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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

New maps in progress.  (Read 3701 times)
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-Event Editor- Creator of CoP
Kokojo [Posts: 1864]
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  • [August 18, 2010, 06:17:47 AM]
New maps in progress.
« on: August 18, 2010, 06:17:47 AM »
Road and moutains.
Still needs :
Color tweeks. Adjustements.





Modifed Bar
Still needs :
More drinks.

« Last Edit: February 22, 2011, 02:57:44 AM by Kokojo »
I keep leaving, I keep coming back. Boomerang boy.
Thief of Fate
Argy [Posts: 235]
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  • [August 18, 2010, 10:10:18 AM]
Re: New maps in progress.
« Reply #1 on: August 18, 2010, 10:10:18 AM »
Most impressive,

You should be well pleased with those results. I totally love the indoor one!! Keep up the great work!!

 :)

    • Modding version: PSX
  • FFH, where all your dreams come true..... Mine certainly have! Thank you all!
    Kagebunji [Posts: 4301]
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    • [August 18, 2010, 11:26:27 AM]
    Re: New maps in progress.
    « Reply #2 on: August 18, 2010, 11:26:27 AM »
    Koko this is awesome! Tell me is doing such things very hard? I would love to try it too.

    Thou art I, and I art thou...
    Dome [Posts: 4890]
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    • [August 18, 2010, 04:58:44 PM]
    Re: New maps in progress.
    « Reply #3 on: August 18, 2010, 04:58:44 PM »
    Fucking well done, ex-boss

    "Be wise today so you don't cry tomorrow"
    I am serious...and don't call me Shirley.
    Tigerspike [Posts: 139]
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    • [August 18, 2010, 05:28:58 PM]
    Re: New maps in progress.
    « Reply #4 on: August 18, 2010, 05:28:58 PM »
    Very nice.  I can't wait to see them when you are finished with them.

    Oh come now. That doesn't even make sense. How can flimsy paper possibly beat the raw density of stone?
    Archael
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    • [August 20, 2010, 07:32:39 PM]
    Re: New maps in progress.
    « Reply #5 on: August 20, 2010, 07:32:39 PM »
    looks good
    Has love problems
    MiKeMiTchi [Posts: 1947]
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    • [September 02, 2010, 06:13:05 PM]
    Re: New maps in progress.
    « Reply #6 on: September 02, 2010, 06:13:05 PM »
    Do you have an in-game screenshot of it, Kokojo?
    Those look pretty interesting.

    Jot5 GFX Designer :: Spriter :: Mitchi
    GeneralStrife [Posts: 1442]
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    • [November 07, 2010, 05:13:01 PM]
    Re: New maps in progress.
    « Reply #7 on: November 07, 2010, 05:13:01 PM »
    dayam!
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [February 22, 2011, 02:57:57 AM]
    Re: New maps in progress.
    « Reply #8 on: February 22, 2011, 02:57:57 AM »
    Updated today.

    One map done.

    I keep leaving, I keep coming back. Boomerang boy.
    Cheetah [Posts: 3654]
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    • [February 22, 2011, 06:21:59 AM]
    Re: New maps in progress.
    « Reply #9 on: February 22, 2011, 06:21:59 AM »
    The map is looking pretty decent Kokojo. That carriage must have taken forever to make.

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    dbp [Posts: 75]
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    • [February 22, 2011, 11:43:26 AM]
    Re: New maps in progress.
    « Reply #10 on: February 22, 2011, 11:43:26 AM »
    Waow, you can already custom maps that much ?
    I thought that map customization would be a big plus for my project but now........

    The big question is, should i spend much time creating a map editor if maps can already be custom  that much in the real game ?

    Forget my babbling, good job Kokojo !

    Final Fantasy Flashtics v0.6 --->
    Dome [Posts: 4890]
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    • [February 22, 2011, 01:44:56 PM]
    Re: New maps in progress.
    « Reply #11 on: February 22, 2011, 01:44:56 PM »
    Waow, you can already custom maps that much ?
    I thought that map customization would be a big plus for my project but now........

    The big question is, should i spend much time creating a map editor if maps can already be custom  that much in the real game ?

    Forget my babbling, good job Kokojo !
    Yeah
    Even if someone (awesome like Koko) can edit maps, a tool that allows everyone a better, easier customization is always worth the effort
    ALWAYS! xD

    "Be wise today so you don't cry tomorrow"
    Cheetah [Posts: 3654]
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    • [February 22, 2011, 04:32:36 PM]
    Re: New maps in progress.
    « Reply #12 on: February 22, 2011, 04:32:36 PM »
    Our current map editor is quite excellent. It is time consuming, but that is because of the high level of detail. If dbp made a map editor they would likely be simpler and more streamline, so that would be one plus. The map that I have been "working on" is completely from scrap. The polygons are quite easy, applying textures just takes forever and that is where I am stuck.

    http://ffhacktics.com/smf/index.php?topic=2479.180

    Here is the link for those who do not know.



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    GeneralStrife [Posts: 1442]
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    • [February 23, 2011, 12:39:28 AM]
    Re: New maps in progress.
    « Reply #13 on: February 23, 2011, 12:39:28 AM »
    Koko, that is looking pretty sweet. Very impressive.
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [December 23, 2011, 08:55:01 AM]
    Re: New maps in progress.
    « Reply #14 on: December 23, 2011, 08:55:01 AM »
    Started working on this yesterday during a white night.

    The map that was destroyed to make place for this one was zeklaus desert.
    The dark part are what's walkable.

    I will add more columns.

    I keep leaving, I keep coming back. Boomerang boy.
    Dome [Posts: 4890]
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    • [December 23, 2011, 08:58:24 AM]
    Re: New maps in progress.
    « Reply #15 on: December 23, 2011, 08:58:24 AM »
    Epic and awesome as always
    Good job

    "Be wise today so you don't cry tomorrow"
    Kagebunji [Posts: 4301]
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    • [December 26, 2011, 03:10:59 PM]
    Re: New maps in progress.
    « Reply #16 on: December 26, 2011, 03:10:59 PM »
    I have no idea what this is supposed to be though. Any explanations?

    Thou art I, and I art thou...
    -Event Editor- Creator of CoP
    Kokojo [Posts: 1864]
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    • [February 02, 2012, 01:30:48 PM]
    Re: New maps in progress.
    « Reply #17 on: February 02, 2012, 01:30:48 PM »
    A underground wine cave. And a secret passage, also.

    I keep leaving, I keep coming back. Boomerang boy.
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