(Ugh. Three and half hours later and I'm still tired yet still not tired enough to go to sleep; just too tired to think up good ideas, apparently. Still, I'll respond to this because I said that I would yesterday after the Chocobo thing.
Speaking of which...what are you doing with monsters anyway? I was speaking with FDC a bit four to five hours ago and he was under the impression that you using the ARH for them as well as using the monster slots because you had found someway around the Monster Skill limitation. I may be relaying that incorrectly, though. I must admit curiosity, though, given my own current dilemma over skill set space.)
As far as flaming monsters to replace pigs go, I still can't think of any. Even if I could, there probably isn't a sprite for it yet. Maybe you could just force in the Lamia sprite with some type of "Fire Kiss" attack or something. Shrug.
Concerning reaction and support abilities, I can think of nothing support-wise that isn't covered.* (In fact, if you could illuminate what exactly a few of them do, like Speed Boost, that would be great.) Reaction-wise, I've nothing inventive. Just that "return negative status", reactive-Shell and reactive-Protect reaction that I'm sure you've thought of before.
With regards to class ideas, having looked over both this thread and the original thread's contents more thoroughly than before, I think that I might be able to be of some help there:
1. Of whatever your close-range class does, it should be focused on either Greatswords or Axes since at present now other class besides Squire can use those weapons without Any Weapon. Similarly, it should probably be able to equip both.
2. Whether your long-range class is offensive or defensive, I don't think it should be or, rather, can be bow-based. I'm not saying this just because I'm still an impasse myself for making two other bow-based classes (though at this point I probably won't have to). I'm saying it more because your Archer/Ranger pretty covers EVERYTHING a bow-based class can do at present, even with the lofty aims of formula. Given that you're keeping guns widely available to Generics in your patch, you could maybe get away with the Gunner class I couldn't. After all, the FFX-2 Gunner
was decently offense-based and I'm pretty sure you could make an defensive-based class if you put your mind to it, even if it would arguably be more difficult to do (with the way that Ranger is now).
3. If you want a defensive, close-range
class, then there's of course Paladin, who could use great swords and unlike Dragoon heals/be concerned with allied units more actively. I can't really give skill suggestions, though, given that I'm both still largely unaware of your formula (aims) and that I'm still uncertain of my own (untested) Paladin, which I'd imagine you don't want to emulate anyway. There's the problem of Paladin potentially stepping on Agrias's toes, but since you've said absolutely nothing about special characters, I've no idea; I just know they're kind of annoying similar name-wise. Paladin, however, would at least give you the chance for more offensive, Holy-based attacks.
4. If you want an offensive, close-range
class, then there's similarly always Berserker. It'd be something to perhaps give focus to the Axe, which, as aforementioned, like Greatsword is similarly "unloved" equipment-wise. It's not like they have to be focused around Berserk, though, oddly, Lancer/Dragoon give them the same problem that it potentially give Paladin when it comes to competition, especially with wanting to keep everything so minimalism--just for different reasons.
5. If you want a close-range class that could go either way
, then you could focus a class on Greatswords (and/or Axes) and knockback since you seem so eager to spread that around. I'm not sure you're making formulas to affect AoEs--though I'm almost certain you're not because those are probably even more tedious--but having arching attacks that "clear out" hit enemies and such seems like it would at least be interesting. I have no idea what the hell you would call it, though.
That's pretty much all I have for now. I would have liked to be more helpful after such a delay, but I'm as bird-brained as the creatures that are now giving me trouble.
P.S. You used the name "Swiftness" for both a Dragoon attack and Dimensionalist's react with Haste ability. Also, Squire's "Blind Fury" has a minor typo.
*Well, that's not entirely true. I'm just not sure whether a support ability that allowed one's magic to ignore Reflect would be worth it and that, even if it was, it wouldn't be one of those supports you tend to not like such as Maintenance and such.