and made one for me! Yay! Still might need some work however.
« Last Edit: June 04, 2011, 11:36:10 PM by CONMAN »
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Kagebunji (Global Moderator) [Posts: 4085] Logged
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  • [June 05, 2011, 09:24:15 AM]
Re: beowolf jr.
« Reply #28 on: June 05, 2011, 09:24:15 AM »
If you fix the background color it will be ok. I cannot be 100% sure though, oyu would have to post 2x image too.

Thou art I, and I art thou...
mav [Posts: 2595] Logged
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  • [June 05, 2011, 04:41:54 PM]
Re: beowolf jr.
« Reply #29 on: June 05, 2011, 04:41:54 PM »
Aside from Kage's suggestion, it would be nice if you could have the head facing a slightly more natural angle, but that would involve redrawing most of the portrait. Good start,
« Last Edit: June 05, 2011, 04:44:27 PM by mav »
Victor FrankeinSprite
CONMAN [Posts: 166] Logged
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  • [June 05, 2011, 10:52:10 PM]
Re: beowolf jr.
« Reply #30 on: June 05, 2011, 10:52:10 PM »
Does this shield look any better?
The Lazy Spriter
Kagebunji (Global Moderator) [Posts: 4085] Logged
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  • [June 19, 2011, 01:21:34 PM]
Re: beowolf jr.
« Reply #31 on: June 19, 2011, 01:21:34 PM »
Kinda late. The shield looked ok as it was tbh, I agree it was kinda flat, but add a little more shading and it may look too crappy etc. Portrait is good, just change the background color on it.

Thou art I, and I art thou...
Victor FrankeinSprite
CONMAN [Posts: 166] Logged
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  • [June 27, 2011, 10:05:04 PM]
Re: beowolf jr.
« Reply #32 on: June 27, 2011, 10:05:04 PM »
Long time, no post.  Been busy with other things- and honestly everytime I think about this project, I want to make something else.  Last time I tested this either the front or back walking was perfect and the other was a pixel off on a frame or two.
« Last Edit: June 27, 2011, 10:36:31 PM by CONMAN »
Mediator
Eternal [Posts: 2521] Logged
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  • [June 27, 2011, 10:08:21 PM]
Re: beowolf jr.
« Reply #33 on: June 27, 2011, 10:08:21 PM »
I am so tempted to find a place for this in PW. I just have no idea -what- I'd make out of it! :P

Here dying, join my legion of undeath. Your blood, the roses on unhallow'd graves!
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GeneralStrife [Posts: 1435] Logged
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  • [June 28, 2011, 12:58:30 AM]
Re: beowolf jr.
« Reply #34 on: June 28, 2011, 12:58:30 AM »
I am so tempted to find a place for this in PW. I just have no idea -what- I'd make out of it! :P

Special story monster villain XD
I'ma Firin Mah Lazorz!
RandMuadDib [Posts: 381] Logged
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  • [June 28, 2011, 01:15:44 AM]
Re: beowolf jr.
« Reply #35 on: June 28, 2011, 01:15:44 AM »
Deep dungeon

I will show you the power of SARDIIIIINES!!!!
MysticKnightFF5 Logged
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  • [June 28, 2011, 03:32:15 AM]
Re: beowolf jr.
« Reply #36 on: June 28, 2011, 03:32:15 AM »
deep story monster villain dungeon
Mediator
Eternal [Posts: 2521] Logged
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  • [June 28, 2011, 08:25:18 AM]
Re: beowolf jr.
« Reply #37 on: June 28, 2011, 08:25:18 AM »
Actually, you know what? I have a Dragon Knight enemy-only generic job. Maybe I'll use it for that. :P

Here dying, join my legion of undeath. Your blood, the roses on unhallow'd graves!
The Lazy Spriter
Kagebunji (Global Moderator) [Posts: 4085] Logged
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  • [June 28, 2011, 09:10:20 AM]
Re: beowolf jr.
« Reply #38 on: June 28, 2011, 09:10:20 AM »
You will have to make that Generic a monster, Eternal. This sheet is for monsters, not for humans, I don't know how patcher and other stuff works, but I would expect glitches. If not that, then the sprite will surely bug if you don't change the type(but you know this, right?).

Thou art I, and I art thou...
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Mando [Posts: 367] Logged
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  • [June 28, 2011, 01:56:57 PM]
Re: beowolf jr.
« Reply #39 on: June 28, 2011, 01:56:57 PM »
It isn't too bad in game. I was messing with it some- I just need to set proper animation tabs.


^ New FFAT website made by St4r!
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