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[OLD] KoI's Sprite Thread  (Read 10243 times)
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French Maid
Xifanie (Webmistress) [Posts: 4346]
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  • [October 23, 2010, 04:46:11 PM]
Re: KoI's Sprite Thread
« Reply #20 on: October 23, 2010, 04:46:11 PM »
it looks like shit

    • Modding version: PSX
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    <Raijinili> remember that? it was awful
    Kagebunji [Posts: 4307]
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    • [October 23, 2010, 04:52:34 PM]
    Re: KoI's Sprite Thread
    « Reply #21 on: October 23, 2010, 04:52:34 PM »
    I would have to erase those shitty eyes in there yeah, but other than that it doesn't seem bad. I haven't looked at it in ShiShi yet though

    Thou art I, and I art thou...
    Archael
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    • [October 23, 2010, 08:05:28 PM]
    Re: KoI's Sprite Thread
    « Reply #22 on: October 23, 2010, 08:05:28 PM »
    Chocobo Knight Concept Art:
    Kagebunji [Posts: 4307]
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    • [October 24, 2010, 02:12:20 PM]
    Re: KoI's Sprite Thread
    « Reply #23 on: October 24, 2010, 02:12:20 PM »
    I did a cocnept for Chocobo Knight, it is not based on any of those images though. I kinda feel there could be something more to this than I have currently. I tried many armors, Zozma's, Cavalier's, Vick's, they all looked shitty with bright shades of yellow, and helm is as big of a pain as armor, tried DK from WOTL, but it was soo fucked up that I rejected the idea. So I have this for now.

    Thou art I, and I art thou...
    Archael
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    • [October 24, 2010, 02:32:50 PM]
    Re: KoI's Sprite Thread
    « Reply #24 on: October 24, 2010, 02:32:50 PM »


    ^ notice the rounded beak helmet... it looks ridiculous and too big, but it fits, the sprite is meant to be a little humorous, it doesn't have to be a super serious looking sprite

    ALSO notice the feathers on the helmet


    Kagebunji [Posts: 4307]
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    • [October 24, 2010, 02:42:17 PM]
    Re: KoI's Sprite Thread
    « Reply #25 on: October 24, 2010, 02:42:17 PM »
    My old version of helmet I did. I took idea from Digitaldragon ofcourse.

    Thou art I, and I art thou...
    Kagebunji [Posts: 4307]
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    • [October 24, 2010, 03:17:55 PM]
    Re: KoI's Sprite Thread
    « Reply #26 on: October 24, 2010, 03:17:55 PM »
    Arch, I tried Chocobo helm on my current sheet, it looked like shit, for two reasons:
    1-way bigger than armor the helm was
    2-getting proper colors is impossible now, I lack 2 shades of yellow, and changing colors now would cause disaster on sheet.
    So instead I added eye to Gaffy's helm. I thought about using AD's Dark Knight helm, it looks different from Pike, and wouldn't resemble him anymore(it doesn't now btw)

    Thou art I, and I art thou...
    Archael
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    • [October 24, 2010, 06:22:32 PM]
    Re: KoI's Sprite Thread
    « Reply #27 on: October 24, 2010, 06:22:32 PM »
    a little better, but drop those white areas around the eyes, that's fucking ugly

    maybe make the helm a little sharper, so it looks like a chocobo beak in front? like a lancer's helm
    Kagebunji [Posts: 4307]
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    • [October 25, 2010, 01:44:36 PM]
    Re: KoI's Sprite Thread
    « Reply #28 on: October 25, 2010, 01:44:36 PM »
    I tried copying Lancer helm, but it has soo many shades that my yellows aren't enough. I ended up using Lancer's eyes though(well only one). I tried some custom shit on helmet. This is the first, and last time I am doing a sprite in armor using yellow colors, every armor changed to yellow looks like shit, same for helmets.

    Thou art I, and I art thou...
    Kagebunji [Posts: 4307]
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    • [October 29, 2010, 12:24:32 PM]
    Re: KoI's Sprite Thread
    « Reply #29 on: October 29, 2010, 12:24:32 PM »
    I wondered with Arch about changes to monsters you will do, Zodiac. I dunno if you will want to use it, but here, I have done the Werewolf. It's paletted and all too. I did some fixing over the whole sheet, but I think there could be more issues, so if you find it, tell me. And if you do want to use it, then I won't submit it.

