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  - [August 04, 2010, 10:11:37 PM]
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« on: August 04, 2010, 10:11:37 PM »
INSTRUCTIONS - PATCH CLEAN ISO WITH THE PPF FIRST AND THEN USE THE XML(USE FFTORGASM) ON THE ISO IN THAT ORDER
Master GuideChangelogsChangelog Bug fixes and other random noted changes - Swapped Thief and Scholar back around... again. Added Xif's Calculator slowdown fix(this will make the ppf smaller overall) - Added fdc's checksum hack
Items Knives - Throwing Knife gains 33% Add: Death Sentence - Dual Cutters WP increased to 7 - Blind Knife replaced with Repel Knife - 9 WP, 15 W-EV, Yes Two Swords, No Two Hands, +1 Move, 50% All or Nothing Add: Don't Act and Haste - Mage Masher - WP increased to 9, proc changed to 50% Cast Bizen Boat - Main Gauche is now 2 Handable - Orichalcum is now 2 Handable - Assassin Dagger replaced with Katar - 12 WP, 15 W-EV, No Two Swords, Yes Two Hands, +1 Move, +1 PA - Air Knife is now 2 Handable
Ninjato - Spell Edge gains 50% Cast: Spell Absorb
Swords - New - Phoenix Blade - 16 WP, 25 W-EV, 1 hand only, Always: Reraise, Slow, Immune: Dead, Undead, Haste, Death Sentence - Tactician Blade - 14 WP, 10 W-EV, 1 hand only, +1 Move, +1 Jump - Parry Edge - 9 WP, 20 W-EV, Yes Two Swords, Yes Two Hands - Moonlight - 9 WP, 0 W-EV, No Two Swords, Yes Two Hands, 50% Cast: Blade Beam - Shieldrender - 8 WP, 5 W-EV, No Two Swords, Yes Two Hands, 50% Cast: Shield Break - Lionheart - 10 WP, 0 W-EV, No Two Swords, Yes 2 Hands, +2 PA - Ultima Weapon - 10 WP, 10 W-EV, No Two Swords, Yes Two Hands, 33% Cast: Ultima
Swords - Old - Blood Sword W-EV reduced to 0, becomes 2 handable - Coral Sword gains 33% Cast: Water Ball - Ancient Sword WP lowered to 9, gains 2 swords/2 hands, proc chance reduced to 20% - Sleep Sword WP increased to 9 - Platinum sword WP decreased to 12, gains 2 swords/2 hands - Diamond Sword removed to become Shieldrender - Ice Brand WP increased to 14, proc chance reduced to 20% - Rune Blade is now 2 handable
Knight Swords - Save the Queen WP increased to 16 - Excalibur WP increased to 13 - Ragnarok WP increased to 16 - Chaos Blade WP increased to 17, gains 100% Cancel: Regen in addition to all other cancels
Katana - All Katana are now 2 handable/2 swordable(even the ones not listed) - Asura WP increased to 10 - Kotetsu WP decreased to 9, gains Strengthen: Dark - Heaven's Cloud loses 1 PA, gains 50% Add: Slow - Kiyomori WP decreased to 10, gains 2 MA - Muramasa WP decreased to 9 - Kikuichimoji WP decreased to 10, gains 33% Cast: Quake - Masamune WP decreased to 8, gains 50% Cast: Dispel Magic - Chirijiraden gains Strengthen: Earth, Wind, Water
Staves - Rainbow staff loses all elements(still retains neutral: all)
Guns - Blaze Gun WP reduced to 13, always casts Fire 2 - Glacier Gun WP reduced to 12, always casts Ice 2 - Blast Gun WP reduced to 11, always casts Bolt 2
Crossbows - Bow Gun proc changed to 50% Cast: Armor Break - Crossbow replaced with Silencer - 10 WP, 0 W-EV, No 2 swords, No 2 Hands, 4 Range, 50% Add: Silence - Poison Bow WP increased to 12
Bows - All bows gain 1 WP - Silver Bow gain 20% Cast: Holy - Ice Bow proc changed to 25% Add: Stop - Lightning Bow proc changed to 25% Add: Don't Act - Windslash Bow gains 20% Cast: Hurricane (33% Max HP damage) - Ultimus Bow gains 1 PA
