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Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

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Dokurider [Posts: 2807]
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  • [March 05, 2011, 12:29:28 AM]
Re: Final Fantasy Flashtics [*** 0.6 Available ***]
« Reply #140 on: March 05, 2011, 12:29:28 AM »
So exactly what features can't make it over?
MysticKnightFF5
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  • [March 06, 2011, 01:25:39 AM]
Re: Final Fantasy Flashtics [*** 0.6 Available ***]
« Reply #141 on: March 06, 2011, 01:25:39 AM »
Story, all the spells, I'm sure equipment variety will have its problems to transfer, etc.
Flash...such a bastard.

That aside...I promised myself I wouldn't nerdgasm...but pretty soon I'm gonna break my promise >.<"
Keep up the fucking *awesome* work dbp!!!!
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Dokurider [Posts: 2807]
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  • [March 06, 2011, 04:01:26 AM]
Re: Final Fantasy Flashtics [*** 0.6 Available ***]
« Reply #142 on: March 06, 2011, 04:01:26 AM »
Story, all the spells, I'm sure equipment variety will have its problems to transfer, etc.
Flash...such a bastard.

Whenever the AI is implemented, a story can be done. But Spells? And most equipment? You can't be serious. That just leaves us with Melee: The Game. Are you saying that AoE attacks are impossible? Are you saying that spell animations are out of the question? Even simple ones like Fire, Ice, and Bolt? And how is equipment going to be a problem at all?
dbp [Posts: 78]
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  • [March 07, 2011, 12:57:55 AM]
Re: Final Fantasy Flashtics [*** 0.6 Available ***]
« Reply #143 on: March 07, 2011, 12:57:55 AM »
Hi.
Sorry if my last post was confusing. In my last post, what i intended to emphasize was only a matter of time.
Basically, everything is possible.
Almost the exact copy of FFTactics is possible, even with Flash.
But the problem is more a problem of time.

I do intend to add Magic.

Final Fantasy Flashtics v0.6 --->
Cheetah [Posts: 3656]
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  • [March 07, 2011, 01:14:35 AM]
Re: Final Fantasy Flashtics [*** 0.6 Available ***]
« Reply #144 on: March 07, 2011, 01:14:35 AM »
Thanks for that clarification dbp.

That would certainly be an exciting thing to see. How is the online flash chat coming along?

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MysticKnightFF5
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  • [March 07, 2011, 01:25:58 AM]
Re: Final Fantasy Flashtics [*** 0.6 Available ***]
« Reply #145 on: March 07, 2011, 01:25:58 AM »
Whenever the AI is implemented, a story can be done. But Spells? And most equipment? You can't be serious. That just leaves us with Melee: The Game. Are you saying that AoE attacks are impossible? Are you saying that spell animations are out of the question? Even simple ones like Fire, Ice, and Bolt? And how is equipment going to be a problem at all?
No, I didn't mean it like that. But, I guess DBP knows more about flash than I, and he clarified nicely.
DrBreen [Posts: 61]
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  • [March 07, 2011, 06:43:54 AM]
Re: Final Fantasy Flashtics [*** 0.6 Available ***]
« Reply #146 on: March 07, 2011, 06:43:54 AM »
Just played v0.6.
It's awesome! Keep the good work.
When you'll finish this work(i hope you will),WHOLE Final Fantasy Tactics can be transfered to Flash! More hacking,maybe even sequel to FFT...
dbp [Posts: 78]
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  • [March 08, 2011, 01:33:42 AM]
Re: Final Fantasy Flashtics [*** 0.6 Available ***]
« Reply #147 on: March 08, 2011, 01:33:42 AM »
Thanks DrBreen !
btw, its very nice to see this nice fur shop dude for your avatar :D

Quote
How is the online flash chat coming along?
Cheetah, i made some test in my company and it is working (Only very simple chat). So i understand a little bit more how multiplayer can work.

I have problems for making the configuration of my Router, the notice is in Japanese, and i think the configuration is only automatic... (No custom settings possible).
I would like to try chat with you guys but, for that, we need that someone become the server :D

Basically this is how it works :
You launch a java command in the terminal, and your PC become the host.
And then, everyone can connect to the chat through your ip adress.

Basically, Smartfox server default port is 9339.
So if you have a firewall/router, you need to open the port 9339, so other internet user can get access if you launch the server.

If there is any volunteer, i would be very happy to make some test with you guys.

