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ff4(2us) hack lol patch  (Read 13560 times)
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Zozma [Posts: 4600] Logged
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  • [July 06, 2011, 10:18:42 AM]
Re: ff4(2us) hack lol patch
« Reply #100 on: July 06, 2011, 10:18:42 AM »
Absorb was used as Chakra for Yang, so that's out

Holy ray, maybe but it still might look odd for him to take a defensive stance for something like that.

Vampire/blood suck, i don't think thats fitting for a paladin even one thats just a disguise by a monster.

Ill think it over some more. too bad i dont have a way to recreate cecil's dark wave into a light wave version lol, thatd be perfect.

Edit:

so anyway, since Baigan can't normally do a multi target attack, and he cant jump like kain, i figure ill give him Holy Ray, as suggested.

it would look like maser or something of the sort, doing damage based on caster hp/2 + holy damage bonus

he has kain's hp growth so it should be decent but not over the top. still i do not like the defensive stance for the animation... I'll figure something out.
----
Update:
Palom and Porom

Problem 1 of getting them back solved by use of empty event space from changes in my patch, their remaining magic is added to their magic lists in order from highest level learned to lowest though several events in the game after the time they have left your party but completed by the end of tower of babil2. adding their spells in reverse order eliminates duplicate spells filling their magic lists.

Problem 2 they would start on level10. easy fix now as well as all the other reset characters, I will simply create lvl50 startup data for them. their hp and mp will be the max possible for their level by natural progression.

Problem 3 (up for debate) when they come back, the twin command should be excluded to eliminate bugs. you cannot make every combination of party members as long as they have twin, because palom will ignore porom and twin with either Golbez or Anna if either of them are in the party...

Another thing, I finally managed to make Anna  join you even though it may seem odd the way she comes back. will work more on this later
« Last Edit: July 06, 2011, 10:21:22 AM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Fenrir90 [Posts: 40] Logged
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  • [July 06, 2011, 08:43:13 PM]
Re: ff4(2us) hack lol patch
« Reply #101 on: July 06, 2011, 08:43:13 PM »
Palom & Porom: Well, their Twin command will be less useful at end game to be honest. With Palom having Flare, Bio, and Quake just to name a few and Porom have more useful white spells compare to when you get her near the beginning. I doubt people will pick it. You did the right choice by removing it, even if it was for technical reasons.

Baigan: Curious, does he share the same spell list as Kain? As for the Holy Ray, well your pretty much limited with what you have and you have to make the best of what you got unfortunately. Question of concern, does it work properly in battle? You see all laser hitting all monster and such, the reason I ask is because... well, its an enemy ability. I mean on large groups of enemies like the 3 Imps and Needler or the 8 Imps, etc.
Zozma [Posts: 4600] Logged
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  • [July 06, 2011, 08:56:16 PM]
Re: ff4(2us) hack lol patch
« Reply #102 on: July 06, 2011, 08:56:16 PM »
I test it and I do not think the laser animates properly used against the enemy, even targeting only one at a time.

the twins Twin spells are very scalable now due to me changing the damage to one being based on caster hp + holy elemental damage and and the other being based on enemy hp/7 + holy elemental damage. Still at the end of the game, they will individually be able to do max damage with their Meteo and Nova spells....

removing that twin command will make them more like generic mages but it will eliminate a serious problem

« Last Edit: July 06, 2011, 08:58:18 PM by Zozma »
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Fenrir90 [Posts: 40] Logged
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  • [July 06, 2011, 11:10:00 PM]
Re: ff4(2us) hack lol patch
« Reply #103 on: July 06, 2011, 11:10:00 PM »
Ah, that's right. You gave the Focus command to the other Black Mages as well, I can see what you mean about them looking like generic mages.
Zozma [Posts: 4600] Logged
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  • [July 07, 2011, 05:52:24 AM]
Re: ff4(2us) hack lol patch
« Reply #104 on: July 07, 2011, 05:52:24 AM »
so Zeromus needs some serious tweaking.

these are lvl55 ish characters and he's nothing to them.

how the heck are ya gonna do 900 damage with meteo and big bang, that aint gonna fly

This final party is pretty good despite having 3 low hp casters, their high magic defense helps a lot here.


with exception for text changes and tweaking the enemies things are pretty much done. all the mechanics for character level development is set.
now to make it so you can get back the other party members.... Tellah, Rosa, and Baigan are still stored in the shadow party

Cid, Yang, Palom, Porom will need new level50 loading data so that you don't have to start all over.
and I guess ill need to utilize the developers room for the party switch? im not sure.