Books - Battle Dict renamed to Necronomicon, WP increased to 14 - Monster Dict proc changed to 33% Cast: Magic Ruin (50% MP damage at PA+60% chance to hit) - Papyrus Plate WP increased to 12 - Madlemgen WP increased to 13
Bags - All bags are now 2 handable/2 swordable - C Bag gains 1 MA - FS Bag gains 1 PA - P Bag loses Weak: Dark
Shields - Ice Shield P-EV increased to 20, M-EV decreased to 15 - Flame Shield P-EV decreased to 15, M-EV increased to 20 - Diamond Shield P-EV decreased to 5, M-EV increased to 25 - Platina Shield P-EV increased to 25, M-EV decreased to 5 - Crystal Shield P-EV increased to 20, M-EV increased to 20, gains Neutral: All Elements - Genji Shield P-EV decreased to 10 - Venetian Shield replaced with Zephyr Shield - 5 P-EV, 5 M-EV, +1 speed
Helmets - Gold Helm loses Immune: Chicken, gains Immune: Don't Move - Genji Helm loses Immune: Don't Move, gains Initial: Berserk
Headbands - Cachusha renamed to Focus Band - Barette renamed to Choice Band - Ribbon renamed to Chakra Band
Armor - Genji Armor remade: 40 HP, 40 HP, Always: Don't Move / Protect / Shell
Robes - Light Robe loses Weak: Dark
Accessories - Reflect Ring loses Immune: Silence, gains Immune: Berserk - Defense Ring gains Immune: Dead, Silence, gains Absorb: Water - Cursed Ring gains Immune: Crystal (Immune: Death Sentence was there but not documented) - Diamond Armlet gains Null: Earth, gains Immune: Oil - Jade Armlet loses Immune: Chicken, gains Null: Ice - 108 Gems loses Immune: Blood Suck, gains Immune: Oil - N-kai Armlet loses Immune: Confusion, gains Immune: Undead - Small Mantle P-EV increased to 10, M-EV decreased to 20 - Leather Mantle P-Ev increased to 20, M-EV increased to 30 - Wizard Mantle P-EV increased to 15, M-EV increased to 25 - Elf Mantle P-EV increased to 25, M-EV increased to 25 - Dracula Mantle P-EV increased to 25, M-EV increased to 15 - Feather Mantle P-EV increased to 30, M-EV increased to 20 - Vanish Mantle P-EV decreased to 20, M-EV increased to 10
Jobs Squire - Bullrush proc changed to 100% Cancel: Haste - Cheer Up remade to Alacrity: 10 MP, +1MA, self only, 200 JP - Squire gains Concentrate(400JP)
Chemist - Antidote gains Cancel: Darkness, JP increased to 100 - Eye Drop changed to Chronos Tear: Cancel: Stop, 100 JP - Echo Grass gains Cancel: Berserk, JP increased to 100
Paladin - Nurse gains Add: Regen - Transfusion MP cost removed - Iron Will gains Add: Shell, loses Add: Regen - Magic Ward replaced with Reraise: 3 range, 3 Vert, 16 MP, 200 JP, 0 CT, Add: Reraise - Grand Cross gains Target Self - New Skill Southern Cross: Same as Grand Cross except cannot target or hit self, no status, 250 JP - New Movement: Move-1, 0 JP
Archer - Greased Bolt removed - Hawk's Eye gains 100% Add: Poison, Oil - Execute Y increased to 40 - Cover Fire formula fixed to Random[1...3]*(PA+70) - Speed Save increased to 25 CT on proc
Priest - Dia added to White Magic - Raise 2 JP increased to 300 - Regen/Protect/Shell JP reduced to 50 - Esuna JP reduced to 200 - Holy is now M-Evadable
Wizard - Wizard base job gains 1 MA - Black Magic Fire/Bolt/Ice tiers remade to Fire/Bolt/Ice/Water(check the tables) - Tiers are now Level 1 Magic(old level 2 magic), Nether Magic, and Level 2 Magic(old level 3 magic) - Poison Y decreased to 90, AoE increased to 2, vert increased to 3
Time Mage - Haste/Slow Vert increased to 1, JP increased to 100 - Don't Move AoE increased to 2, Vert increased to 3, JP increased to 100 - Balance MP cost reduced to 15 - Demi MP cost reduced to 12, Y increased to 90 - Demi 2 MP cost reduced to 24, Y increased to 75, X decreased to 50, CT decreased to 4 - Critical Quick JP reduced to 300 - New reaction: Chrono Trigger - Adds Haste on damage, 300 JP - Time Mage loses Short Charge
