Sorry. I would have responded sooner, but I only woke up a couple of hours ago and
this damn song has been distracting me.
Both. Monster skill is something I'd like to keep at one per family. I would be modifying their "attack" command and/or giving them an additional ability to be used within their skillset. As of right now most monsters are following this scheme:
attack / skill 1 / skill 2 / MS
attack / skill 1 / skill 3 / MS
attack / skill 2 / skill 3 / MS
With 10-ish free slots this enables either a 5th ability to be throw into the mix with for single-tier-unique ability, or a custom attack command (Necrotic Touch, Throw Spirit, etc.). However I'm a whore for symmetry, so if 5th abilities were introduced they'd be similar to the tree scheme of:
attack / skill 1 / skill 2 / MS
attack / skill 1 / skill 3 / MS
attack / skill 1 / skill 4 / MS
And I don't know how much more effective that'd be.
Ah, I see. I had suspected that was your meaning as well.
Also, nice to see that someone else is symmetry's bitch too. I probably get far more annoyed than you about asymmetry things--I'll try not to go off into a tangent while typing this--and such, so it's nothing too atypical even if it could be a bit dull in this instance. Still, considering your overhauling things, it'd probably be easier to ultimately test them.
Anyway, if that's the case, wouldn't you need 11 skills given that only four monsters (Ghouls, Woodfolk, Hydras and...something else I can't remember) have atypical "attack" commands. Or would you be screwing over one of the (lesser) monster classes by just not giving them a fifth skill?
Hmm...this makes me realize that know I know what skills you're at least generally giving to monsters, meaning that I can start posting (almost singularly) in that battle suggestion thread again. Hurray.
No niche, just supplemental to well... everything without being able to do everything at the exact same time.
So, basically, like Red Mage, only with Curse/Dark/Evil-Looking status focus and not as blatantly thieving? How does the AI react to the Curse/Dark/Evil-Looking status as it is? And, again, what would it be replacing?
As for other classes, I'm not about to list them all but I don't want something hybrid-y (Mystic Knight, Red Mage), all the direct casters are taken care of, and finding a niche within the physicals is difficult.
I guess I should have been a lot more direct and just asked
"Did you look at FFCompendium's Jobs List and just not see anything remotely interesting?"Actually, on thinking to FFTA Templar might be a good choice?
I'm giving FFTA Templar a try, but that was more a necessity due to getting rid of 6 jobs (well, technically only 4) and changing up 3 others. I've yet to test them, of course, and they were having work with Silence as Addle (though it may change back). Actually, let me look at my notes to see what I gave them if I can find it.
Please hold.
*waiting music plays*....
Okay. Found it. *coughs* Damn dust.
I had forgotten that I actually got around to successfully making a Word document for it and all other generics before I stopped. Anyway, I kind of had problems thinking of what given them considering the amount of other skills I wanted to give other classes, even with all the classes I tore apart/destroyed/got rid of. They ended up having only 8 skills, pretty much all of them being anti-magic and only one being physical. This is despite the fact that they're supposed to be a physical, heavy-armored, spear-wielding class (with all Spears having been buffed, but still needing to be tested)--keep in mind that Oracle was one of the classes I killed:
1. Osmose (Spell Absorb)
2. Apostatize (Doubt Faith)
3. Berserk (Blind Rage)
4. Magic Ruin [Note: My Knights don't have the Ruin skills; otherwise should act like 1.3 Magic Ruin]
5. Confuse (Confusion Song) [EDIT: Actually, this should be Addle/Silence, not Confuse, b/c we know how AI is w/ Confuse & Death Sentence]
6. Zombie [Note: Was considering making this add both Undead and Curse/Dark/Evil-Looking]
7. Astra (Foxbird) [Note: According to my Notepad doc from Apr., this adds ST Reflect & Regen]
8. Debarrier (blank spot between Meteor[ain] and above Blind) [Note: Wpn-based ST-Cancel: Protect, Shell & Reflect; currently meant to require Sword or Spear]
Meh. I'm sure you can think of something superior (if you even think the class could fit) given your body of work and the lack of overlap on your classes thus far.
Or I can just Mu it all.
All ends and begins with Mu.
...Wait. Wrong game and wrong consonant.