-------------
Remaining bugs and non complete items:
npc, characters the wrong ones in the wrong places still in a few spots due to party changes.
the showdown between zemus and golbez/fusoya currently loads golbez and tellah instead lol
Harley's shop has not been added
Agrias fights have not been added
various weapon adjustments
Chest items from start to finish need to be changed.
« Last Edit: July 07, 2011, 06:12:08 AM by Zozma »
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dwib [Posts: 674] Logged
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  • [July 22, 2011, 09:54:39 PM]
Re: ff4(2us) hack lol patch
« Reply #105 on: July 22, 2011, 09:54:39 PM »
Any progress being made on this Zozma?
Zozma [Posts: 4600] Logged
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  • [July 23, 2011, 12:44:04 AM]
Re: ff4(2us) hack lol patch
« Reply #106 on: July 23, 2011, 12:44:04 AM »
I'm close in most aspects. the only problems are incorrect npcs' which has created a slowdown....

all the characters work correctly and join/leave at the right times. getting lost characters back has not yet been implimented yet.

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Fenrir90 [Posts: 40] Logged
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  • [July 31, 2011, 02:37:30 AM]
Re: ff4(2us) hack lol patch
« Reply #107 on: July 31, 2011, 02:37:30 AM »
Will there be any universal shields? You know, like in FFVI. Shield for the mages.
Zozma [Posts: 4600] Logged
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  • [July 31, 2011, 09:17:39 PM]
Re: ff4(2us) hack lol patch
« Reply #108 on: July 31, 2011, 09:17:39 PM »
Perhaps i might throw in one. well see...

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Ramza: But im a monk!!
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efrate [Posts: 118] Logged
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  • [August 01, 2011, 08:04:16 AM]
Re: ff4(2us) hack lol patch
« Reply #109 on: August 01, 2011, 08:04:16 AM »
How's it coming Zozma?  Still following even if I don't comment often. 

I don't suffer from insanity, I enjoy every minute of it.
Zozma [Posts: 4600] Logged
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  • [August 03, 2011, 07:50:43 PM]
Re: ff4(2us) hack lol patch
« Reply #110 on: August 03, 2011, 07:50:43 PM »
This will continue. I have had to halt because i am in the middle of a move and havent had the opportunity to set up my desktop. the game is already fully playable, just text changes and npc changes that might be a little annoying.

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MasterGrand [Posts: 247] Logged
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  • [October 02, 2011, 02:31:51 AM]
Re: ff4(2us) hack lol patch
« Reply #111 on: October 02, 2011, 02:31:51 AM »
how many project you work Zozma ? i see ff4 but what about ff5 or ff6 ?

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Zozma [Posts: 4600] Logged
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  • [October 02, 2011, 09:10:30 PM]
Re: ff4(2us) hack lol patch
« Reply #112 on: October 02, 2011, 09:10:30 PM »
not working on anything else at the moment

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MasterGrand [Posts: 247] Logged
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  • [October 05, 2011, 02:38:57 AM]
Re: ff4(2us) hack lol patch
« Reply #113 on: October 05, 2011, 02:38:57 AM »
Zozma do you have program for sprite ff4 like FFT ?

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Zozma [Posts: 4600] Logged
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  • [October 06, 2011, 09:55:25 PM]
Re: ff4(2us) hack lol patch
« Reply #114 on: October 06, 2011, 09:55:25 PM »
nope, i use TileED and SnesPal
« Last Edit: October 06, 2011, 09:56:03 PM by Zozma »
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MasterGrand [Posts: 247] Logged
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  • [October 06, 2011, 11:51:36 PM]
Re: ff4(2us) hack lol patch
« Reply #115 on: October 06, 2011, 11:51:36 PM »
hmmm you hacking ff4 for snes not psx i think.

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Zozma [Posts: 4600] Logged
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  • [October 07, 2011, 12:03:09 AM]
Re: ff4(2us) hack lol patch
« Reply #116 on: October 07, 2011, 12:03:09 AM »
yep, the oldschool ff4

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MasterGrand [Posts: 247] Logged
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  • [October 10, 2011, 10:40:35 PM]
Re: ff4(2us) hack lol patch
« Reply #117 on: October 10, 2011, 10:40:35 PM »
what do you mean Zozma by oldschool ff4 ?
« Last Edit: October 10, 2011, 10:45:24 PM by MasterGrand »
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Zozma [Posts: 4600] Logged
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  • [October 10, 2011, 11:27:51 PM]
Re: ff4(2us) hack lol patch
« Reply #118 on: October 10, 2011, 11:27:51 PM »
that yes it is the SNES version

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MasterGrand [Posts: 247] Logged
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  • [October 11, 2011, 12:26:15 AM]
Re: ff4(2us) hack lol patch
« Reply #119 on: October 11, 2011, 12:26:15 AM »
Hmm, but why don't do  that to ff4 in psx ?

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