Summoner - All summons with CT >= 5 are now M-Evadable - Leviathan Y increased to 8, gains 20% Cancel: All positive statii, MP increased to 20 - Salamander Y increased to 8, gains 20% Add: Oil, MP increased to 20 - Titan Y increased to 10, MP increased to 25 - Odin remade - Dmg_F(MA * 9), Darkness elemental, 20% +Dead, 35 MP, 6 CT - Lich loses darkness elemental, Y increased to 65 - Cyclops CT reduced to 5 - Summoner gains Short Charge
Thief - Spellbreaker formula changed to Dmg_(Weapon) with 50% proc
Oracle - Blind JP increased to 100
Geomancer - Geomancer base job gains 20 MP, 1 PA, 1 MA, 1 Jump - Geomancy statii reshuffled
Samurai - Asura Y increased to 7 - Kotetsu range increased to 1, AoE decreased to 2 - Masamune Range increased to 1, AoE decreased to 0, hits self+target
Ninja - Meiton, Fuuton and Suiton are now M-Evadable - Doku no Kyoukai removed - Kagesougi proc changed to 100% random add: Blind, Silence, Poison, Don't Move, Don't Act - Ninja loses Sunken State
Scholar - Natural Selection replaced with Maelstrom( same as other all target Lore except water element) - Bio 2 JP increased to 200 - New Movement: Move=0, 50 JP
Bard - Life Song gains 15% Add: Regen - Nameless Song loses Add: Regen, Haste, gains Add: Reflect
Dancer - Wiznaibus gains 15% Add: Poison - Nameless Dance loses Add: Poison, gains Add: Oil
Status - Poison is now 96 CT, does not get removed on Dead - Regen does not get removed on Dead - Dead now cancels Oil and Frog - Oil now causes the unit to be weak to all elements except Holy/Dark, overrides Absorb/Null/Half, dispels on all elemental attacks except Holy/Dark |
Bugs - Flags for some abilities fixed - Formula 07 now only reads Zodiac compat once - Frog and Death now correct JP - Refute fixed to not remove Jump/Critical
General - Night penalties removed for ranged weapons
Abilities - Anything MA*2+X is now MA+X - Cheer Up X increased to 75 - Secret Fist X increased to 50 - Holy CT increased to 5 - Odin X increased to 25 - All Talk Skills X increased by 10 - Preach now MA+45% to add Faith - Solution now MA+45% to add Innocent - Pray Faith removed from Oracle Skillset - Doubt Faith removed from Oracle Skillset - Insult comes back - Katon renamed to Koiton, Darkness element - Raiton renamed to Futon, wind element
Equipment - Sticks are no longer 2 handable - All Book procs now 33% chance - All Longbows gain 1 WP - All Ninjato except Hidden Knife, Iga Knife, Koga Knife gains 1 WP - Iga/Koga Knife gains 2 WP - Short Edge proc chance increased to 50% - Flail renamed to Sadist's Whip, Dark elemental, Strengthen: Dark - Flame Whip renamed to Spiked Futon, Wind elemental, Strengthen: Wind - Morning Star renamed to Aspergillum, Water elmental, Strengthen: Water - All Harps down 1 WP - Romanda Gun now 8 range |
MECHANICS
- Haste becomes 48 CT - Reflect(status) CT now 0 (lasts until dispelled or death) - Faith Constant added (all spells that originally used Faith now uses (CasF+35)*(TarF+35)/100000 - Reaction rate is now (Br+Fa)/2%
CLASSES - Squire loses 1 Move, gains Shields - Chemist loses 1 MA - Mediator loses 2 MA, gains Robes - Geomancer move increased to 4 - Lancer loses 1 speed
ABILITIES - Any ability with Faith has had their X/Y changed. Too many to list.
