Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to FFH, where all your dreams come true!

FFT Patcher .478 Source Code  (Read 12100 times)
Pages: 1 ... 3 4 [5] 6 7 ... 11
Bad code, beware! The NOPs are coming to eat you!
formerdeathcorps [Posts: 1305] Logged
  • View Profile
  • share
  • [April 03, 2012, 10:14:35 PM]
Re: FFT Patcher .478 Source Code
« Reply #80 on: April 03, 2012, 10:14:35 PM »
Choto, that's because I overrode Razele's original.  Your version is better.  As a result, Choco.html does not need to exist since its data was incorporated into a larger file.  As for the bug, I incorporated the fixed version on Razele's (as well as another little tidbit), but it's probably not fixed in Choto.html since Glain probably just added my files of the .480 build to the files of his .479 build.

The destruction of the will is the rape of the mind.
The dogmas of every era are nothing but the fantasies of those in power; their dreams are our waking nightmares.
Glain [Posts: 393] Logged
  • View Profile
  • share
  • [April 03, 2012, 10:22:59 PM]
Re: FFT Patcher .478 Source Code
« Reply #81 on: April 03, 2012, 10:22:59 PM »
There was a Choto.xml in your archive (FFTPatcher480.rar), fdc. D:

I'm trying to keep the hacks in the correct xml file with the actual author. I figure if someone has a problem/suggestion regarding one, they can find the XML file it's in and contact the person.

...Well, that won't work with some people because they aren't around anymore, but I figure it at least makes sense. That's one of the reasons I wanted to separate out the edits you made to my hacks into an XML file, because it had changed them enough that I didn't understand what they were doing anymore and I couldn't answer for them (and I want to be able to for everything in my XML file). I could be nuts... it just seemed reasonable to me.

So my vote would be to move the fixed version to Choto.xml and take it out of Razele.xml.
Bad code, beware! The NOPs are coming to eat you!
formerdeathcorps [Posts: 1305] Logged
  • View Profile
  • share
  • [April 03, 2012, 10:36:25 PM]
Re: FFT Patcher .478 Source Code
« Reply #82 on: April 03, 2012, 10:36:25 PM »
There was a Choto.xml in your archive (FFTPatcher480.rar), fdc. D:
Oops.  Sorry for blaming you there.

I'm trying to keep the hacks in the correct xml file with the actual author. I figure if someone has a problem/suggestion regarding one, they can find the XML file it's in and contact the person.

...Well, that won't work with some people because they aren't around anymore, but I figure it at least makes sense. That's one of the reasons I wanted to separate out the edits you made to my hacks into an XML file, because it had changed them enough that I didn't understand what they were doing anymore and I couldn't answer for them (and I want to be able to for everything in my XML file). I could be nuts... it just seemed reasonable to me.

So my vote would be to move the fixed version to Choto.xml and take it out of Razele.xml.
Problem is, if we did that, Razele.xml would literally have nothing left because this contrasts with how I edited the hacks.  If you look closely at any of the 457 FFTP files, you'll see hacks by FFM, me, or Pride mixed in with edited versions of code made by Xif, nates, or Razele.  These edits were done to increase the number editable bug-free features so I had to merge similar hacks.

The destruction of the will is the rape of the mind.
The dogmas of every era are nothing but the fantasies of those in power; their dreams are our waking nightmares.
Glain [Posts: 393] Logged
  • View Profile
  • share
  • [April 03, 2012, 10:43:30 PM]
Re: FFT Patcher .478 Source Code
« Reply #83 on: April 03, 2012, 10:43:30 PM »
Hmm... I see. No problem. That seems to work. Either way is fine.

