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An Idea (Zombie Mod)  (Read 3568 times)
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Dome [Posts: 4890]
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  • [February 04, 2011, 03:03:31 PM]
An Idea (Zombie Mod)
« on: February 04, 2011, 03:03:31 PM »
I had this idea, and I wanted to throw it here (I'm not going to work on this patch, just wanted to share the idea with you...maybe someone will like the idea and work on it)

A Zombie mod
I had some Idea I think it would work nice for a small patch

Some random idea:

About monsters

About classes

About items:

Put all this together, and you obtain a small patch focused around the survival of a small group of survivors in a hostile ground :-) (and a nice patch to play)

What do you think?
« Last Edit: February 04, 2011, 03:05:22 PM by Dome »
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Eternal [Posts: 3077]
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  • [February 04, 2011, 03:18:37 PM]
Re: An Idea (Zombie Mod)
« Reply #1 on: February 04, 2011, 03:18:37 PM »
Wasn't CCVamp working on a similar patch, where there were different types of guns?

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    Dome [Posts: 4890]
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    • [March 09, 2011, 08:16:47 AM]
    Re: An Idea (Zombie Mod)
    « Reply #2 on: March 09, 2011, 08:16:47 AM »
    Yeah, but I haven't seen any upgrade for that patch xD
    I wonder if she is still working on it?

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    Cheetah [Posts: 3656]
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    • [March 09, 2011, 08:38:32 AM]
    Re: An Idea (Zombie Mod)
    « Reply #3 on: March 09, 2011, 08:38:32 AM »
    Interesting concept for sure. I feel like the hp and mp are set at such low levels that you will be limiting your variability in damage output. Have to find a happy medium between ridiculously odd numbers and too limited variety.

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    The Damned [Posts: 2168]
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    • [March 09, 2011, 08:48:32 PM]
    Re: An Idea (Zombie Mod)
    « Reply #4 on: March 09, 2011, 08:48:32 PM »
    Hunh. I could have sworn that there were a few more posts in here. Regardless, I had something rather lengthy last night to post before I fell asleep at like 3:00 A.M., even after seeing Cheetah's rather elegant assessment. "Problem" is that I've now forgotten. (It doesn't help that I just realized that Cheetah's avatar subtly moves.)

    You lucky bastards.

    That said, it does sound like it could have some potential. I think what I was going to ramble on about is plot-related stuff, i.e. what type of plot would lead to this that was at least still tangentially-related to something within FFT.

    If nothing else, at least recent pokeytax's hack guarantees that stats can't progress if you don't want them to.

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    Cheetah [Posts: 3656]
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    • [March 09, 2011, 10:26:16 PM]
    Re: An Idea (Zombie Mod)
    « Reply #5 on: March 09, 2011, 10:26:16 PM »
    Thanks for noticing Damned, you are only like the forth person to comment on it. It has been like this at least a month :).

    I think one of the best parts about this patch is that it doesn't necessarily need a story. It terms of time and payoff, most projects stall because a focus on story. If the idea is about a fun gameplay scenario, then just remove the story completely, why take the weeks it will take to set a nice event if the player will only spend 2 minutes watching it.

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    Dome [Posts: 4890]
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    • [March 09, 2011, 10:39:00 PM]
    Re: An Idea (Zombie Mod)
    « Reply #6 on: March 09, 2011, 10:39:00 PM »
    It would also be a very nice patch to show to others...
    I mean, it would be the first patch that fully reworks the game :-) (and without even requiring much event editing, if any at all)

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    The Damned [Posts: 2168]
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    • [March 09, 2011, 10:50:16 PM]
    Re: An Idea (Zombie Mod)
    « Reply #7 on: March 09, 2011, 10:50:16 PM »
    (No problem about the avatar, Cheetah. Just wanted to confirm my already waning sanity, really.)

    I know that the story wouldn't be huge selling point or even a necessary one. I've just been trying to think about how I would do this if I did it and, for me, story is rather important in pretty much everything. I mean, it would at least have to come up at the beginning and the end I'd think and you want it to at least be consistent even if it's utterly open-ended.