Basic Skill - Accumulate now 0 CT - Dash becomes Bullrush: Deals PA*12 damage, PA*3 damage recoil, 100% Cancel: Protect - Throw Stone now PA*3 Damage, 100% Cancel: Performing - Heal now Cancels: Charm, loses Cancel: Berserk - Ultima JP reduced to 350, Range increased to 5, CT decreased to 5, MP decreased to 30
Item - X Potion JP reduced to 150
Chivalry - All Chivalry abilities MP reduced by 4 - Transfusion JP reduced to 200 - Iron Will JP reduced to 100 - Magicward JP reduced to 100 - Counter JP reduced to 250 - Equip Armor JP reduced to 450 - Equip Heavy Blade JP reduced to 300
Snipe - Greased Bolt now PA*5 Damage, 100% Add: Poison, Oil
Punch Art - Chakra range reduced to 1, AoE increased to 1 - Stigma Magic range reduced to 1, AoE increased to 1, loses Cancel: Berserk
White Magic - Cure 2/3/4 JP reduced to 100/150/200 respectively - Raise 1/2 JP reduced to 100/200 respectively - Reraise JP reduced to 100 - Regen JP reduced to 70 - Protect 2/Shell 2/Wall JP reduced to 200 - Holy JP reduced to 400
Black Magic - Fire and Bolt 1/2/3/4 JP reduced to 50/100/150/200 respectively - Ice 1/2/3/4 JP reduced to 60/120/180/240 respectively - Poison JP reduced to 50 - Frog JP reduced to 150 - Death JP reduced to 200 - Teleport JP reduced to 300
Time Magic - Float remade to Comet: Deals 100 damage, AoE decreased to 0, Vert decreased to 0 - Reflect renamed to Sinkhole - Short Charge JP reduced to 400 - Float(movement) JP reduced to 200
Summon Magic - All summons get a flat 10 MP decrease except for Moogle, which gets a 3 MP decrease - Moogle JP reduced to 50 - Shiva/Ifrit/Ramuh JP reduced to 100 - Titan/Leviathan/Salamaner JP reduced to 150 - Carbunkle remade to heal MA*6 MP, 5 MP cost - Silf now deals F(MA*8) Wind damage, 20% Add: Don't Move or Don't Act - Cyclops now Holy element - MP Restore JP reduced to 450 - Half of MP JP reduced to 200
Steal - Quickening now 0 CT - Steal Accessory JP reduced to 150 - Equip Light Blade JP cost decreased to 150
Talk Skill - Persuade X increased to 35, AoE increased to 1 - Death Sentence JP reduced to 200 - Insult changed to Refute: MA*2+45% chance to remove all statii besides Dead, Crystal, Treasure
Yin Yang Magic - Absorb Used MP now heals 30 Mana constant
Geomancy - Geomancy X increased to 2
Jump - Jump JP costs redone across the board. Added Level Jump 6.
Draw Out - Kotetsu loses Add: Darkness - Kiyomori AoE down to 1, gains Add: Darkness - Masamune AoE down to 1, gains Add: Haste
Ninjitsu - Tsumazuku now Dmg_(Weapon), 100% Cancel: Haste - Unfaith constant now (145-Faith) - Kagesougi now now 100% Add: Blind
Lore - Bio and Bio 2 no longer Dark Elemental - Tornado/Quake CT decreased to 2, MP decreased to 25 - Damage split now shifts 33% of damage
Sing/Dance - All Songs/Dances JP increased to 200 - Cheer Song X increased to 33 - Battle Song X increased to 66 - Magic Song X increased to 66 - Polka Polka X decreased to 40 - Disillusion X decreased to 40 - PA/MA Save JP decreased to 400 - Brave/Faith UP JP decreased to 200
ITEMS
Weapons - Chaos Blade gains 20 W-EV, gains Cancel: Reraise, Reflect - Bizen Boat WP decreased to 9 - Murasame WP increased to 11 - Battle Axe WP increased to 10 - Giant Axe WP increased to 11 - Slasher WP increased to 13 - Fire/Ice/Thunder Rods proc down to 50% - Poison Rod WP increased to 10 - White Staff proc chance decreased to 50% - Healing Staff WP increased to 12 - Rainbow Staff becomes Neutral: All Elements - Wizard Staff WP increased to 8 - Mace of Zeus WP increased to 6 - Scorpion Tail WP down to 11 - Range of magic guns increased to 6 - Blaze Gun WP up to 17 - Glacier Gun WP up to 15 - Blast Gun WP up to 14 - Battle Dict WP increased to 13 - Monster Dict WP increased to 15, 25% Cast: Sinkhole - Papyrus Plate WP decreased to 9 - Madlemgen changed to 25% Add: Stop - All spears except Obelisk and Dragon Whisker gain 1 speed - H Bag loses Initial: Slow - Ryozan Silk becomes Initial: Reflect
