Hello! Thanks for your interest in Tethical. To find out what's going on right now, please go read the follow-up on Kickstarter:
http://www.kickstarter.com/projects/100316459/tethical-an-srpg-engine/postsOnce all that's done, it's getting relaunched. Several of those things are done already (demo of card game using Tethical's engine, sprite remixer). I'm spending more time on it than I initially estimated because I think the character customization might just be the niche people would be impressed enough by to actually pledge (instead of hitting the campaign and then moving on).
Keep track of what I do on the project at any of these locations:
here,
twitter, or
youtube.
Even though you posted here in more than one thread, I'll answer your other questions here. The very general goal is to be able to do whatever FFT can do (from way back in 1997). An example of that is character and effect sprite animations. Sprites are a huge part of what FFT did, and a lot of the time I've spent on this project (and still am spending) has gone directly to that, but, because of that work, you could create any number of FFT-esque sprite effects or complicated character actions (including extraneous attachments, like hats, backpacks, masks). Soon, you'll also be able to perform customization of characters like you might in many recent games (except that those use 3d, and this would be 2d). Similarly, another aspect of FFT is its generous use of bitmap fonts, and I've written a program to help anyone wanting to use Tethical's engine be able to make those very quickly and efficiently. Tethical's engine pulls the output from those programs in natively so that core concepts from FFT can be replicated (but not enforced). There are how-to links in this forum that explain how to set things up to use both Kivutar's version and mine (but mine is still very unstable since it changes frequently). Thanks.

