What other classes are in desperate need of skills?
Inquistor, Warder, and Dragoon notably. Also need a few names in this batch.
any idea for only three skils for only one of each family would be greatly appreciated as well)
- Bow-weilders with a hint of magic! And, yes, this one is a bit hard without overlapping. They both gained a shot with a 25% proc of an invoker spell -- I chose one from each of their books but maybe a cross-swap would be better? idk. Invoker spell choice was the one most likely to connect, because procs that ultimately fail are lame. Both also gained an AoE spell, and the cover fire idea is all skip sandwich iirc. Also stepped on monks' toes a bit, and then straight stole from Dragoon but eh.Iconics:
Beso Toxico - PW*WP with 100% chance to poison target. Weapon range, MP 10.
Dominate Demon - Randomly inflicts Slow, Stop, DA, or DM onto a monster. 3 CTR, 12 MP. 100%.
(Lifeforce Shot) - Self-destruct formula, 8 range linear 8 vert, 30 MP, 100% ConfusionRamza:
Divine Bolt - Sp + 50% chance to petrify undead. Given to Ramza because he needs more light-based stuff.
Take Aim = PA*WP (maybe normal weapon strike? I don't know if the goal is to inflict more than normal damage or just do unavoidable), 100% accuracy. Given to Ramza since Rad has the thing from Knight.
Mist Disperse - MP damage, 20%+MA; 100%
Volley - moderate MP cost. Bow/xbow only? 4 range, 1 AoE, 2 vert. Weapon Strike damage into the area.
Dark Shot - Weapon range, moderate-low MP cost. Weapon Strike with a 25% chance to cast ?whatever the name of Ramza's dark invoker spell is? on the target.
Entice Demon - 100% Monster charm. (Is there a monster-only formula that isn't 100%?) - higher MP/CTR than dominateRad:
Black Out Bolt - 100% Blind, but deals no damage. 2 MP.
Cupid's Arrow - Because Rad is a charming mofo. MA+60%, weapon range, 3 CTR, 18 MP.
Cover Fire - 3 range, 1 AoE, 2 vert. Enduring (perpetuating? performing? whatever) at.... 6 CTR intervals. Uses truth formula to fire up to 3 arrows into the affected area every cycle.
Lit Shot - Weapon range, moderate-low MP cost. Weapon Strike with 25% chance to cast Shock on the target
?Cancel Arrow? - 100% chance to cancel charging and performing
Soothe Demon - 100% Monster Sleep. (Is there a monster-only formula that isn't 100%?) - higher MP/CTR than dominate
- EXPECT IT. Stole a bit from Meliadoul. When it doubt, give it a swordskill!Drawing a blank on these skills... maybe I'll thumb through the list from Ivalice Arena now that it's rather kaput.Iconics:
Mirror Stance - self-only Reflect infliction at 100%.
Head Cracker - PA+65% chance to inflict Addle. (damage + 100% seemed too good, and damage + 25% seemed to weak, so... goodbye damage)
(Blissful Indulgence) - MP restoration to ally?Ramza:
Tear Away - 100% removal of magical benefits from target. 3 range, light MP cost, instant. (Rad has the other dispel in monk)
?Shield Strip? - PA*WP with a 100% chance to break the targets shield. Very high MP cost.
Steady Feet - Range 0, AoE 1 vert 3; 100% cancel Don't MoveRad:
Mana Strip - removes X% (30%?) mana from user. This makes Rad/Ramza 2 and 2 for mana burn.
?Accessory Strip? - PA*WP with a 100% chance to break the targets accessory. Very high MP cost.
God's Orb - Tar_F * MA * X damage. Range 4, single target. Non elemental.
Stable Feet - Range 0, AoE 1 vert 3; 100% cancel Slow
- We need to see what formulas do and do not work with geomancy, and more importantly concrete out the rest of the classes before solidifying this.
- Really there's several iconics I wish I could put up, but alas. This'll be fun to divvy....Iconics
Jump - Duh. SP*WP damage. 5 range, infinite vert imo.
Dragon's Cry - 2 range, 2 vert. Success = PA+90%. Revives target with 1% HP. (to review, Fairy rezzes with 50% HP at 4 range and charge time, and cantor 20% with 1 range... this might work?)
(Dragon Lord) - Self-only Float, Reraise, Berserk, Innocent, Reflect, Protect, ShellRamza:
Wisdom's Downfall - TarCurMP dmg, 18 MP.
Bahamut Breath - 3 range linear, MA*10 damage, 30 MP. Possibly elemental.
Vital Sense - PA+30% to seperately inflict several bad statii
Dragon's Roar - 100% Slow, Self AoE 2 vert 3 MP 32. Slooooow.
Highwind - PA*(high), 4 range. single target. Deals physical damage and knocks enemy back. Only useable while under Float status.Rad:
Soul Sphere - PA*WP MP drain strike. MP 45.
?Some other FF dragon breath? - 2 range 1 AoE 2 vert 30 MP MA*10 damage. Possible elemental.
Mimic Tiamat - 1 range, 3-way attack.
Dragon's Wings - Fa's * (MA + 180) chance to inflict Float. Light MP cost, very low CTR. 3 range, 2 AoE.
- I knew I missed one of em~Iconics:
Fortify - Range 0 AoE 1 vert 3. 100% Protect
Muster - PA+120%, range 1 + self. Esuna effect. Moralizes himself or allies, letting them shake off negative status.
Grapple - CT00 with perservere!
Crumble - Cancels Protect, Shell, Reflect, or Defend and deals 33% damage
Daze - 1 range, 100% Blind. No damage (same as Rad's Archer's Blackout)
Knockout - 1 range. Fa*(MA + 160%) success rate; sleep infliction.
Swordslap - SUPER-light damage (MA*1-ish). 1 range, useful for canceling charm, confusion, and sleep without harming your ally.
Relieve - 1 range; cancels defending or sleep, healing target for 33%. Max success rate.
Kick - 1 range, PA-based damage with target knockback
Unknown - Previously Ramza-only status infliction at decent success rate
Snuff - 1 range; cancels sleep, damaging target for 100%. Moderate success rate.
Steadfast - self-only. Heals for 10% every 6 ticks until canceled/out of MP. Preferably also inflicts defend but can a formula do both?
Whew. I think that's most of em. Hessain and Red Mage will be updated in a few days once I'm done updated the spreadsheet with all the new and properly divided skills.