Armor - All hats except Black Hood and Green Beret gain 10 HP - Flash Hat changed: 80 HP, 20 MP, Initial: Innocent - Reflect Mail becomes Initial: Reflect - Cachusha changed to HP: 80, MP: 80
Accessories - Germinas Boots changed to +2 Move - Rubber Shoes loses Cancel: Don't Move, gains Cancel: Don't Act - Feather Boots gains Cancel: Don't Move - Heretic's Ring remade to Reflect Ring - 1 MA, Initial: Reflect, Cancel: Silence - Cherche now Always: Protect - Setiemson now Always: Shell |
GENERAL - Proc bug fix - Flail/Gun accuracy bug fix - Throwing Knife bug fix - Untruth bug fix - Kagesougi bug fix
JOBS - Squire can no longer equip Shields - Male Lancer gains 1 MA - Female Lancer gains 2 MA
Abilities - Squire loses Equip: Shield - Geomancer gains Equip: Shield - Haku Korosu changed to Tsumazuku - Deals 50% damage and removes Haste - Damage Split now only shifts back 25% of damage, 300 JP
Items - Ice/Fire/Thunder Bracelet procs now deal MA*8 damage - Holy Bracelet proc now deals PA*4 damage, 1-2 hits - P Bag now Always: Regen, Weak: Dark
MAPS - All map MFI's and traps removed - Outside Lionel(Map 12, Gaffy) gate removed for more fighting area - Map numbers with 2 depth water changed to 1 depth water: 15, 64, 78, 83, 87, 88, 91 and 101 (if i missed any tiles/maps, please notify me, and i know map 43 has deep water) |
GENERAL - Fury now correctly damages at (Brave+35)%. Before, it was still at 40. - Darkness hack changed to halve accuracy(basically the same thing with less bugs) - Dead status(when units are killed just in case I wasn't being obvious) now cancels Silence and Darkness - Units will always turn into crystals or reanimate when their time comes - Protect and Shell now last 64 CT - All units except Monk can no longer equip Ribbons
JOBS
- Squire MAM down to 105 - Chemist SPM up to 120 - Paladin HPM down to 75, PAM down to 125 - Monk loses Equip: Poles, loses Innate: Martial Arts - Mediator HPM up to 80, MAM increased to 145, Move increased to 4 - Samurai HPM up to 75, PAM down to 110, gains Innate: Two Hands - Mime HPM increased to 200, PAM and MAM increased to 190 - Mime loses Innate: Martial Arts, Unyielding and gains Innate: Move-HP Up and loses all statii immunities except for Dead, Undead, Petrify and Berserk
ABILITIES
Basic Skill - Accumulate now 3 CT, 10 MP and 200 JP - Throw Stone damage reduced to PA*6 - Wish healing increased to 5% - Equip Clothes JP reduced to 150 - Defend JP reduced to 0
Item - Auto Potion increased to 80 healing on trigger
Chivalry - Dia range reduced to 5 - Magicward loses Add: Reflect, gains Add: Regen
Snipe - Hawk's Eye CT reduced to 3 - Projectile Guard JP reduced to 300 - Speed Save now increases CT by 20, 400 JP - Equip Ranged JP reduced to 300
Punch Art - HP Restore JP increased to 500 - Martial Arts JP reduced to 100
White Magic - Holy is now 4 CT, 30 MP and reflectable
Black Magic - All Fire spells gain 1 AoE and Fire 1/2/3/4 lose 2/4/6/12 Y respectively - All Bolt spells except Bolt 4 gain 3 Y and cost 5 MP more - Bolt 4 loses 5 Y - All Ice spells cost half MP and cost 100 JP more - Ice 4 loses 8 Y - Frog hit rate increased to F(MA*2+145)% - Death hit rate increased to F(MA*2+100)% - Flare MP cost increased to 50 and Y reduced to 40, now reflectable - Counter Magic JP reduced to 300
Time Mage - Don't Move hit rate increased to F(MA*2+200)% - Balance CT reduced to 2, hit rate increased to F(MA*2+200)%
Summon Magic - Titan vertical increased to 3, damage decreased to F(MA*20) - Carbunkle AoE increased to 3 - Silf hit rate increased to F(MA*2+140)% - Odin hit rate increased to F(MA*2+60)% - Zodiac AoE increased to 3, damage decreased to F(MA*20) - MP Restore JP increased to 550
Steal - Quickening CT increased to 4, MP increased to 15 - Steal Heart hit rate increased to MA*2+40%, JP increased to 150, requires opposite gender - Steal Accessory hit rate increased to Sp+70%, no longer triggers Counter Flood, not evadable
