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Warder Sprite Thread  (Read 9303 times)
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LastingDawn [Posts: 3416] Logged
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  • [August 02, 2010, 08:17:04 PM]
Re: Warder Job Thread (Finalized skillset)
« Reply #160 on: August 02, 2010, 08:17:04 PM »
Our left, the foot looks a little incomplete. Also is it possible to give him Izlude like eyes? I expect Warder's to seem pretty determined.

"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
The Lazy Spriter
Kagebunji (Global Moderator) [Posts: 4190] Logged
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  • [August 02, 2010, 08:25:44 PM]
Re: Warder Job Thread (Finalized skillset)
« Reply #161 on: August 02, 2010, 08:25:44 PM »
Izlude's eyes don't differ much, but sure, I will copy them directly. And I know what part you mean(on his leg), armor got in my way and that is why it looks like this, heh.

Thou art I, and I art thou...
The Lazy Spriter
Kagebunji (Global Moderator) [Posts: 4190] Logged
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  • [August 03, 2010, 05:34:00 PM]
Re: Warder Job Thread (Finalized skillset)
« Reply #162 on: August 03, 2010, 05:34:00 PM »
Fixed his leg, copied Izlude's face, and did two more poses.

Thou art I, and I art thou...
LastingDawn [Posts: 3416] Logged
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  • [August 03, 2010, 06:44:33 PM]
Re: Warder Job Thread (Finalized skillset)
« Reply #163 on: August 03, 2010, 06:44:33 PM »
Hmm, is it just me or in the left facing one is his face sticking out too far? I really like the front facing one, but my only real critique currently is that he looks too young. Is it possible to make him look a bit older? Perhaps some facial hair?

"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
The Lazy Spriter
Kagebunji (Global Moderator) [Posts: 4190] Logged
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  • [August 03, 2010, 07:29:50 PM]
Re: Warder Job Thread (Finalized skillset)
« Reply #164 on: August 03, 2010, 07:29:50 PM »
Hehe, I quess using 10 yo boy head MADE him look young. I had some trouble with choosing head and hair, so I took the boy and altered him. I can choose other head and hair, just gimme some time. Oh, and are you okay with a beard? Long one, like Simon's. It would give him more serious look plus he would look older and like a veteran soldier.

Thou art I, and I art thou...
LastingDawn [Posts: 3416] Logged
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  • [August 03, 2010, 07:32:55 PM]
Re: Warder Job Thread (Finalized skillset)
« Reply #165 on: August 03, 2010, 07:32:55 PM »
A beard is perfectly fine. A Veteran Soldier is the preferred way for him to lool.

"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Archael Logged
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  • [August 03, 2010, 07:57:13 PM]
Re: Warder Job Thread (Finalized skillset)
« Reply #166 on: August 03, 2010, 07:57:13 PM »
shield

the whole point of this job and sprite is the shield
The Lazy Spriter
Kagebunji (Global Moderator) [Posts: 4190] Logged
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  • [August 03, 2010, 08:02:15 PM]
Re: Warder Job Thread (Finalized skillset)
« Reply #167 on: August 03, 2010, 08:02:15 PM »
Shield would be a pain in the ass on walking frames and damage-related one. There would be high possibility it would exceed the size one arm is permitted to have. Besides it would clash with weapons in-game(an if he were to use shield...oh g0d that would be hillarious). So forget about that shield, adding shields, swords etc makes sprite look bad.

Thou art I, and I art thou...
Archael Logged
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  • [August 03, 2010, 08:03:45 PM]
Re: Warder Job Thread (Finalized skillset)
« Reply #168 on: August 03, 2010, 08:03:45 PM »
you don't seem to understand... this job was my idea originally along with arbalist

Warders are always in defending stance



the arm shield is the point of this job, to always be defending and reduce all dmg by 25%

no shield = no warder = an entirely different concept
The Lazy Spriter
Kagebunji (Global Moderator) [Posts: 4190] Logged
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  • [August 03, 2010, 08:06:24 PM]
Re: Warder Job Thread (Finalized skillset)
« Reply #169 on: August 03, 2010, 08:06:24 PM »
So it practicaly needs five basic frames, dead, critical, and that is all? Lol

