Accepted:Sets the title screen's default option from "New Game" to "Continue".
Removes permanent brave alteration. (Version 2.0)
Removes permanent faith alteration. (Version 2.0)
Weapon Guard Innate all.
Axes & Flail damage becomes (Rdm{0..PA-1}+PA)*WP
Formula 1E (Truth Skillset) becomes Dmg_(MA*Y) #Hit(Rdm{1,X})
Weapon Strike Fix
Global C-Ev.
(#+1%) chance of Knockback for Dash/Throw Stone
(50%?)AI attacks transparent unit v1.1
Special characters can do Propositions
JP scroll glitch fix v1.1
Increase Jump damage by 3/2 regardless of weapon
Defending reduces physical damage by 25%
Blade Grasp trigger : strikable weapons
Mighty Sword ignores equipment presence and hits monster
Formula 4E Dmg_(MA*Y) Hit(100)% becomes 4E Dmg_(MA*Y) Hit(MA+X)%
Regen heal from MaxHP/8 to Min(999,MaxHP)/8
Soldier Office can rename any units (including humans and special characters)
Secret Hunt ability isn't needed to enter Fur Shop
(Monster Pre-raw stat hacking, no level 1 absurd MA)
Remove item duplication (v1)
Oil takes 2x damage from fire attacks.
Change brave gain by chickened units. (4 per?)
Change brave gain by Brave Up. (8 per?)
Change faith gain of Face Up. (8 per?)
Arrow Guard now blocks gunshots. (renamed Projectile Guard?)
Blind and Confuse overrides concentrate/transparent accuracy bonus and now divides accuracy by 2
Hit_F(MA+X)%/Hit_(MA+X)%/whatever to become Hit_F(MA*2+X)%/Hit_(MA*2+X)%/whatever]
Formula 37 becomes Dmg_[(0...(Y-1)+ZZ)*PA]
Charging losing damage bonus (keeps evasion loss)
Silent Walk becomes Flee - Adds XX move when unit is in critical (4?)
Not moving and not acting bonus CT edit (not moving = 10 CT bonus while not acting is 30?)
Support 1/2 spaces below Non-charge increase damage/healing done by/to unit by XX/ZZ% (Amplify? Insulate?) - thinking 20% in both cases. Differs from attack up/magic def up (33%) et all in its flexibility, and also is double-edged.
Units with reaction between Counter and Distribute have perfect evasion from all sides (Rear Guard?)
Haste/slow is 25% speed bonus/penalty (increased duration to be similar CT gain, its just more spread out now)
~
Poison damage from MaxHP/8 to Min(999,MaxHP)/8
MP Restore doesn't need critical (might be OP? rather useless atm but full MP regen each hit? idk)
Questionable:Generic Skillset ability fix (unless I fix something else, its unnecessary)
(#+1%) chance of Spell Casting (formula 02) (need to check what all can cast spells...)
Gained JP = 12
Wall reduces all HP damage to 1 (mmm... boss with wall...)
46 Undead Oracle is mountable (Boco special?!)
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4D AbsHP_(Y)% * MaxHP Hit_(MA+X)% NS becomes 4D AbsHP_(Y)% * Min(999,MaxHP) Hit_(MA+X)% NS
Rejected:Ramza (unit ID 01, 02 and 03) can join as a guest. Disable the game's music to finally play on turbo with your own songs while the sound effects are still enabled. Allow generics to join as guests and "Load Formation" based on roster number. Example: Sprite Set 0x10 (17) with Load Formation will load unit 17 in roster. Maximum generated level with level + highest level in party Maximum levelup Item required to use skills using the "Materia Blade" boolean. Spell quotes always pops up Innate Skillset 0xA9 for every single unit Divide Gained Exp in 2 20 Bonus Money per level. Divide Bonus Money by 2. (#+1%) chance of Critical Hit Death Sentence - Ignore Cancel:Dead (all cancel:dead items simply also block death sentence) Chance to get rare items No Starting Items Starting Money (2 bytes), default : 2000, max ammount : 65535 Broken / stolen items can be bought back at Fur Shop (buggy) Potion Formula = Max(030,XX% Max HP) (buggy) Performing gain evasion and receive 150% damage from physical attack No Random Battles Transparent loses 100% accuracy bonus Wall reduces physical damage by 99%, duration : 1 turn No monster breeding Every monster is mountable Selling items at Fur Shop costs 1/4 normal price Buying items at Fur Shop costs 1 x normal price 4D AbsHP_(Y)% * MaxHP Hit_(MA+X)% NS becomes 4D AbsHP_(Y)% * CurHP Hit_(MA+X)% NS Poison damage from MaxHP/8 to CurrentHP/4 Max of X items per battle Cannot recruit any soldier from Soldier Office Defend Up innate all Magic Defend Up innate all Monster Skill innate all Secret Hunt innate all Move Find Item innate all v1.1 Change the stat required to activate reactions (v1). Note, this affects all reactive counter abilities. Change reaction ability activation rate (v1). Note, this affects all reactive counter abilities. Only X species of monsters are mountable. Change initial items. Blade Grasp now blocks all melee 1 range weapons except bags (v2). Invite will now be appropriately used by the AI (v1 (All of Nate's. Poor Nate.) Formula 1E, 1F, 5E, 5F, 60 ((MA+Y)*MA/2) becomes ((PA+Y)*PA/2) Formulas 4E and 4F becomes Dmg_(Casters Brave+Casters Faith) Dmg_(TargetCurHP-1) becomes Dmg_(CasterMaxHP-CasterCurrentHP) Formula 29(Steal Heart) requires same gender Jump formula becomes WP*Jump*X/Y Change reaction activation to XX% constant Short Charge rounds CT down instead of up AI teleports XX spaces further than max move ~ Defend innate all v1.1 Forces any unit to automatically recover HP/MP when it steps on a crystal. Darkness status reduces accuracy by XX% (need to run numbers) |