I think I found another problem with a Razele hack. "Require Sword - Require Weapons" is editing BATTLE.BIN, but it's supposed to be SCUS.
Bad code, beware! The NOPs are coming to eat you!
formerdeathcorps [Posts: 1305] Logged
  • View Profile
  • share
  • [April 03, 2012, 10:47:25 PM]
Re: FFT Patcher .478 Source Code
« Reply #84 on: April 03, 2012, 10:47:25 PM »
Yeah, that's me being dumb.  Feel free to fix that and re-upload 480.

The destruction of the will is the rape of the mind.
The dogmas of every era are nothing but the fantasies of those in power; their dreams are our waking nightmares.
Bad code, beware! The NOPs are coming to eat you!
formerdeathcorps [Posts: 1305] Logged
  • View Profile
  • share
  • [April 04, 2012, 06:57:39 PM]
Re: FFT Patcher .478 Source Code
« Reply #85 on: April 04, 2012, 06:57:39 PM »
All right, I think I found my copy of R999's Source Code changes.

The destruction of the will is the rape of the mind.
The dogmas of every era are nothing but the fantasies of those in power; their dreams are our waking nightmares.
Mediator
Eternal [Posts: 2525] Logged
  • View Profile
  • share
  • [April 05, 2012, 08:16:43 PM]
Re: FFT Patcher .478 Source Code
« Reply #86 on: April 05, 2012, 08:16:43 PM »
Glain, could you put the ID -after- the skill/item name? It makes it hard to type things in if you don't know the hex for everything.

Here dying, join my legion of undeath. Your blood, the roses on unhallow'd graves!
ALL THE THINGS Official Caretaker.
RavenOfRazgriz (Global Moderator) [Posts: 2939] Logged
  • View Profile
  • Universal Century Gundam Online "Project Icarus" Private Server
  • share
  • [April 06, 2012, 02:16:06 AM]
Re: FFT Patcher .478 Source Code
« Reply #87 on: April 06, 2012, 02:16:06 AM »
Glain, could you put the ID -after- the skill/item name? It makes it hard to type things in if you don't know the hex for everything.

You would need to widen the listboxes considerably for this, else the hex would be pushed off the page and be useless.
Glain [Posts: 393] Logged
  • View Profile
  • share
  • [April 07, 2012, 01:39:22 AM]
Re: FFT Patcher .478 Source Code
« Reply #88 on: April 07, 2012, 01:39:22 AM »
I think I can alter the listbox itself to change what the type-ahead does. I don't really want to put the hex to the right because it breaks the convention.

I put in the R999 changes to Shishi. From what fdc uploaded, I took the two that seemed the most current/correct (there were three sets of the same two files), and imported them into the project... however, that only got me some of the functionality. I had to do a few things myself to get things to the same point. Not sure why that is but it seems to work now, so future Shishi versions should have those features (Quick reimport with Ctrl+R; frame numbers don't change when changing sprites).



I also did something... interesting with FFTorgASM. I've been importing some of my MHA code into the FFTP project... Now why would I do that? I present... an epic tale of patching ASM!

Here's a hack I'm going to have in my XML file. This is a bit different from a previous hack because it checks item type instead of item number... but what's interesting is the way it looks in the XML:


Heh heh. As for the pseudoinstructions here (li and move), so far I'm only allowing them if they map one-to-one to an instruction, but I may put in support for multi-instruction ones. You can also safely assume variables are patched in after the code itself, so you can write code and then just overwrite it with the variable, instead of trying to fool with the <Variable> and <Location> tags so they match up exactly, as I do here.
Pride [Posts: 709] Logged
  • View Profile
  • share
  • [April 07, 2012, 02:36:40 AM]
Re: FFT Patcher .478 Source Code
« Reply #89 on: April 07, 2012, 02:36:40 AM »
* Pride opens spoiler and reacts


Also the inventory section in the patcher does not work, would you be able to fix this?

