I was the one who took down your links, but I will try to provide a substantive review and critique of the game as I play, battle to battle and chapter to chapter. All I have to say is that the presentation of this is phenomenal and once we get the ISO stuff squared away and the like the prepared ePSXe is a great boon!
new title screen. Looks great!
Oh, spiffy new sprite for Ramza, it's amazing what a palette change can do at times. Battle pretty much played out the same. Nothing really popped out at me.
Gariland Fight -
Red Ramza, hmm? Similar setup to Mercenaries except without the cape, heh. Odd Palette swap on the Leader, not reflected in his portrait though. The battle was pretty much the same as far as I could tell. Ramza may have been a little stronger, but nothing too noticable. I see that Dagger's increase Speed like in 1.3.
Hmm, everyone had access to their next tiered job by this point. I see this commonly in a lot of patches, the problem is though that the shops don't really sell anything for Knights until after Mandalia and Archer's don't get a weapon until after Dorter, if not longer, if memory serves me right. To me that sort of defeats the purpose.
On that note an interesting use of palette changes for the job classes. Though I'm not sure if there's any rhyme or reason to it. Squire's seem identical to their vanilla self, I believe.
Mandalia Plains - Not much seemed changed at all. The only noticable addition was that the Thief had Steal Heart.
Also Yell still appears to be as broken as it ever was.
Sweegy Woods - I hadn't noticed any difference here, still mopped up as normal.
Dorter - A few interesting changes here, a Defense Up Knight with Move + 1 and pretty good equipment. the Wizard actually used Poison, that was surprising. Charge was made 100%, eh?
I'll continue on later, but here's that PPF.