Thou art I, and I art thou...
Archael Logged
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  • [August 03, 2010, 08:07:10 PM]
Re: Warder Job Thread (Finalized skillset)
« Reply #170 on: August 03, 2010, 08:07:10 PM »
no it needs walking frames too, because they walk while moving

they just won't walk while standing, cuz they are in permanent defend status
The Lazy Spriter
Kagebunji (Global Moderator) [Posts: 4190] Logged
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  • [August 03, 2010, 08:40:11 PM]
Re: Warder Job Thread (Finalized skillset)
« Reply #171 on: August 03, 2010, 08:40:11 PM »
Bleh, I will continue with this sprite, if LD won't like it, it can always be some custom job. Adding a shield to a sprite is not sounding good to me for some reason, sorry.

Thou art I, and I art thou...
scatttman [Posts: 163] Logged
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  • [August 03, 2010, 10:11:15 PM]
Re: Warder Job Thread (Finalized skillset)
« Reply #172 on: August 03, 2010, 10:11:15 PM »
so i used curu original sprite but for my taste it has little amount of colors so i merged with the shrine knight armor and added the shield i like how it looks i worked on the neck too
16 colors
« Last Edit: August 03, 2010, 10:27:21 PM by scatttman »
The Lazy Spriter
Kagebunji (Global Moderator) [Posts: 4190] Logged
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  • [August 03, 2010, 10:23:24 PM]
Re: Warder Job Thread (Finalized skillset)
« Reply #173 on: August 03, 2010, 10:23:24 PM »
Yeah it looks cool, Curu did great job with her Warder. Blue is a bit dark, but it is not much of a issue. Good luck with rest of the sprite!

Thou art I, and I art thou...
Archael Logged
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  • [August 04, 2010, 01:41:11 AM]
Re: Warder Job Thread (Finalized skillset)
« Reply #174 on: August 04, 2010, 01:41:11 AM »
perfect
LastingDawn [Posts: 3416] Logged
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  • [August 04, 2010, 02:12:57 AM]
Re: Warder Job Thread (Finalized skillset)
« Reply #175 on: August 04, 2010, 02:12:57 AM »
Quote from: "scatttman"
so i used curu original sprite but for my taste it has little amount of colors so i merged with the shrine knight armor and added the shield i like how it looks i worked on the neck too
16 colors

If the original concept can be carried forth than so be it. There's much room for custom jobs and custom characters, so that's no trouble.

"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
scatttman [Posts: 163] Logged
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  • [August 04, 2010, 03:34:43 AM]
Re: Warder Job Thread (Finalized skillset)
« Reply #176 on: August 04, 2010, 03:34:43 AM »
i can work on this sprite but i need to know what sprite curu used as base btw yes blue is too dark but i was thinking to make it red anyways
i tryed to make it look like this guy
LastingDawn [Posts: 3416] Logged
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  • [August 04, 2010, 03:49:35 AM]
Re: Warder Job Thread (Finalized skillset)
« Reply #177 on: August 04, 2010, 03:49:35 AM »
A very nice picture, all of Curu's work was custom, if memory serves right. So you will likely not find any references.

"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
mav [Posts: 2595] Logged
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  • [August 05, 2010, 05:24:59 AM]
Re: Warder Job Thread (Finalized skillset)
« Reply #178 on: August 05, 2010, 05:24:59 AM »
Sprite looks good, just give him the angry eyes and remove that dark blue line on his shield. Honestly though, I'd prefer if he looked less like a shrine knight. Is there a way to make his face look fatter?
scatttman [Posts: 163] Logged
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  • [August 06, 2010, 06:26:23 AM]
Re: Warder Job Thread (Finalized skillset)
« Reply #179 on: August 06, 2010, 06:26:23 AM »
ok i think you were right he looks a little too much like shrine knight i worked on that but the color amount change now it has 15 colors and tryed to de side view but doesnt turn out too well

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