My Youtube account. Doesn't have much yet >.<
Glain [Posts: 393] Logged
  • View Profile
  • share
  • [April 07, 2012, 03:26:23 AM]
Re: FFT Patcher .478 Source Code
« Reply #90 on: April 07, 2012, 03:26:23 AM »
D:

I thought I fixed that a few months ago (the posts are earlier in this thread). Is it back to not working somehow or are you just not using one of our newer versions?
Pride [Posts: 709] Logged
  • View Profile
  • share
  • [April 07, 2012, 04:20:02 AM]
Re: FFT Patcher .478 Source Code
« Reply #91 on: April 07, 2012, 04:20:02 AM »
I must not be using a newer version... I'll double check later

Edit: It works I must have accidently patched with .457 or something. :x Sorry for the scare
« Last Edit: April 07, 2012, 05:40:31 AM by Pride »
My Youtube account. Doesn't have much yet >.<
Kourama [Posts: 382] Logged
  • View Profile
  • share
  • [April 10, 2012, 12:34:33 PM]
Re: FFT Patcher .478 Source Code
« Reply #92 on: April 10, 2012, 12:34:33 PM »
Will most of the FFT Patcher changes you have made work in WotL?

Also Eternal was nice enough to supply me with a copy of his .fftext file for WotL KO because of the restrictions to patching the WotL version. Is there a way to add an option to FFTactext to remove the kanji code for the PSP version?
Glain [Posts: 393] Logged
  • View Profile
  • share
  • [April 10, 2012, 03:31:35 PM]
Re: FFT Patcher .478 Source Code
« Reply #93 on: April 10, 2012, 03:31:35 PM »
The PSP version doesn't have the expanded QuickEdit for TacText, at least as of yet. Adding it in would basically consist of mindlessly editing an XML file. If anyone's interested I can probably send the file and what you'd need to do.

I believe FFTorgASM hardcodes PSX values (locations of files in the ISO, etc) in a few places. Current ASM hacks don't work for PSP anyway.

Other than that, most changes should also apply to PSP. Pretty much every change to Patcher/Shishi should.

Is there a way to delete all the kanji? Probably... there usually is... but I might have to know each specific section that would have to be blanked.
« Last Edit: April 10, 2012, 03:37:11 PM by Glain »
Kourama [Posts: 382] Logged
  • View Profile
  • share
  • [April 11, 2012, 12:52:52 AM]
Re: FFT Patcher .478 Source Code
« Reply #94 on: April 11, 2012, 12:52:52 AM »
Good to know. I knew about the asm hacks though.
MysticKnightFF5 Logged
  • share
  • [April 14, 2012, 12:01:56 AM]
Re: FFT Patcher .478 Source Code
« Reply #95 on: April 14, 2012, 12:01:56 AM »
Could we get some ctrl + v and ctrl + c all up in this shit?
Glain [Posts: 393] Logged
  • View Profile
  • share
  • [April 14, 2012, 01:23:02 AM]
Re: FFT Patcher .478 Source Code
« Reply #96 on: April 14, 2012, 01:23:02 AM »
Er... what specifically should be copy-pasteable that isn't?
MysticKnightFF5 Logged
  • share
  • [April 15, 2012, 12:18:45 AM]
Re: FFT Patcher .478 Source Code
« Reply #97 on: April 15, 2012, 12:18:45 AM »
No no no, not adding in copy/pasta, just adding a shortcut to it.
Glain [Posts: 393] Logged
  • View Profile
  • share
  • [April 15, 2012, 02:39:49 AM]
Re: FFT Patcher .478 Source Code
« Reply #98 on: April 15, 2012, 02:39:49 AM »
Well okay, so you're saying there are places where you can copy/paste but you can't use ctrl+c and ctrl+v? Where is that?
MysticKnightFF5 Logged
  • share
  • [April 15, 2012, 04:03:43 AM]
Re: FFT Patcher .478 Source Code
« Reply #99 on: April 15, 2012, 04:03:43 AM »
In no areas can I use ctrl + c and ctrl + v.
Pages: 1 ... 3 4 [5] 6 7 ... 11