Talk Skill - All Talk skills hit rate increased by 10%
Yin Yang Magic - Silence Song CT reduced to 1, JP cost reduced to 100 - Blind Rage JP reduced to 200 - Petrify hit rate increased to F(MA*2+200)%, JP reduced to 200 - Beguile JP reduced to 100 - Dispel Magic JP reduced to 200 - Sleep CT reduced to 4, hit rate increased to F(MA*2+165)%, JP reduced to 150 - Move MP Up gain reduced by 1/2
Elemental - All Elementals reduced to (PA+1)/2*MA damage
Jump - Vertical Jump X now increases in increments of 50, starting with Vertical Jump 2 at 100 JP - Dragon Spirit JP cost reduced to 300 - Equip Polearm JP Cost reduced to 250
Draw Out - All Draw Outs now have a CT of 3 - Asura damage reduced to MA*6, how hits enemies only - Kotetsu AoE now 3 - Bizen Boat MP damage increased to MA*9 - Muramasa damage increased to MA*9, AoE decreased to 1, loses Add: Confusion - Two Hands JP cost reduced to 500
Ninjitsu - Haku Korosu damage increased to 100%, and now also activates on Darkness, no longer activates on Sleep - Katon, Raiton and Suiton Y increased to 28, MP reduced to 7 - Sunken State JP reduced to 200 - Abandon JP reduced to 250 - Two Swords JP cost reduced to 500
Lore - Tornado/Quake JP reduced to 250 - Equip Magegear JP reduced to 150
Sing - All Songs now cost 5 MP - Life Song now 6 CT - Cheer Song now 10 CT - Battle Song now 8 CT - Magic Song now 8 CT
Dance - All Dances now cost 5 MP - Wiznaibus now 6 CT - Slow Dance now 10 CT - Polka Polka now 8 CT - Disillusion now 8 CT
ITEMS
- Fists now deal PA*9 damage - Axes now deal [PA/2....PA+PA/2]*WP damage - Rods deal MA*WP damage - Bags deal [PA/2....PA+PA/2]*WP damage - Harps deal MA*WP damage - Cloths deal PA*WP damage
Daggers - Platina Dagger gains 50% Cast: Climhazzard[Dmg_(TarMaxHP-TarCurHP)] - Main Gauche WP increased to 10, W-EV increased to 40 - Orichalcum WP increased to 12 - Assassin Dagger now 33% Add: Death Sentence - Air Knife WP increased to 13 - New Knife: Throwing Knife - 10 WP, 3 Range, 1 Move - New Knife: Dual Cutters - 6 WP, 50% Extra Hit, 2 Swordable, 1 Move - New Knife: Blind Knife - 8 WP, 50% Add: Darkness, 2 Swordable, 1 Move - New Knife: Mage Masher - 8 WP, 50% Add: Silence, 2 Swordable, 1 Move
Ninjato - Hidden Knife WP increased to 8, gains Always: Transparent
Knight Swords - Defender W-EV increased to 40 - Excalibur loses Absorb: Holy
Katana - All current Katanas no longer 2 Swordable - Kotetsu is now 2 Handable - New Katana: Masamune - 10 WP, Initial: Haste, 2 Handable - New Katana: Chirijiraden - 11 WP, 2 Swordable
Axes - All axes are no longer forced 2 hands, can be 2 handed
Rods - All Rod WP increased to 8 - All Rod procs increased to 100%, Dragon Rod proc 50% - New Rod: Prismatic Rod - 8 WP, Strengthen: Wind,Earth,Water,Holy,Dark, 2 Swordable, 2 Handable - New Rod: Faith Rod - 8 WP, Initial: Faith, 2 Swordable, 2 Handable
Staves - White Staff changed to 7 WP, 100% Cast: Dia - Healing Staff WP increased to 10
Flails - Flail, Flame Whip and Morning Star WP increased to 9 - Scorpion Tail WP increased to 11 and gains 50% Add: Poison
Guns - Romanda Gun WP increased to 10
Crossbows - Bow Gun WP decreased to 8, Extra attack now 50% - Night Killer, Poison Bow and Hunting Bow proc chance decreased to 50% - Gastrafitis WP increased to 16
Longbows - All longbows WP increased by 2
Harps - Ramia Harp and Fairy Harp proc chance increased to 33%
Spears - Spear WP increased to 12, proc changed to 50% Cast: Ice Bracelet, no longer 2 Handable - Mythril Spear losed 2 MA, proc changed to 50% Cast: Fire Bracelet - Partisan Spear proc changed to 50% Cast: Thunder Bracelet (The above bracelets deals PA*8 damage of their respective elements, not evadable) - Holy Lance proc changed to 50% cast: Holy Bracelet (Holy Bracelet deals PA*8 holy damage, hits 1-2 times, not evadable)
Sticks - Gokuu Rod now 100% Add: Innocent
Carpets - Persia changed to Initial: Protect - Cashmere changed to Initial: Shell - Ryozan Silk changed to Always: Reflect
