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Riskbreaker Job  (Read 1240 times)
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Amici [Posts: 107]
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  • [October 19, 2010, 06:40:37 PM]
Riskbreaker Job
« on: October 19, 2010, 06:40:37 PM »
I am aware of an old topic regarding this: viewtopic.php?f=8&t=1181&start=40

Since it's been almost two years, I was wondering if there has been any progress to making Break Arts skills work, i.e., require a specific skill to use a specific item class. Or maybe anyone has done a reasonable Riskbreaker Job class since the Ashley sprite has been here for a long time too :D Maybe anyone can point me to a tutorial or patch download to where I can find one? Thanks!
Likes to move it move it.
philsov [Posts: 4598]
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  • [October 19, 2010, 08:06:49 PM]
Re: Riskbreaker Job
« Reply #1 on: October 19, 2010, 08:06:49 PM »
http://zodiac.ffhacktics.com/Ability%20 ... %20Hack.7z

viewtopic.php?f=8&t=4207

Kinda....

So you set job/equipment/status as pre-reqs to use certain jobs, and then you can perhaps only equip certain items if you have the right support function equipped.  Lotta potential with the ARH.

Just another rebel plotting rebellion.
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