Well, it's good to see that was more even with "buff" to dinosaur's team and the nerf to CT5Holy's teams. (Fucking Monks.)
Anyway, these matches verified further for me that Tornado (and, by connection, Quake) kind of suck. They take way too long to charge for what little damage they do (yes, I'm aware of the space they hit and that this was mostly on low-Faith units) in addition to being able to be dodged by M-EV, not ignoring allies like Summon Magic and being readily available. It seems like they need to not be evadable or take less time to charge or...something.
Also doesn't exactly help that Tornado is the one of only
two damaging magical Wind attacks and is rather inferior to Heaven's Cloud is you want to make a Wind absorb team (IMO).