Final Fantasy Flashtics v0.6 --->
overlon [Posts: 6]
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  • [March 08, 2011, 11:50:07 AM]
Re: Final Fantasy Flashtics [*** 0.6 Available ***]
« Reply #148 on: March 08, 2011, 11:50:07 AM »
well maby i could help in that matter ;) as long as you provide me with guide :P

yeah ... whatever
dbp [Posts: 78]
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  • [March 09, 2011, 02:22:10 AM]
Re: Final Fantasy Flashtics [*** 0.6 Available ***]
« Reply #149 on: March 09, 2011, 02:22:10 AM »
Hi Overlon !
Thank you for being volunteer :D

(note that everyone can actually try this)

RUN MULTIPLAYER PART 1


1 - First you need to donwload Smartfox Server Basic.  http://www.smartfoxserver.com/products/basic.php  
2 - Next, in the Server folder, you need to set up config.xml and replace ServerIP with your computer IP. (You can go to http://whatismyipaddress.com/).
3 - Then, you need to start the server using the start icon. (On mac i had to launch the Terminal go to the Server Folder and write sh start.sh).

If the server run successfully, that mean that we can try to chat together !
Please tell me if you have any problem with it.
You can also pm me.

Good luck !
« Last Edit: March 09, 2011, 02:25:20 AM by dbp »
Final Fantasy Flashtics v0.6 --->
Mediator
Eternal [Posts: 3075]
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  • [March 09, 2011, 11:44:49 AM]
Re: Final Fantasy Flashtics [*** 0.6 Available ***]
« Reply #150 on: March 09, 2011, 11:44:49 AM »
Seems simple enough. I'll give this a try later.

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    dbp [Posts: 78]
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    • [March 09, 2011, 11:31:22 PM]
    Re: Final Fantasy Flashtics [*** 0.6 Available ***]
    « Reply #151 on: March 09, 2011, 11:31:22 PM »
    Quote
    Seems simple enough. I'll give this a try later.
    If more people can host games it is good.

    In the mean time, i try to create a simple single multiplayer chat with some avatar.
    So people will be able to interact with each other in a funny and interactive way.

    Final Fantasy Flashtics v0.6 --->
    GeneralStrife [Posts: 1442]
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    • [March 09, 2011, 11:34:56 PM]
    Re: Final Fantasy Flashtics [*** 0.6 Available ***]
    « Reply #152 on: March 09, 2011, 11:34:56 PM »
    If more people can host games it is good.

    In the mean time, i try to create a simple single multiplayer chat with some avatar.
    So people will be able to interact with each other in a funny and interactive way.
    Awww yea that sounds awesome.
    Dome [Posts: 4890]
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    • [March 29, 2011, 04:18:17 PM]
    Re: Final Fantasy Flashtics [*** 0.6 Available ***]
    « Reply #153 on: March 29, 2011, 04:18:17 PM »
    Any update on this?

    "Be wise today so you don't cry tomorrow"
    dinosaur [Posts: 453]
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    • [March 29, 2011, 08:24:48 PM]
    Re: Final Fantasy Flashtics [*** 0.6 Available ***]
    « Reply #154 on: March 29, 2011, 08:24:48 PM »
    Any update on this?

    dbp is probably busy with the Japan relief  :*(
    MysticKnightFF5
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    • [March 30, 2011, 03:30:13 PM]
    Re: Final Fantasy Flashtics [*** 0.6 Available ***]
    « Reply #155 on: March 30, 2011, 03:30:13 PM »
    Yeah, he's kind of in Tokyo and hasn't posted in awhile, since right before the disaster. So, he probably has more important things to do for the time being, lose not hope though!
    ST. AJORA WILL RETURN!!! HE WILL I TELL YOU!
    « Last Edit: March 30, 2011, 03:34:08 PM by MysticKnightFF5 »
    GeneralStrife [Posts: 1442]
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    • [June 22, 2011, 05:09:59 AM]
    Re: Final Fantasy Flashtics [*** 0.6 Available ***]
    « Reply #156 on: June 22, 2011, 05:09:59 AM »
    It's sad that dbp fell silent completely after the incident in march
    MysticKnightFF5
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    • [June 22, 2011, 03:58:12 PM]
    Re: Final Fantasy Flashtics [*** 0.6 Available ***]
    « Reply #157 on: June 22, 2011, 03:58:12 PM »
    gg QQ
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