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Kagebunji [Posts: 4321]
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  • [August 17, 2009, 07:20:25 PM]
Arbalist Job Thread (Update in the First Post)
« on: August 17, 2009, 07:20:25 PM »


Here is Arbalist Female I found, LD choose it.



And here is sprite that I'm working on.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
mav [Posts: 2610]
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  • [August 17, 2009, 07:23:02 PM]
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« Reply #1 on: August 17, 2009, 07:23:02 PM »
Hey, not bad! The green is a bit bright for my tastes, but that's a seriously interesting concept. Maybe you should [also] post it in the job sprite ideas thread.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
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MiKeMiTchi [Posts: 1947]
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  • [August 17, 2009, 09:54:43 PM]
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« Reply #2 on: August 17, 2009, 09:54:43 PM »
Make the green less saturated.
Also, change the boots to something thinner (same as pic).

Do you mind if I work on it a bit?
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
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LastingDawn [Posts: 3452]
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  • [August 17, 2009, 09:57:42 PM]
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« Reply #3 on: August 17, 2009, 09:57:42 PM »
That I do not mind, this is but a team support project not to mention the Gambler would only be half as good without the assistance of both of you in his (and her) crafting. The more people working on a certain sprite/portrait/specific area, means the better then result can only be.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Kagebunji [Posts: 4321]
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  • [August 17, 2009, 10:21:39 PM]
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« Reply #4 on: August 17, 2009, 10:21:39 PM »
I think LD, that he asked me ;)
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
Kagebunji [Posts: 4321]
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  • [August 18, 2009, 01:04:19 PM]
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« Reply #5 on: August 18, 2009, 01:04:19 PM »


I made legs a BIT thiner(merely deleted few pixels), say what you thinnk about it you all.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
Asmo X [Posts: 1689]
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  • [August 18, 2009, 03:05:43 PM]
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« Reply #6 on: August 18, 2009, 03:05:43 PM »
you really need to learn about colour saturation. Your shading is also way too flat. Can you please post a version of the sprite blown up 2x?
« Last Edit: December 31, 1969, 11:00:00 PM by Asmo X »
Kagebunji [Posts: 4321]
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  • [August 18, 2009, 03:11:37 PM]
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« Reply #7 on: August 18, 2009, 03:11:37 PM »
Blown up 2x? You mean 2 times bigger? If yes, I will just edit this post later.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
Asmo X [Posts: 1689]
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  • [August 18, 2009, 04:14:48 PM]
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« Reply #8 on: August 18, 2009, 04:14:48 PM »
yep
« Last Edit: December 31, 1969, 11:00:00 PM by Asmo X »
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MiKeMiTchi [Posts: 1947]
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  • [August 19, 2009, 04:24:14 AM]
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« Reply #9 on: August 19, 2009, 04:24:14 AM »
blown up 2x!?

here's my attempt guys.

« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
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Archael
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  • [August 19, 2009, 05:15:24 AM]
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« Reply #10 on: August 19, 2009, 05:15:24 AM »
Holy shit, then again, im on my iphone :O
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
Kagebunji [Posts: 4321]
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  • [August 19, 2009, 06:30:51 AM]
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« Reply #11 on: August 19, 2009, 06:30:51 AM »
Looking good, I just can't see much of arms, they are like pixel flood to me :D Isn't she tall?
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
Has love problems
MiKeMiTchi [Posts: 1947]
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  • [August 19, 2009, 07:38:40 AM]
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« Reply #12 on: August 19, 2009, 07:38:40 AM »
She's tall becuase she's big.
No. She's just thin on 1x. :)

Edit: fixed some shading..
will post later.

^ Agreed. I'll fix the arms.
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
Jot5 GFX Designer :: Spriter :: Mitchi
Kagebunji [Posts: 4321]
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  • [August 19, 2009, 07:50:57 AM]
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« Reply #13 on: August 19, 2009, 07:50:57 AM »
Btw, feathers look like a bunny ears a bit, maybe make em sharper in shape.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
Has love problems
MiKeMiTchi [Posts: 1947]
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  • [August 19, 2009, 08:06:20 AM]
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« Reply #14 on: August 19, 2009, 08:06:20 AM »
Sure thing.
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
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Asmo X [Posts: 1689]
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  • [August 19, 2009, 08:43:16 AM]
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« Reply #15 on: August 19, 2009, 08:43:16 AM »
Not bad mikemitchi. The upper torso isn't angled properly. It needs to be sloped down some more to reflect the viewing angle. Also, it might interfere with the collar but I think the arm closest to us should be raised by one pixel.
« Last Edit: December 31, 1969, 11:00:00 PM by Asmo X »
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MiKeMiTchi [Posts: 1947]
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  • [August 19, 2009, 10:05:08 AM]
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« Reply #16 on: August 19, 2009, 10:05:08 AM »
Took Asmo X's and Kagebunji's considerations..

Previous:


Update:
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
Jot5 GFX Designer :: Spriter :: Mitchi
Asmo X [Posts: 1689]
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  • [August 19, 2009, 11:05:25 AM]
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« Reply #17 on: August 19, 2009, 11:05:25 AM »
mikemitchi I was thinking something more like this



My edit is on the left. I also included one of my sprites because I think it is a decent example of what I was talking about re the chest/waist area. I also pushed that arm up and added another pixel.
« Last Edit: December 31, 1969, 11:00:00 PM by Asmo X »
Kagebunji [Posts: 4321]
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  • [August 19, 2009, 11:51:12 AM]
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« Reply #18 on: August 19, 2009, 11:51:12 AM »
I will just give the work to you Mike, you are doing better than I, so the rest is up to you.
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
LastingDawn [Posts: 3452]
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  • [August 19, 2009, 12:33:46 PM]
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« Reply #19 on: August 19, 2009, 12:33:46 PM »
Wow, this looks great! Thanks for helping out with this MikeMitchi as well as Asmo, and thank you Kage for thinking up the base, without the concept art, it would be a completely different looking sprite.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
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