    Also, I'm well aware that event editing eats up a lot of time.

    I suppose, and I think this is what I was going to get into last night, that it just seems odd to completely excise Final Fantasy Tactics fantastic story, even with all of its potential flaws, entirely just so that you can make some generic-ish zombie mod. I guess I must admit that the zed word is largely boring to me outside of inventive exceptions like Shaun of the Dead or World War Z (which I still need to get around to reading like most things even though I've had forever). It similarly seems utterly mystifying to have to excise everything story-wise when Undeath and Vampirism statuses already exist and just have it be some random zed-outbreak in Ivalice just because.

    Again, I'm not saying that it couldn't be done (well) without the story, but that even if you can indeed (and would have to) get rid of a lot of the story, that you needn't necessarily get rid of all of it or, at least, have the game be devoid of anything but the barest essentials. Zombies are just so...generic as it is that it seems like they need something else, especially if you're minimizing everything as it is. Just throwing waves of bodies at people seems like it has the potential to become tedium or, worse, plain boring without doing a little something extra.

    Those are just my opinions on the matter and, at present, I have a bunch of other more pressing things to do that I'm still not doing, so I doubt that I'll get around to doing this patch, soon if ever, even if no one else ever does.

    "Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

    "Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

    "Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"
    Dome [Posts: 4890]
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    • [March 09, 2011, 10:59:55 PM]
    Re: An Idea (Zombie Mod)
    « Reply #8 on: March 09, 2011, 10:59:55 PM »
    I have a bunch of other more pressing things to do that I'm still not doing, so I doubt that I'll get around to doing this patch, soon if ever, even if no one else ever does.
    Sadly, the same goes for me...that's why I posted those ideas...I hope someone will like this ideas and starts working on it...

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    Pride [Posts: 839]
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    • [March 10, 2011, 12:23:00 AM]
    Re: An Idea (Zombie Mod)
    « Reply #9 on: March 10, 2011, 12:23:00 AM »
    I would be willing to do the world map, attack.out, and (some?) events for this if others wanted to do the dialog, plot, battle mechanics, etc. as long as it keeps the events and battles to a lower amount. I don't have time to do everything for such a project when I still want to keep focus on my current patch.

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    Dome [Posts: 4890]
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    • [September 06, 2011, 12:00:00 PM]
    Re: An Idea (Zombie Mod)
    « Reply #10 on: September 06, 2011, 12:00:00 PM »
    Bump, because I truly think this is an awesome idea and deserves some love (I might even work on it after the next, -hopefully- FFT: Plus final, bugfree release)
    « Last Edit: September 06, 2011, 12:01:31 PM by Dome »
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    JBab [Posts: 17]
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    • [September 06, 2011, 06:43:14 PM]
    Re: An Idea (Zombie Mod)
    « Reply #11 on: September 06, 2011, 06:43:14 PM »
    The Idea of this Patch is rather amazing, the concept in general is nice.

    The Patch seems like it could be a hardened Hellmode of some sort, would be nice if it was actually made i could actually see this patch being some sort of event if it was made before Halloween(LONG SHOT) but in general id be looking forward to this very much (Who doesnt like killing Zombies!)

    @Dome cant wait to see it happen



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    RandMuadDib [Posts: 381]
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    • [September 06, 2011, 08:18:49 PM]
    Re: An Idea (Zombie Mod)
    « Reply #12 on: September 06, 2011, 08:18:49 PM »
    A zombie patch would make a paladin a worthwhile class to create... turn undead, smite undead, <insert other d&d inspired abilities here>
    « Last Edit: September 06, 2011, 08:19:58 PM by RandMuadDib »
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    JBab [Posts: 17]
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    • [September 06, 2011, 08:26:09 PM]
    Re: An Idea (Zombie Mod)
    « Reply #13 on: September 06, 2011, 08:26:09 PM »
    @Rand love the D&D reference :shock:

    yeah no doubt although maybe a tid bit OP seeing as they specialize in crucifying the Damned

    id like to see it no doubt :more:



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