    Ps. portrait is shit, I know. I want to ask Mav or Twinees to fix it. I just found this port as one of our users avatar

    Thou art I, and I art thou...
    Archael
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    • [October 29, 2010, 03:53:07 PM]
    Re: KoI's Sprite Thread
    « Reply #30 on: October 29, 2010, 03:53:07 PM »
    TBH it's a VERY creative and original sprite

    it'd make for a very cool monster class

    I just have 1 question

    is it wearing a shirt? how did you decide to use a shirt instead of more fur? just curious

    good job
    Kagebunji [Posts: 4307]
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    • [October 29, 2010, 05:13:27 PM]
    Re: KoI's Sprite Thread
    « Reply #31 on: October 29, 2010, 05:13:27 PM »
    Yeah it's a jacket. Imageine: A person walking during the night, unaware it is full moon, turns into such monster, some scraps of clothes must be there, hehe. It's as if saying that Hulk shouldn't wear pants, and have more muscles, hahaha

    Thou art I, and I art thou...
    Archael
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    • [October 29, 2010, 05:38:19 PM]
    Re: KoI's Sprite Thread
    « Reply #32 on: October 29, 2010, 05:38:19 PM »
    If Zodiac wants it that should definitely be a world map monster

    imagine running into those things lol

    BTW: if you check out our items section, we got weapons that have strengths vs monsters

    so carrying them to do better in random battles vs strong monsters (like this one) would be cool
    Kagebunji [Posts: 4307]
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    • [October 29, 2010, 09:52:07 PM]
    Re: KoI's Sprite Thread
    « Reply #33 on: October 29, 2010, 09:52:07 PM »
    I worked with Arch quite a bit today on sprites and such. There are some chnges in the brackets, so be sure to check them out. Also, it reminded me I have to erase those Sorcerers and Clerics from there.

    Thou art I, and I art thou...
    Archael
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    • [October 29, 2010, 11:18:57 PM]
    Re: KoI's Sprite Thread
    « Reply #34 on: October 29, 2010, 11:18:57 PM »
    I added the sprite job tree on your main post
    Kagebunji [Posts: 4307]
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    • [October 31, 2010, 03:39:44 PM]
    Re: KoI's Sprite Thread
    « Reply #35 on: October 31, 2010, 03:39:44 PM »
    Ok, I have two concepts for Engineer. I feel like both should be way different. I will try something else if these are very bad


    Thou art I, and I art thou...
    Archael
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    • [October 31, 2010, 08:44:42 PM]
    Re: KoI's Sprite Thread
    « Reply #36 on: October 31, 2010, 08:44:42 PM »
    2nd one looks more "engineer" like because of the gear around belt and legs

    I am not liking mustadio hair / haircut though, looks like an old musty
    Kagebunji [Posts: 4307]
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    • [October 31, 2010, 08:56:56 PM]
    Re: KoI's Sprite Thread
    « Reply #37 on: October 31, 2010, 08:56:56 PM »
    I thought of slightly edited Olan haircut, but it looked strange, so I dropped the idea. But I might try it tomorrow. I started workin on Goblin Mage btw.

    Thou art I, and I art thou...
    Archael
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    • [October 31, 2010, 09:55:12 PM]
    Re: KoI's Sprite Thread
    « Reply #38 on: October 31, 2010, 09:55:12 PM »
    hah

    that's gonna be nice

    but yeah, try to avoid faces + haircuts that look like vanilla characters

    that mustadio head / hair is TOO similar to mustadio, the engineer is supposed to be a new character (even if it is generic)

    hey, how about Cid's glasses for Engineer?



    technicians usually use these when working on machines
    Archael
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    • [November 01, 2010, 05:21:29 AM]
    Re: KoI's Sprite Thread
    « Reply #39 on: November 01, 2010, 05:21:29 AM »
    Hey Kage would it be too much trouble to edit these 3? So far the only graphics that require spell editing are these three, and they should be very simple edits (just color adjustments).

    Flare --> Shadow Flare (Same but Black / White instead of Red / White)


    Leviathan --> Flood (Same but without the Snake)


    Ice 3 --> Break (Same but re-colored in a grey-scale to look like a rock)
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