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Monk Rehaul Job Discussion  (Read 1554 times)
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LastingDawn [Posts: 3452]
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  • [December 23, 2008, 05:35:14 PM]
Monk Rehaul Job Discussion
« on: December 23, 2008, 05:35:14 PM »
Well a while back, I made a few " claws"  out of the bags, they look Far from decent, but if anyone would like to take stab at it...?

As well... I completely forgot we could control the formula of unarmed weaponry! Should the Monk's unarmed formula be changed (to something already available?) or a 25% chance for something or other? Or are we still keen on the Pole and Claw ideas?




Also, feel free to use the Ax as a base, that should work just as well.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
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Cheetah [Posts: 3656]
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  • [April 28, 2009, 02:24:12 AM]
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« Reply #1 on: April 28, 2009, 02:24:12 AM »
So I'm reviving this topic in an attempt to get this off the ground again. I am attaching the frames of the monks different punch animations as a reference to work off of. I'm hoping some ambitious spriters are willing to take a crack at making some good looking claws (the weapon) set over the fists. If someone makes some good sprites Lasting Dawn and I will get cracking on having them work in game.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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  • [April 28, 2009, 02:56:24 AM]
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« Reply #2 on: April 28, 2009, 02:56:24 AM »
I need to know the color limits, and how many should they be for front and back.
« Last Edit: December 31, 1969, 11:00:00 PM by Smash »
Cheetah [Posts: 3656]
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  • [April 28, 2009, 03:10:24 AM]
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« Reply #3 on: April 28, 2009, 03:10:24 AM »
Color limit... 6 including black for transparency. So 5 colors to work with.

Front or back? If you mean for front attacking and back attacking, then three for each. On for each angle. So in the above pic you would want one claw frame for each column. I know the first frame of animation is at a bit of an odd angle, but that wont matter when it is animated I think so focus on making the claws look good with the second and third frame of the punch animation.

That make sense?
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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  • [May 18, 2009, 07:19:49 AM]
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« Reply #4 on: May 18, 2009, 07:19:49 AM »
Smash brings claws.




Still a concept though, these may not be the desired result, yet.
« Last Edit: December 31, 1969, 11:00:00 PM by Smash »
LastingDawn [Posts: 3452]
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  • [May 18, 2009, 02:47:35 PM]
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« Reply #5 on: May 18, 2009, 02:47:35 PM »
It is for the most part, Definitely the desired result! Only thing I would like to change is the location area, since these are replaced Axes, the Ninja Sword has already been replaced. Amazing results though for the confined spaces you had to work with.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Cheetah [Posts: 3656]
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  • [May 18, 2009, 08:01:48 PM]
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« Reply #6 on: May 18, 2009, 08:01:48 PM »
Those look freaking amazing Smash! Though now you have ruined all my plans for the day as I will likely spend the rest of it trying to get these working haha.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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