@lirmont, your thought on the colors are very interesting.
Like I said before, and Lijj expressed it better than me, no restrictions will be added for the engine, we are self limitating our palette for this demo game.
I am very curious to see what would be a t-rpg with todays technologies.
I can't think "someone else made that". Instead, I think "Secret of Mana 3"
Bad for others, but very good for Secret of Mana 3, they used these limitations to create something positive, their own style.
Kivutar, what exactly do you need in terms of art? I'm not the best but I Can try and whip something up
Thanks a lot for your help proposal. I don't know exactly what we are doing. The appropriate term would be victorian steam punk, of victorian retro future, LOL.
In fact, it is a little bit early to grow the team, and Lijj is in charge of this side project that aims to replace copyrighted content. Please ask Lijj directly if he needs help, I let him decide how he likes to work.
Ok, now it is my turn

Yesterday I patched the engine, we now have an unlimited number of teams per battle:
http://www.youtube.com/watch?v=eQZVd5121sA[EDIT] I forgot to contratulate Lijj on this topic because he show me his work using the chan, but again, GG Lijj, this is an awesome result. And we are at the beginning. I can't imagine what you will be producing when you well get used to these technologies!