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Event Skipper v0.75  (Read 15459 times)
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VincentCraven [Posts: 1094]
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  • [March 06, 2009, 08:18:08 PM]
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« Reply #40 on: March 06, 2009, 08:18:08 PM »
Ok, so which is better?

A) Go to Igros Castle, load "Nothing" and open up Sweegy and Dorter

B) Go to Igros Castle dot, view menu, close menu and open up Sweegy and Dorter


I might be able to make it trigger after Mandalia Plains event, but it's not working exactly right at the moment.

EDIT: Never mind, the World Map is a screwy cracker.  I'll just leave the World Map be for this version.  One of these days, I'll get rid of the pointless "Now Loading" black screens that are going to be all over the place, I tell you.
« Last Edit: March 06, 2009, 08:50:11 PM by VincentCraven »
I changed jobs and that has made all the difference.
Likes to move it move it.
philsov [Posts: 4598]
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  • [March 06, 2009, 08:34:26 PM]
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« Reply #41 on: March 06, 2009, 08:34:26 PM »
A!  It'll flow better if carried through to all other events.
« Last Edit: December 31, 1969, 11:00:00 PM by philsov »
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LastingDawn [Posts: 3452]
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  • [March 07, 2009, 05:17:40 PM]
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« Reply #42 on: March 07, 2009, 05:17:40 PM »
If you'd like Vincent, you could take the World Map out of the equation in it's entirety...

This unfortunately stops shopping though.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
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VincentCraven [Posts: 1094]
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  • [March 07, 2009, 11:10:14 PM]
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« Reply #43 on: March 07, 2009, 11:10:14 PM »
Hmmm.

That's an interesting thought, but the theme behind my Event Skipper is to cut out everything that has no effect on an SCC game play.

No world map would be very good if we could figure out how to add in the other "Rogue-like" elements along with it, namely the "no HP/MP healed after battle" aspect.
That, however, is a different project.
« Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
I changed jobs and that has made all the difference.
VincentCraven [Posts: 1094]
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  • [March 17, 2009, 12:58:42 AM]
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« Reply #44 on: March 17, 2009, 12:58:42 AM »
Added Event SKipper v0.75
-Cuts in-battle events for chapter1
-Other events cut from all chapters
-ATTACK.OUT skips over most in-battle conversations and excessive events
« Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
I changed jobs and that has made all the difference.
☯☯☯☯
FFMaster [Posts: 2499]
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  • [March 17, 2009, 02:53:23 AM]
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« Reply #45 on: March 17, 2009, 02:53:23 AM »
Does it skip the Ramza/Aglus scene where Ramza loses brave in Fort Zeakden?
« Last Edit: December 31, 1969, 11:00:00 PM by FFMaster »
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢
VincentCraven [Posts: 1094]
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  • [March 17, 2009, 10:42:44 AM]
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« Reply #46 on: March 17, 2009, 10:42:44 AM »
I made sure to leave the in-battle events for Fort Zeakden, and I simply took out all text except for Gmph!  If the conversations in any of the other battles effect the events (ch1 only), I'll need to go back and re-enable them.
« Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
I changed jobs and that has made all the difference.
Austin [Posts: 310]
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  • [March 17, 2009, 11:22:47 AM]
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« Reply #47 on: March 17, 2009, 11:22:47 AM »
I think the mandalia plains is the only other one that effects brave in chp 1, there are at least two I can remember in ch 2 though, araguay woods and the one where you have to help Mustadio the first time (Zaland Fort City?)
« Last Edit: December 31, 1969, 11:00:00 PM by Austin »
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  • VincentCraven [Posts: 1094]
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    • [March 17, 2009, 11:53:03 AM]
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    « Reply #48 on: March 17, 2009, 11:53:03 AM »
    Right.  I also left the option to Save/Not Save Algus in Mandalia right before battle starts.  Any time there is an option, I leave the option available.  More subtle stuff might be lost if there is any.
    « Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
    I changed jobs and that has made all the difference.
    beawulfx [Posts: 658]
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    • [April 07, 2009, 03:19:24 AM]
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    « Reply #49 on: April 07, 2009, 03:19:24 AM »
    After using this for a bit on the SoR patch, I think it rivals the invention of sliced bread in ingenuity and usefulness. Chapter one is so much more playable with event skipper, thank you very much :)
    « Last Edit: December 31, 1969, 11:00:00 PM by beawulfx »
    My FFT 1.3030 videos can be found at; http://www.youtube.com/view_play_list?p ... 18EFFEA0AD
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    My FFV Random Class Challenge videos can be found at; http://www.youtube.com/view_play_list?p ... C9F3BD69BF
    VincentCraven [Posts: 1094]
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    • [April 07, 2009, 09:03:27 PM]
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    « Reply #50 on: April 07, 2009, 09:03:27 PM »
    No problem.

    Maybe someday I'll feel like touching up the rest of it.  Doesn't take long, it's just that I haven't played FFT much lately.
    « Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
    I changed jobs and that has made all the difference.
    JadeMonkey
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    • [April 20, 2009, 09:09:07 PM]
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    « Reply #51 on: April 20, 2009, 09:09:07 PM »
    Unless I installed this incorrectly, I think it may be causing a bug that doesn't allow Mandalia Plains to finish.  So, after I beat it, the dot is still orange and I have to do it again.  It seems to be working properly for me up to that point though.

    Hmm...
    « Last Edit: December 31, 1969, 11:00:00 PM by JadeMonkey »
    VincentCraven [Posts: 1094]
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    • [April 22, 2009, 12:58:24 PM]
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    « Reply #52 on: April 22, 2009, 12:58:24 PM »
    Cripes, I thought I fixed that.

    Give me a minute or 100.
    « Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
    I changed jobs and that has made all the difference.
    VincentCraven [Posts: 1094]
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    • [April 22, 2009, 01:07:56 PM]
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    « Reply #53 on: April 22, 2009, 01:07:56 PM »
    The file on the front page works for me...

    I think the problem is that I wasn't clear on how to patch.  I removed the old link so that you avoid confusion with using the older version.  Just patch the TEST.EVT and ATTACK.OUT from the event skipper file.

    Here it is again, just for redundancy sake:
    « Last Edit: December 31, 1969, 11:00:00 PM by VincentCraven »
    I changed jobs and that has made all the difference.
    JadeMonkey
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    • [April 22, 2009, 02:31:06 PM]
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    « Reply #54 on: April 22, 2009, 02:31:06 PM »
    Ok, it appears to be working correctly now.  Sorry about that!  Not sure what I did wrong the first couple of times.  Must have been using the wrong test.out?

    Also, thanks for this hack!  Should save me so much time.
    « Last Edit: December 31, 1969, 11:00:00 PM by JadeMonkey »
    Arganthonius7 [Posts: 29]
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    • [December 28, 2010, 11:46:46 AM]
    Re: Event Skipper v0.75
    « Reply #55 on: December 28, 2010, 11:46:46 AM »
    The first time I tried to use Kokojo's tutorial for event editing I accidentally removed the first event. Perhaps you could check it out and see what happens.
    Mediator
    Eternal [Posts: 3077]
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    • [December 28, 2010, 10:13:57 PM]
    Re: Event Skipper v0.75
    « Reply #56 on: December 28, 2010, 10:13:57 PM »
    Please don't bump a year-old topic. More than a year, actually. Locking topic.

    • Modding version: PSX & WotL
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