Helmets - Diamond Helmet loses Absorb: Holy, Strengthen: Holy, gains Initial: Float, Transparent, Reflect - Platina Helmet loses Absorb: Wind, Strengthen: Wind, gains Cancel: Oil, Poison, Slow
Hats - Green Beret loses Cancel: Don't Move, Don't Act, gains 1 Move and 1 Jump - Golden Hairpin loses Cancel: Silence, gains Strengthen: Holy, Dark - Thief Hat loses Cancel: Charm, gains Half: Earth, Wind, Water
Ribbons - All Ribbons gain 40 HP
Armor - Gold Armor gains Cancel: Silence - Diamdond Armor gains Cancel:Don't Move - Platina Armor loses 10 HP - Carabini Mail loses 10 HP - Crystal Mail loses 25 HP, loses Cancel: Sleep, gains Cancel: Charm, Innocent, Faith - Genji Armor loses 25 HP, gains Initial: Reraise, Regen - Maximillian loses 10 HP
Clothes - Wizard Outfit HP increased by 20 - Santa Outfit loses Cancel: Sleep, gains Absorb: Wind - Power Sleeve HP increased by 20 - Black Costume loses Cancel: Stop, gains Absorb: Dark - Rubber Costume loses Cancel: Don't Move, gains Absorb: Water
Robes - Linen Robe gains 15 HP - Silk Robe gains 20 HP - Wizard Robe gains 20 HP - Chameleon Robe gains 10 HP, 15 MP - Light Robe gains 20 HP - Robe of Lords gains 20 HP, 30 MP
Accessories - Reflect Ring changed to Heretic's Ring(Initial: Haste, Innocent) - N-Kai Armlet now absorbs Dark - Leather Mantle gains 6 P-EV, loses Absorb: Water - Feather Mantle gains 6 M-EV, loses Absorb: Wind - Cherche loses 1 PA - Setiemson loses 1 MA - Salty Rage loses Always: Slow |
GENERAL - New terrible logo. Do you like my Paint skills? I would have made it rainbow if it wasn't for the fact that I wanted something semi serious. - Good/Bad compat now increases/decreases effectiveness by 12.5% - Best/Worst compat now increases/decreases effectiveness by 25%
JOBS - Monks can now equip Poles - Thief loses innate Awareness - Thief gains innate Flee - Mime gains innate Unyielding
ABILITIES - New movement ability for Thief(Flee: Add 3 move when in critical, 100 JP) - All Priest, Wizard, Time Mage, Summoner, Oracle and Scholar spell ranges increased by 1 - Auto Potion JP cost reduced to 300 - Stigma Magic is now 2 Range, 0 Vert, Single Target - Chakra is now 2 Range, 0 Vert, Single Target, 200 JP - Revive JP cost reduced to 300 - Flare is not reflectable - Holy is not reflectable - Demi now deals 33% Max HP damage and now has F(MA*2+210)% chance to hit - Demi 2 now deals 66% Max HP damage, has F(MA*2+180)% chance to hit, and costs 300 JP - Lich now deals 33% Max HP damage, has F(MA*2+160)% and is 5 CT - Shuriken range down to 5 - Katon range down to 5 - Raiton range down to 5 - Suiton range down to 5 - Tornado is now 5 CT - Quake is now 5 CT
ITEMS - Crystal Shield gains Cancel: Slow, loses 15 P-EV, loses 10 M-EV - Diamond Helmet gains Strengthen: Holy, loses 10 HP - Platina Helmet gains Strengthen Wind, loses 10 HP - Leather Mantle now correctly absorbs Water |
GENERAL - Fixed Yin Yang Magic bug in the memcard generator and a bunch of other text - Carpets fixed - Genji Shield fixed - Added Reflect bar to the abilities - Haste status now increases speed by 25%, 32CT
JOBS - Paladin gains 1 Jump - Paladin HP Multiplier now 85 - Paladin MP Multiplier now 25 - Monk HP Multiplier now 90 - Thief gains innate Awareness
SKILLS - Throw Stone now deals PA*8 damage, M-EV - Grand Cross will now stay Weapon element, 12 MP, loses Add: Darkness - Charge renamed to Snipe - Greased Bolt now Add: Oil, Poison - Hawk's Eye and equipment breaks added Archer skillset - Concentrate removed from Archer skillset(only innate on Mime now) - Thief loses all steals except for Steal Heart Steal Accessory - Thief gains 4 new abilities - Steal Accessory down to 300 JP - All Elementals now cost 50 JP (if you buy all of them, its 600JP, removes 1 rule) - Elemental Y increased back to 4 - Shuriken remade(PA*2 damage, 4 hits, 6.25% Poison each hit) - Nightslayer renamed to Haku Korosu - Shadowstrike renamed to Kagesougi - Shinobi's Seal renamed to Doku no Kyoukai - Abandon only increases evasion by 50% - Cheer Song up to 25% hit - Slow Dance up to 25% hit
