Keep in mind, recording those kinds of games are boring for people to watch, and at least twice as bad for the people recording them..
No not really, I get a joy out of watching teams like that , which slowly but surely wittle away their opponents provided that they win of course

Where viewers can skip to the end, we're sitting there for 40 minutes with "nothing" happening.
That point's only valid when it comes to Kalas v Zaen due to the infinite loops that they were in. In every other match (where I've participated in almost all of them), something gave and control took over almost instantly for the team that won. In my case with The Speedsters, it was speed accumulation, and for The Non-OP, yet Speedy and Sexy Turtles, it was status.
That kind of game drains any desire to record someone else's game extremely quickly.
Not necessarily because a majority of teams as we've seen aren't turtle-based, meaning there's a reason to look forward to something new/innovative and a good chance they won't last a long time for each round.
So be considerate of other players, and make teams to bash their heads in.
That would be biased on my end, and prefer the RNG to decide who fights who. If people wanted to make requests for "Exhibition" style matches where they'd choose their opponents, then I'd do that, but that hasn't happened for a long time.
I'd have declared no winner at that point whether you can rationalize a victory or not. If after 40 minutes, a winner isn't decided, you should both be disqualified/losers for not having a reasonable damage output.
By this criteria, when my "Sexy Turtles" team fought Squidgy "My First Mime" team for ~47 min, we both should've been disqualified/considered losers.
Again, you could rationalize that away, but the fact remains the game lasted to the point where it had to be stopped with either no progress, or requiring too many turns. Stuff like this is ridiculous.
Kalas vs Zaen falls under red, all the other matches fall under blue. As long as progress is made in the round regardless of how slow it is/long it takes, it's worthwhile recording/seeing through the end imo. Cases that are in red are ludicrous, but not those in blue. As I've said before, tanking's a perfectly viable strategy to incorporate into your team and goes to show via the results just how effective it can be at winning + sandbagging. If people are concerned about it being too good, bring it down a couple of notches so that it's still a decent option, but not OP at the same time like I listed in the previous post.