I'd say we've got the "form" we want Action posts to be in down, unless there's stupid levels of dissent, so let us get on to the game!
(Note: I left the squares on when I made the battle map in Gametable. You're not bound by movement ranges, but feel free to specify movement via "spaces" on the map so I can see exactly where you want to move. Posting the maps as thumbnails, click to see full version. If people have problems with the maps or suggestions on how to improve them, feel free to comment on them. Also, if I name-drop a character [such as in this Intro], I'll generally link to a wiki-page or similar if one applies. Feel free to ignore them, they're more for the universe-curious and are
never required reading. The machines with linked names, however, only link to images of that machine.)
----------Scenario Intro----------Desert Cobras... they were a so-called "Experimental Corps.", a Mobile Suit Squadron under the direct command of Zeon Earth Attack Forces leader
Garma Zabi. Filled mostly with Earth-defectors and troubled kids, however, part of their captain wondered if it had just been the place Garma threw all the pilots he didn't want as part of his main attacking force. They were stationed at the aptly named "California Base", an expansive military base that Zeon captured from the Earth Federation earlier in the war. Between climate changes and the debris from the Australia-destroying colony drop raining onto North America, much of the area has become a desert. The Zeon grip of the area is incredibly tight, so it's rare for more than halfhearted skirmishes to occur, but today, something big happened - a
Gaw Atmospheric Attack Carrier carrying a large payload of experimental parts and Mobile Suits had been taken down right in the nearby airspace! Garma immediately ordered the Desert Cobra team, being one of the only teams at his disposal to have a title-bearing leader currently, to find the downed Gaw Carrier and either destroy or recover the prototypes. It would take a while for the Federation to recover them and get them out of the area, so there should still be time to intercept the Federation Forces at the downed Gaw itself.
They had been traversing the desert, heading directly for the last known place the Gaw had been airborne without delay. After a lull where things seemed almost too quiet given the events that had occurred, a hail of explosive fire came from their left side, crashing into the sand near the Zakus' feet. They turned, and noticed a several squadrons of the Federation's
Type-61 Tanks dug into the nearby sand dunes, their tan paint schemes allowing them to blend in rather effectively. The squadron quickly regrouped, then turned to face their aggressors.
"Looks like a forward guard..." Atrius muttered under his breath before giving orders,
"Let's take them out quickly, before they can radio ahead to the guys securing the Gaw. Those old tanks can't hold match a Zaku as long as we stay alert."Objective: Destroy All Enemies.
Bonus Objective: Complete the Objective in 1 Battle Pane.
Weather: Sunny.
Terrain: Surface - Desert.

(For a version without the effects, look
here!)
(
Tip!: Mobile Suits such as the Zaku II that have shoulder-mounted shields can make use of them during combat by moving the arm its mounted on across the Mobile Suit's chest. Just be careful to not try and use the shield and fire the weapon held in that hand at the same time, as firing the weapon will obviously force you to move your arm and in turn most likely drop your guard.)
(Note - Time for this Battle Pane expires at midnight EST on Thursday. Characters who have not made Actions by then will be given forced Actions based on the characters who did make Actions that Pane.)
Desert Cobras:Atrius Schliend - "The Viper"MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: 105mm Machine Gun - Ammo 100.
Left Hip Clamp: None.
Back Hip Clamp: None.
Lyra LeylandeMS-05B Zaku I
Core HP: 35
Booster Jump Fuel: 2
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Heat Hawk.
Back Hip Clamp: None.
May GreenfieldMS-06C Zaku II Early Production Type ["Merrygate"]
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: Knuckle Shield - HP 10.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.
Buliwyf HergerMS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: None.
Left Hand: None.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: Shotgun.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].
Florance Vie SiletteMS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: Knuckle Shield - HP 10.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: None.
Rellia LunarMS-05B Zaku I
Core HP: 35
Booster Jump Fuel: 2
Right Hand: Heat Hawk.
Left Hand: Doublehanding Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.
Seth "Setch" HarrowMS-05B Zaku I ["Steel Freedom"]
Core HP: 35
Booster Jump Fuel: 2
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Heat Hawk.