ITEMS - Main Gauche W-EV down to 30% - Defender now 15 WP - Ragnarok and Save the Queen now 14 WP - All Katanas deal PA*WP damage - Bizen Boat changed(100% Silence) - Muramasa changed(100% Faith) - Ice Bow and Lightning Bow gain 2 MA - Javelin gains 1 PA and 1 Speed, loses 25% Add: Frog - Spear gains 25% Add: Frog - Oberisk renamed to Obelisk - All Sticks except Ivory Rod up 2 WP - Carpets now have 12 WP - Carpet evasion down to 10% |
GENERAL - All equipment done with text editting JOBS - Paladins can now equip Axes and Katanas - Archers can now equip Guns - Thieves can now equip Swords - Lancers can now equip Poles - Ninja gains 1 PA - Mime reaction changed to Counter Flood SKILLS - Chemist Skill JP costs changed - Cure 3 now 250 JP - Cure 4 now 350 JP - Raise 2 now 300 JP - Holy now 500 JP - Level 2 black magic now 120 JP - Level 3 black magic now 190 JP - Level 4 Black magic now 260 JP - Death now 400 JP - Flare now 550 JP - All Cure spells, Raise 1/2 and Fairy lose Holy Element - Meatbone Slash moves to Samurai(from Monk) - Steal Heart no longer requires opposite gender - Equip X reworked - Equip Sword -> Equip Sword/Knife/Ninja Sword (Equip Light Blade - Thief, 350JP)
- Equip Axe -> Equip Axe/Knightsword/Katana (Equip Heavy Blade - Paladin, 400JP)
- Equip Spear -> Equip Spear/Pole (Equip Polearm - Lancer, 350JP)
- Equip Bow -> Equip Bow/Crossbow/Gun (Equip Ranged - Archer, 400JP)
- Equip Gun -> Equip Rod/Staff/Book (Equip Magegear - Scholar, 250JP)
- Equip Knife -> Equip Clothes/Hats/Robes (Equip Clothes - Squire, 250JP)
- Equip Armor -> Unchanged
[li]Equip Shield -> Unchanged[/li][/list] - Draw Outs which deal damage are now Magic evadable - Chirijiraden is now 400 JP - Bard gains Cheer Song - Dancer gains Slow Dance ITEMS - All equipment with Absorb: X is always neutral |
GENERAL - Berserked units lose all evasion(like Charging status) // I really don't think that this is enough. All that will happen is that they will swap to Chaos Blade. - Previous bugs fixed - Steal skillset rearranged slightly(forgot this one) - Item skillset rearranged slightly(this one too) - Lots of items finished in text editting
SKILLS - Sing, Dance, and Lore are now Mimicable(I am going to regret this) - Mimes gain innate Counter - Yell MP increased to 8 - Greased Bolt now Adds: Chicken and Poison - Cover Fire formula is now Dmg_(Rdm(1-3)*(PA*3+60)) - Cure 4 CT reduced to 5 - Raise MP increased to 15 - Raise 2 MP increased to 25 - Meteor removed from Time Mage - MP Restore now 200 JP - Half of MP now 400 JP - Many mediator changes(see below) - Blind down to 1 AoE - Geomancy range decreased to 4
ITEMS - Diamond Shield loses Initial: Faith and gains Immune: Earth, Holy - Diamond Shield loses Initial: Innocent and gains Immune: Wind, Water - Gold Armor gains Cancel: Dead - Platina Armor gains Cancel: Poison, Darkness - All helmets except for Grand Helmet gain 10 HP - Mythril Helmet gains Cancel: Slow - Gold Helmet gains Cancel: Chicken, Confusion - Cachusha HP increased to 40 - Barette HP increased to 40 - Ribbon HP increased to 30 - Linen Robe added(80 HP, 40 MP, 1 MA) - Wizard Robe now 40 MP - Light Robe loses 20 HP - Robe of Lords gains 10 MP - Small Mantle loses Initial: Faith and gains Immune: Earth, Holy - Vanish Mantle loses Initial: Innocent and gains Immune: Wind, Water
Mediator changes New Skill - Blackmail: Add - Don't Act(exactly the same as 1.3's Threaten) Threaten and Solution now remove 25 Brave/Faith. Targets enemies, random flagged. Praise and Preach now add 15 Brave/Faith. Targets allies Finger Guard is back for 100JP Monster Talk is back for 100JP(preparing for monsters) |
« Last Edit: November 14, 2012, 03:23:31 AM by FFMaster »
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